NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/Event/Events.cs

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namespace Framework
{
public partial class EventManager
{
public enum EventName
{
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None,
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// add your event name here
//MainPanel
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EN_ShowAllCharacterSortType,
EN_CharacterLevelUp,
EN_ShowAllCharacterOpenDetailUI,
EN_ShowAllCharacterFavorableUI,
EN_ShowAllCharacterOpenBaseAttriUI,
EN_UIControllCultivateMainInput,
EN_UICultivateUIStateChange,
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//看板娘相关
ChangeMainPanelPoster,
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/// <summary>
/// 进入看板娘预览编辑
/// </summary>
PreviewMainPanelPoster,
/// <summary>
/// 看板娘预览编辑返回
/// </summary>
MainPanelPosterRelocate,
//看板娘预览编辑取消
MainPanelPosterRelocateCancel,
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// level battle
UnitDispose,
LevelUnitBorn,
LevelUnitSelect,
LevelUnitUnSelect,
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LevelTimeIncrease,
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LevelCharacterArriveBlock,
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Relogin_BackToGame,//重连重返游戏
LoginComplete,//当LoginOK时发送消息
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LoginOut,//当登出时发送消息
RealNameVerifyCancel,//实名认证取消
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LevelBattleBegin,
LevelComplete,
LevelStageSuccess,
LevelFail,
LevelStarGoalComplete,
LevelStarGoalFail,
MapRuntimeBlockPropertyChange,
FightCmpTimelinePause,
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Level_OnClick,
Level_OnDrag,
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//level Fight UI
LevelFightStartChange,
LevelFightUIStateChange,
LevelFightUIHPInit,
LevelFightUIPauseChange,
LevelFightUIJustDie,
LevelFightUIChangeStepOne,
LevelSpeedChange,
UICancelSkillPut,
UIMissionWinRtSet,
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UIPreLevelBattleBegin,
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UI_USE_SKILL,
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UI_SKILL_CANCEL,
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UI_START_USE_SKILL,
UI_END_USE_SKILL,
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UI_FIGHT_SCENE_SHOW,
UI_FIGHT_SCENE_HIDE,
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// 剧情事件
STORY_CLICK_SCREEN,
STORY_OPEN_CHOICE_UI,
STORY_CHOICE_CLICK,
STORY_START_AUTO_PLAY,
SOTRY_STOP_AUTO_PLAY,
SOTRY_PLAYER_TALK,
STORY_PLAYER_TALK_HIDE,
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STORY_BLOCK_END,
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STORY_BLOCK_START,
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STORY_CLICK_SKIP,
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STORY_OPEN_NAME_PANEL,
STORY_BLACK_ENTER,
STORY_BLACK_EXIT,
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STORY_WHITE_ENTER,
STORY_WHITE_EXIT,
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// 战斗中事件
INFIGHT_UNIT_READY,
INFIGHT_UNIT_CELLINDEX_CHANGE,
INFIGHT_UNIT_DEAD, // 角色死亡
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INFIGHT_HPCHANGED,
INFIGHT_MORALECHANGED,
INFIGHT_SHIELDCHANGED,
INFIGHT_UNIT_REMOVE, // 角色被移除出战斗
INFIGHT_UNIT_DEAD_OVER, // 死亡动画播放完毕
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INFIGHT_GET_DAMAGED, // 使用EventDataDamageText
INFIGHT_CHARACTER_START_RETREAT, // 角色开始逃跑
INFIGHT_CHARACTER_END_RETREAT, // 角色结束逃跑
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INFIGHT_VEHICLE_DESTROY, // 载具死亡
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INFIGHT_UP_VEHICLE, // 上车
INFIGHT_DOWN_VEHICLE, // 下车
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INFIGHT_STATUS_CHANGED, // 状态改变
INFIGHT_BACK_PREPARE, // 从战斗中返回备战席-单独使用
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INFIGHT_REBORN_UNIT, // 复活单位-单独使用
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INFIGHT_OP_SET_TARGET, // 设置目标
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INFIGHT_OP_SET_MOVEPOS, // 设置移动位置
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INFIGHT_BEPROTECT_UNIT_FINISHED, // 被保护单位完成
INFIGHT_BEPROTECT_UNIT_DEAD, // 被保护单位死亡
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INFIGHT_CAPTURE_PROGRESS, // 占领进度
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INFIGHT_CAPTURE_START, // 开始占领
INFIGHT_CAPTURE_STOP, // 结束占领
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INFIGHT_CAPTURE_FINSIHED, // 占领目标区域完成
INFIGHT_FLAG_COLLECTED, // 旗子被收集
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INFIGHT_BUFF_ADDICON, // 添加buff图标
INFIGHT_BUFF_REMOVEICON, // 移除buff图标
INFIGHT_BLACK_SCREEN_START, // 黑屏开始
INFIGHT_BLACK_SCREEN_END, // 黑屏结束
