2025-03-27 14:46:41 +08:00
|
|
|
using Gameplay.Net;
|
2025-03-27 13:17:19 +08:00
|
|
|
using PhxhSDK;
|
|
|
|
|
using System.Collections;
|
|
|
|
|
using System.Collections.Generic;
|
|
|
|
|
using UnityEngine;
|
|
|
|
|
|
|
|
|
|
namespace Gameplay.FirstTimeFlow
|
|
|
|
|
{
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 新号强制流程管理器
|
|
|
|
|
/// </summary>
|
2025-03-27 14:46:41 +08:00
|
|
|
public sealed class FirstTimeFlowManager : Singlenton<FirstTimeFlowManager>, IInitable
|
2025-03-27 13:17:19 +08:00
|
|
|
{
|
2025-03-27 14:46:41 +08:00
|
|
|
/// <summary>
|
|
|
|
|
/// 强制流程步骤链表
|
|
|
|
|
/// </summary>
|
|
|
|
|
private LinkedList<FirstTimeFlowStep> linkStep;
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 当前步骤索引
|
|
|
|
|
/// </summary>
|
|
|
|
|
private int curIndex;
|
2025-03-27 15:26:49 +08:00
|
|
|
/// <summary>
|
|
|
|
|
/// 是否强制流程中
|
|
|
|
|
/// </summary>
|
|
|
|
|
public bool IsFlowing;
|
2025-03-27 13:17:19 +08:00
|
|
|
|
2025-03-27 14:46:41 +08:00
|
|
|
public void Init()
|
|
|
|
|
{
|
|
|
|
|
curIndex = 0;
|
|
|
|
|
linkStep = new LinkedList<FirstTimeFlowStep>();
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Release()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
/// 开始强制流程
|
|
|
|
|
/// </summary>
|
|
|
|
|
public void StartFirstTimeFlow()
|
|
|
|
|
{
|
|
|
|
|
int severFlowId = (int)Actor.Instance.Logic.GetCount((uint)NLDPB.LogicID.NoviceProcessId); // 服务器所在强制引导步骤id
|
|
|
|
|
|
|
|
|
|
if (severFlowId < (int)E_FirstTimeFlow.StarVideo)
|
|
|
|
|
linkStep.AddLast(PlayVideoStep.Create(""));
|
|
|
|
|
|
|
|
|
|
if (severFlowId < (int)E_FirstTimeFlow.StoryLevel_1)
|
|
|
|
|
linkStep.AddLast(PlayVideoStep.Create(""));
|
|
|
|
|
}
|
2025-03-27 13:17:19 +08:00
|
|
|
}
|
|
|
|
|
}
|