NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Building/UnitBuild.cs

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using Gameplay.Building.Data;
using Gameplay.Unit;
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using Gameplay.Unit.Data;
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namespace Gameplay.Building
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{
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public abstract class UnitBuild : GameUnit
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{
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public EFightBuildType buildType { get; protected set; } = EFightBuildType.None;
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public UnitBuild(uint id,
int troopId) : base(id, troopId, EGameUnitType.Building)
{
}
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}
}