2023-08-22 19:08:45 +08:00
|
|
|
using BehaviorDesigner.Runtime.Tasks;
|
|
|
|
|
using Gameplay.BT.Variables;
|
|
|
|
|
using Gameplay.Character;
|
2024-11-06 14:22:53 +08:00
|
|
|
using Gameplay.Level;
|
2023-12-13 16:20:41 +08:00
|
|
|
using Gameplay.Unit;
|
2024-11-04 15:24:11 +08:00
|
|
|
using Gameplay.AI;
|
|
|
|
|
using Framework;
|
2023-08-22 19:08:45 +08:00
|
|
|
|
|
|
|
|
namespace Code.Scripts.Gameplay.BT.Task
|
|
|
|
|
{
|
2024-11-04 15:24:11 +08:00
|
|
|
/// <summary>
|
|
|
|
|
/// 召唤视野里面的友军
|
|
|
|
|
/// </summary>
|
2023-10-19 15:00:19 +08:00
|
|
|
public class BTSendChainCall : Action
|
2023-08-22 19:08:45 +08:00
|
|
|
{
|
|
|
|
|
public SharedBattleInfo SharedBattleInfo;
|
|
|
|
|
private GameUnit _owner;
|
|
|
|
|
private uint _lastTarget;
|
|
|
|
|
|
|
|
|
|
public override void OnStart()
|
|
|
|
|
{
|
2025-02-19 13:44:13 +08:00
|
|
|
_owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerID);
|
2023-08-22 19:08:45 +08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override TaskStatus OnUpdate()
|
|
|
|
|
{
|
2024-11-06 14:22:53 +08:00
|
|
|
// 撤退型不主动发送召唤事件
|
2025-02-19 13:44:13 +08:00
|
|
|
if (_owner != null && IsNotFallBack() && SharedBattleInfo.Value.targetID != Constants.INVALID_UINT_ID
|
|
|
|
|
&& _lastTarget != SharedBattleInfo.Value.targetID)
|
2023-08-22 19:08:45 +08:00
|
|
|
{
|
2025-02-19 13:44:13 +08:00
|
|
|
_lastTarget = SharedBattleInfo.Value.targetID;
|
2023-10-19 15:00:19 +08:00
|
|
|
EventManager.Instance.Send(EventManager.EventName.INFIGHT_CHARACTER_AI_CHAIN, new EventDataSpecialAI
|
2023-08-22 19:08:45 +08:00
|
|
|
{
|
|
|
|
|
owner = _owner,
|
2023-10-19 15:00:19 +08:00
|
|
|
friendsInOwnerSight = AIUtils.FindFriendsInSightDistance(_owner),
|
2025-02-19 13:44:13 +08:00
|
|
|
target = SharedBattleInfo.Value.targetID
|
2023-08-22 19:08:45 +08:00
|
|
|
});
|
2023-10-19 15:00:19 +08:00
|
|
|
return TaskStatus.Running;
|
2023-08-22 19:08:45 +08:00
|
|
|
}
|
2024-11-06 14:22:53 +08:00
|
|
|
|
2023-08-22 19:08:45 +08:00
|
|
|
return TaskStatus.Failure;
|
|
|
|
|
}
|
|
|
|
|
|
2024-11-06 14:22:53 +08:00
|
|
|
private bool IsNotFallBack()
|
|
|
|
|
{
|
|
|
|
|
return SharedBattleInfo.Value.AIName != LevelData.AIType.FallBackIntensifyAI &&
|
|
|
|
|
SharedBattleInfo.Value.AIName != LevelData.AIType.FallBackAI;
|
|
|
|
|
}
|
2023-08-22 19:08:45 +08:00
|
|
|
}
|
|
|
|
|
}
|