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INFIGHT_SKILL_ACTON_UNIT, //技能释放时作用的unit
INFIGHT_UNIT_VISIBLE_CHANGE, // 单位可见性改变
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//--------- AI ------------
INFIGHT_CHARACTER_AI_CHAIN, //连锁 AI索敌时发送
INFIGHT_CHARACTER_AI_PROVOKE,
INFIGHT_CHARACTER_AI_SPECIALBEHAVIOR,
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INFIGHT_CHARACTER_AI_GROUPCHAIN, //按组连锁触发
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INFIGHT_ENTER_LOW_MORALE,// 进入压制状态 弃用
INFIGHT_EXIT_LOW_MORALE,// 退出压制状态 弃用
INFIGHT_MORALE_STATE_CHANGED, // 士气状态改变 使用 EDMoraleStateChange
INFIGHT_SKILL_START_PAUSE, // 进入放技能暂停
INFIGHT_SKILL_END_PAUSE, // 退出放技能暂停
EFFECT_INST_FINISHED, // 特效创建完成
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EFFECT_INST_RETURN, // 特效回收
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INFIGHT_PLAYER_SKILL_READYUSE, // 准备释放指挥官技能 使用 EDReadyPlayerSkill
INFIGHT_PLAYER_SKILL_RELEASE, // 释放指挥官技能摊手 使用 EDReleasePlayerSkill
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INFIGHT_PLAYER_SKILL_VIEW_TRIGGER, // 指挥官技能view触发事件
INFIGHT_SUMMON_CREATED, // 召唤物准备完成
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INFIGHT_AUDIO_CREATED_ROLE, // 上阵角色
INFIGHT_AUDIO_SELF_RETREAT, // 主动撤退音效
INFIGHT_AUDIO_SELECT_UNIT, // 选择单位音效
INFIGHT_AUDIO_CLICK_MOVE, // 移动单位音效
INFIGHT_AUDIO_CLICK_ATTACK, // 攻击单位音效
INFIGHT_AUDIO_USE_SKILL, // 使用技能音效
INFIGHT_AUDIO_UP_VEHICLE, // 上车音效
INFIGHT_AUDIO_DOWN_VEHICLE, // 下车音效
INFIGHT_AUDIO_GET_P_BUFF, // 获得正面buff音效
INFIGHT_AUDIO_KILL_ENEMY, // 击杀敌人音效
INFIGHT_AUDIO_LET_ENEMY_RETREAT, // 使敌人撤退音效
INFIGHT_AUDIO_BE_ATTACK_AND_HAS_SHEILD, // 被攻击有装甲音效
INFIGHT_AUDIO_BE_ATTACK_AND_NO_SHEILD, // 被攻击装甲归0音效
INFIGHT_AUDIO_BE_ATTACK_AND_ENTER_LOW_MORALE, // 进入压制状态音效
INFIGHT_AUDIO_BE_ATTACK_AND_ENTER_RETREAT, // 进入撤退状态音效
INFIGHT_AUDIO_BE_ATTACK_AND_DEAD, // 被攻击死亡音效
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ToFightModelDragEnd,
ToFightModelDragSuc,
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//Level Client Server Interaction
ServerResponseEnterLevel,
ServerResponseExitLevel,
NewLevelServerData,
LevelServerDataDirty,
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LevelInfoChanged,
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ChapterInfoChange,
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LevelUnlock,
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//Net
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NetError,
NetConnecting,
NetConnected,
NetHandshakeDone,
NetLoginServerInfo,
NetReloginAgain,
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NetOpResultError,
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//UI
RedPointDataChange,
DebugHeadRoleID,
HideAllUIExcept,
ShowAllUIHiden,
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ClearUIStack,
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/// <summary>
/// 打开BackReturn
/// </summary>
OpenUI_BackReturn,
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/// <summary>
/// 通用UI打开事件
/// </summary>
UIOpen,
/// <summary>
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/// 通用打开UI事件动画播放完成
/// </summary>
UIOpenAndAnim,
/// <summary>
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/// 通用UI关闭事件
/// </summary>
UIClose,
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/// <summary>
/// 通用关闭UI事件动画播放完成
/// </summary>
UICloseAndAnim,
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//Data
AllConfigLoad,
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// 玩家
SetName,
/// <summary>
/// 设置角色形象
/// </summary>
SetPlayerMode,
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ActorLogicDataUpdate,//角色逻辑数据更新
AdultAuthResult,//实名认证结果
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//抽卡
UIReturnRaffleResult,
//编队
TeamEditCreateSucc,
TeamUpdate,
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TeamEditCharacterModelCreate,
TeamEditCharacterModelClear,
TeamEditVehicleModelCreate,
TeamEditVehicleModelClear,
TeamEditAllModelClear,
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TeamEditModelUpdate,
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TeamModified,
TeamVehicleEdit,
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TeamIconModified,
ExitEditTeamOnOtherPanel,
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/// <summary>
/// 清除队伍,但不保存
/// </summary>
TeamClear,
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/// <summary>
/// 设置选择队伍
/// </summary>
SetSelectTeam,
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CheckStringIsLegal, // 检测字符传是合法的
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// 关卡
GetLevelRewarf,
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/// <summary>
/// 关卡扫荡
/// </summary>
LevelSweep,
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//新登录
EN_UINewLoginTips,
