NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Scene/PostProcessInstructor.cs

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using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
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using UnityEngine.Serialization;
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public class PostProcessInstructor : MonoBehaviour
{
[LabelText("网格合并节点")]
[ListDrawerSettings(AlwaysAddDefaultValue = false)]
public List<Transform> combinedRoots = new();
[LabelText("美术根节点")]
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public Transform art;
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[LabelText("地面")]
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public Transform ground;
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[LabelText("雾")]
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public Transform fog;
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[LabelText("后处理预制体")]
public bool processPrefab;
}