NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Level/ChapterInfo.cs

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using System.Collections;
using System.Collections.Generic;
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using System.Linq;
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using cfg.LevelCfg;
using cfg.RedPoint;
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using UnityEngine;
public class ChapterInfo: IRedPointTreeNode
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{
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private DataChapter _config;
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private List<LevelGroupInfo> _levelGroupList = new();
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private RedPointNode _redPointNode;
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public int ID => _config.Id;
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public LevelChapterType ChapterType => _config.Type;
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public string MaterialIcon => _config.MaterialIcon;
public string Name => StringManager.Instance.GetLocalizeTextByKey(_config.Name);
public string Desc => StringManager.Instance.GetLocalizeTextByKey(_config.Desc);
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//章节序号
public int Index => _levelGroupList[0].FirstOrDefault()?.ChapterIndex ?? 0;
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public RedPointNode RedPointNode => _redPointNode;
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public LevelGroupInfo PlotLevelGroup
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{
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get { return _levelGroupList.FirstOrDefault((lgi) => lgi.LevelType == LevelType.Plot); }
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}
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public LevelGroupInfo EasyLevelGroup
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{
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get { return _levelGroupList.FirstOrDefault((lgi) => lgi.LevelType == LevelType.Easy); }
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}
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public LevelGroupInfo HardLevelGroup
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{
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get { return _levelGroupList.FirstOrDefault((lgi) => lgi.LevelType == LevelType.Hard); }
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}
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public LevelGroupInfo ResourceLevelGroup
{
get { return _levelGroupList.FirstOrDefault((lgi) => lgi.LevelType == LevelType.Resource); }
}
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public int StarCount
{
get
{
var count = 0;
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foreach (var lgi in _levelGroupList)
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{
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count += lgi.StarCount;
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}
return count;
}
}
public int StarMax
{
get
{
var count = 0;
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foreach (var lgi in _levelGroupList)
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{
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count += lgi.StarMax;
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}
return count;
}
}
public bool IsLock
{
get
{
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foreach (var lgi in _levelGroupList)
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{
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if (!lgi.IsLock)
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return false;
}
return true;
}
}
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public IEnumerable<LevelInfo> AllLevelInfo
{
get
{
foreach (var levelGroupInfo in _levelGroupList)
{
foreach (var levelInfo in levelGroupInfo)
{
yield return levelInfo;
}
}
}
}
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public ChapterInfo(DataChapter config)
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{
_config = config;
}
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public void AddLevelGroup(LevelGroupInfo levelGroupInfo)
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{
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if (!_levelGroupList.Contains(levelGroupInfo))
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{
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_levelGroupList.Add(levelGroupInfo);
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}
else
{
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DebugUtil.LogError($"cant add levelGroup,levelGroupID:{levelGroupInfo.ID}");
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}
}
public void ConstructRedPointTree(int parentID)
{
_redPointNode = RedPointManager.Instance.AddDynamicNode(NodeType.Normal, parentID);
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foreach (var lgi in _levelGroupList)
{
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lgi.ConstructRedPointTree(_redPointNode);
}
}
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public void ConstructRedPointTree(RedPointNode parent)
{
throw new System.NotImplementedException();
}
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// public void InitAllLevelSortIndex()
// {
// var allLevelInfo = AllLevelInfo.ToList();
// allLevelInfo.Sort((a, b) => a.ID.CompareTo(b.ID));
// for (int i = 0; i < allLevelInfo.Count; i++)
// {
// allLevelInfo[i].LevelIndex = i;
// }
// }
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}