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//手机短信验证码请求失败
PhoneCodeRequsetFail,
//手机短信验证码登录失败
PhoneCodeLoginFail,
PhoneCodeLoginSuc,
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//背包
ItemChange,//背包里有物品变动
CategoryReload,//背包重新加载
CategoryRefresh,//背包刷新
ItemUse,//物品使用
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//角色
GetNewCharacter,//获得新角色
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CharacterInfoRefresh,
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//载具
VehecleUpgrade,
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VehicleInfoChoose,//载具列表选择
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//全局事件
Android_Click_Back,
Android_Application_Quit,
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//邮件
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/// <summary>
/// 有新邮件
/// </summary>
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HaveNewMail,
ClaimMailGoods,
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/// <summary>
/// 邮件状态变化
/// </summary>
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MailStateChange,
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/// <summary>
/// 请求邮件数据
/// </summary>
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RequireMailRet,
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//礼包码
GiftCodeClaim,
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//商店
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GetShopData,
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ShopBuyGoodsRet,
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//任务
UpdateAllTask,
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UpdateTaskCompleted,
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/// <summary>
/// 单个任务完成
/// </summary>
TaskCompleted,
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//浮空信息
ShowMsg,
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//PVP
OnPVPFightStart,
OnPVPFightFinish,
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OnGetPVPInformationFromServer,
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OnGetPVPInformation,
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OnPVPFightDataSettlement,
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OnGetPVPRankInfo,
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OnPVPRankInfoUpdate,
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OnSelectPvPUnit,
OnUnSelectPvPUnit,
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OnPVPUnitAdd,
OnPVPUnitRemove,
OnDefenceSaveSuc,
/// <summary>
/// 指挥官技能升级
/// </summary>
CultivatePlayerSkillUpgrade,
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//Loading后转场动画
TransitionShowStart,
TransitionShowEnd,
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//IAP
IAPServerVerifySuccessful,
//界面跳转完成
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WindowJumpFinished,
/// <summary>
/// 播放视频完成
/// </summary>
PlayVideoComplete,
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/// <summary>
/// 玩家信息更新
/// </summary>
PlayerInfoUpdate,
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/// <summary>
/// 加载完成
/// </summary>
LoadingExecutorComplete,
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#region 新手指引
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/// <summary>
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/// 新手引导退出关卡
/// </summary>
GuideExitLevel,
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/// <summary>
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/// 点击引导按钮
/// </summary>
GuideClickButton,
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/// <summary>
/// 切换剧情状态
/// </summary>
Guide_ChangeStoryState,
/// <summary>
/// 切换关卡状态
/// </summary>
Guide_ChangeLevelState,
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/// <summary>
/// 点击地板
/// </summary>
Guide_ClickFloor,
/// <summary>
/// 战斗开始按钮显示
/// </summary>
Guide_FightStartShow,
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/// <summary>
/// 备战区显示
/// </summary>
Guide_PreparatShow,
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Guide_UseSkill,
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/// <summary>
/// 取消指挥官技能
/// </summary>
Guide_CancelPlayerSkill,
/// <summary>
/// 使用指挥官技能
/// </summary>
Guide_UsePlayerSkill,
/// <summary>
/// 准备使用指挥官技能
/// </summary>
Guide_PreparaPlayerSkill,
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/// <summary>
/// 角色进载具
/// </summary>
Guide_JoinVehicle,
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/// <summary>
/// 取消角色上阵
/// </summary>
Guide_CancelModeFight,
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/// <summary>
/// 引导等待事件
/// </summary>
Guide_Wait,
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#endregion
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}
}
}