2024-01-08 13:13:35 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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using Framework;
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using System;
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using Gameplay;
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2024-04-09 19:40:43 +08:00
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using Cysharp.Threading.Tasks;
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using PhxhSDK;
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using cfg.ActorCfg;
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2024-01-08 13:13:35 +08:00
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public class UI_GetItemWindowController : UIWindow
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{
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//UI GameObj
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///Auto Gen Start///
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public Image Image_BG;
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public Image Image_ItemPic;
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public Image Image_Bar;
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public TMP_Text Text_ItemNum;
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public TMP_Text Text_IteamName;
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public TMP_Text Text_Continue;
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2024-06-17 14:33:34 +08:00
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private ListItem mItems;
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2024-01-08 13:13:35 +08:00
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///Auto Gen End///
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2024-04-09 19:40:43 +08:00
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/// <summary>
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/// 打开奖励获取界面
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/// </summary>
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public static async UniTask<UIWindow> Open(ItemCounts itemCounts)
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{
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2024-06-17 14:33:34 +08:00
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ListItem itemList = new(itemCounts);
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return await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_GetItemWindow, itemList);
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}
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public static async UniTask<UIWindow> Open(ListItem itemList)
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{
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return await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_GetItemWindow, itemList);
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2024-04-09 19:40:43 +08:00
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}
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/// <summary>
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/// 道具
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/// </summary>
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private class Item : UIGameObjectWrapper
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{
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/// <summary>
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/// 道具名
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/// </summary>
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private TMP_Text textName;
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/// <summary>
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/// 通用道具
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/// </summary>
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private GenericItem genericItem;
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public Item(GameObject root) : base(root)
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{
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textName = GetComponent<TMP_Text>("Text_IteamName");
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genericItem = new GenericItem(FindObj("GenericItem"));
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}
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public void SetInfo(int itemId, int count)
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{
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DataItem dataItem = TableManager.Instance.Tables.Item.Get(itemId);
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if (dataItem == null)
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{
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DebugUtil.LogError($"获取配置错误 id:{itemId}");
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return;
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}
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textName.text = CommonUtils.GetLocalizeText(dataItem.NameLocal);
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genericItem.SetInfo(dataItem, count);
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IsScaleShow = true;
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}
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2024-05-08 13:59:40 +08:00
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public override void Dispose()
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{
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genericItem.Dispose();
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genericItem = null;
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base.Dispose();
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}
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2024-04-09 19:40:43 +08:00
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}
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/// <summary>
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/// 道具列表
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/// </summary>
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private List<Item> listItem;
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2024-06-17 14:33:34 +08:00
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public override void PreLoad(object data = null)
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{
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}
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2024-01-23 12:25:47 +08:00
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public override void OnInit()
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2024-01-08 13:13:35 +08:00
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{
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UI_GetItemWindowBinder.GetComponents(this);
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2024-04-09 19:40:43 +08:00
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Transform tsItemRoot = FindObj("Image_BG/Goods").transform;
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listItem = new(tsItemRoot.childCount);
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for (int i = 0; i < tsItemRoot.childCount; ++i)
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{
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listItem.Add(new Item(tsItemRoot.GetChild(i).gameObject));
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}
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BindButton(GetComponent<Button>("Image_BG"), OnBgClick);
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2024-01-08 13:13:35 +08:00
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}
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2024-01-24 16:32:38 +08:00
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protected override void OnShowWindow(object data = null)
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{
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2024-06-17 14:33:34 +08:00
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mItems = data as ListItem;
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2024-01-08 13:13:35 +08:00
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RefreshMaterial(mItems);
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}
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2024-04-09 19:40:43 +08:00
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2024-05-08 13:59:40 +08:00
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public override void OnRelease()
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{
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foreach (Item item in listItem)
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{
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item.Dispose();
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}
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listItem.Clear();
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base.OnRelease();
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}
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2024-06-17 14:33:34 +08:00
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private void RefreshMaterial(ListItem mItems)
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2024-01-08 13:13:35 +08:00
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{
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2024-04-09 19:40:43 +08:00
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for (int i = 0; i < listItem.Count; i++)
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2024-01-08 13:13:35 +08:00
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{
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if (i < mItems.Ids.Count)
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{
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2024-04-09 19:40:43 +08:00
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Item item = listItem[i];
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2024-06-17 14:33:34 +08:00
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item.SetInfo(mItems.Ids[i], mItems.Counts[i]);
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2024-04-09 19:40:43 +08:00
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item.IsActive = true;
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2024-01-08 13:13:35 +08:00
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}
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else
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2024-04-09 19:40:43 +08:00
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listItem[i].IsActive = false;
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2024-01-08 13:13:35 +08:00
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}
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}
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2024-04-09 19:40:43 +08:00
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private void OnBgClick()
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{
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CloseWindow();
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}
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2024-01-08 13:13:35 +08:00
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}
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