NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/HotUpdate/UI/TempUIHandle.cs

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using Cysharp.Threading.Tasks;
using PhxhSDK.AOT.VersionUpdate;
using UnityEngine;
namespace Code.Scripts.HotUpdate.UI
{
public class TempUIHandle : IVersionUpdateUI
{
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public TempUIHandle()
{
TempUpdateUI.instance.m_DialogObj.SetActive(false);
TempUpdateUI.instance.m_ProgressObj.SetActive(false);
}
public async UniTask<bool> ShowDialog(string title, string content)
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{
TempUpdateUI.instance.m_DialogObj.SetActive(true);
TempUpdateUI.instance.isClickOk = false;
//TempUpdateUI.instance.m_TextTitle.text = title;
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TempUpdateUI.instance.m_TextContent.text = content;
while (TempUpdateUI.instance.m_DialogObj.activeSelf)
{
await UniTask.DelayFrame(1);
}
return TempUpdateUI.instance.isClickOk;
}
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public void UpdateProgress(float progress)
{
TempUpdateUI.instance.m_ProgressObj.SetActive(true);
TempUpdateUI.instance.m_SliderProgress.value = progress;
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TempUpdateUI.instance.m_textSliderProgress.text = ((int)(progress * 100f)).ToString() + "%";
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}
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public void UpdateProgressText(string text)
{
TempUpdateUI.instance.m_ProgressObj.SetActive(true);
TempUpdateUI.instance.m_TextProgress.text = text;
}
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public void CloseAll()
{
Object.Destroy(TempUpdateUI.instance.gameObject);
}
}
}