2024-01-29 16:30:26 +08:00
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using cfg.ActorCfg;
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using cfg.LevelCfg;
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using Framework;
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using Gameplay;
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using Gameplay.Common;
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using Gameplay.Level;
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using PhxhSDK;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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using Object = UnityEngine.Object;
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2024-02-20 15:54:14 +08:00
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public class UI_LevelDetailController : UIWindow
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{
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//UI GameObj
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///Auto Gen Start///
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public Image Image_BG;
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public Button Button_Close;
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public TMP_Text Text_LevelNum;
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public TMP_Text Text_LevelName;
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public Image Image_Shadow;
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public Image Image_Misson;
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public Image Image_Weather;
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public Image Image_DayOrNight;
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public TMP_Text Text_DayOrNight;
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public Image Image_Seperate;
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public Image Image_weather;
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public TMP_Text Text_WeatherAndLand01;
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public Image Image_environment;
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public TMP_Text Text_WeatherAndLand02;
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public Image Image_Buff;
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public TMP_Text Text_Buff;
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public TMP_Text Text_GetReward;
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public TMP_Text Text_AlreadyGet;
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public TMP_Text Text_Sweep;
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public Image Image_SweepNum;
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public TMP_Text Text_Num;
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public Button Button_Minus;
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public Button Button_Plus;
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public Button Button_StartSweep;
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public Image Image_physicalBG;
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public Image Image_Physical;
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public TMP_Text Text_PhysicalNum;
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public TMP_Text Text_StartSweep;
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public Button Button_Cancel;
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public TMP_Text Text_Cancel;
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public Image Image_StartFight;
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public TMP_Text Text_StartFight;
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///Auto Gen End///
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private UnityEngine.UI.ScrollRect _numScrollView;
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private GameObject _numItem;
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private const int MAX_SWEEPNUM = 10;
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private class RewardShowItem
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{
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public RewardItem rewardItem;
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public ERewardType rewardType;
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public bool hasGet;
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public RewardShowItem(RewardItem rewardItem, ERewardType rewardType, bool hasGet)
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{
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this.rewardItem = rewardItem;
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this.rewardType = rewardType;
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this.hasGet = hasGet;
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}
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}
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private LevelInfo _currLevelInfo;
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PhxhScrollView _mCurrentScrollView = null;
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private Button _fightBtn;
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private int _sweepNum = -1;
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private int SweepNum
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{
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get => _sweepNum;
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set
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{
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if (_sweepNum != value)
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{
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_sweepNum = value;
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if (_sweepNum < 0)
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_sweepNum = 0;
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//Text_Num.text = _sweepNum.ToString();
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}
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}
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}
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private List<RewardShowItem> _allRewards = new();
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//private int _currTeamIndex = -1;
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private Team _currTeam;
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private int _teamIndexMax;
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// deal with input data
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public override void PreLoad(object data)
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{
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_currLevelInfo = data != null?data as LevelInfo : _currLevelInfo;
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CommonUtils.PreLoadOrUnloadEnvironmentWeatherDayNightIcon(true);
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}
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// Use this for initialization
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public override void OnInit()
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{
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//bind UI GameObj
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UI_LevelDetailBinder.GetComponents(this);
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_mCurrentScrollView = GetComponent<PhxhScrollView>("Image_BG/RewardAndSweep/Text_GetReward/PhxhScrollView");
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_fightBtn = GetComponent<Button>("Image_BG/Image_StartFight");
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Text_LevelNum = GetComponent<TMP_Text>("Image_BG/Top/Text_LevelNum");
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_numScrollView = GetComponent<UnityEngine.UI.ScrollRect>("Image_BG/RewardAndSweep/Text_Sweep/SweepNum/ScrollView");
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_numItem = FindObj("Image_BG/RewardAndSweep/Text_Sweep/SweepNum/ItemNum");
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BindButton(Button_Close, CloseOnClick);
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BindButton(Button_Cancel, CloseOnClick);
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BindButton(GetComponent<Button>("emptyForAllCloseBtn"), CloseOnClick);
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BindButton(_fightBtn, FightOnClick);
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BindButton(Button_Plus, PlusOnClick);
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BindButton(Button_Minus, MinusOnClick);
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}
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private void FightOnClick()
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{
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UIManager.Instance.OpenWindow(UINameConst.UI_BeforeFight, _currLevelInfo.ID);
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}
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private void OnEnterLevelFinished()
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{
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CloseWindow();
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}
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private void CloseOnClick()
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{
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CloseWindow();
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}
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private void PlusOnClick()
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{
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SweepNum++;
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}
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private void MinusOnClick()
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{
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SweepNum --;
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}
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//invoke when open window
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protected override void OnShowWindow(object data)
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{
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SweepNum = 0;
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RefreshUI();
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RefreshAllRewardsData();
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SetScrollView();
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RefreshScrollview();
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RefreshNumScroll();
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var blurImage = GetComponent<Image>("blurObj");
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CommonUtils.SetImageBlur(blurImage);
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blurImage.enabled = false;
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blurImage.enabled = true;
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}
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private void RefreshScrollview()
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{
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_mCurrentScrollView.UpdateData(true);
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}
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private async void RefreshUI()
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{
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Text_LevelNum.text = _currLevelInfo.ChapterIndex + "-" + _currLevelInfo.LevelIndex;
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Text_LevelName.text = _currLevelInfo.Name;
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Text_Buff.text = _currLevelInfo.EnvironmentBuffString;
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var dayNightConfig = CommonUtils.GetDayNightConfig(_currLevelInfo.DayNightType);
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Image_DayOrNight.sprite = AssetManager.Instance.GetPreLoadResult<Sprite>(dayNightConfig.Icon);
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Text_DayOrNight.text = CommonUtils.GetLocalizeText(dayNightConfig.NameLocal);
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var weatherConfig = CommonUtils.GetWeatherConfig(_currLevelInfo.WeatherType);
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Image_weather.sprite = AssetManager.Instance.GetPreLoadResult<Sprite>(weatherConfig.Icon);
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Text_WeatherAndLand01.text = CommonUtils.GetLocalizeText(weatherConfig.NameLocal);
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var environmentConfig = CommonUtils.GetEnvironmentConfig(_currLevelInfo.EnvironmentType);
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Image_environment.sprite = AssetManager.Instance.GetPreLoadResult<Sprite>(environmentConfig.Icon);
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Text_WeatherAndLand02.text = CommonUtils.GetLocalizeText(environmentConfig.NameLocal);
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var starResult = _currLevelInfo.StarResult;
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for (int i = 0; i < 3; i++)
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{
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GameObject go =
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FindObj(string.Format("Image_BG/LevelDetail/Image_Misson/ImageMissionBar{0}", (i).ToString()));
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if (i < _currLevelInfo.LevelData.starTarget.Count)
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{
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go.SetActive(true);
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CommonUtils.GetComponent<TMP_Text>(go, "TextDescribe").text =
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_currLevelInfo.GetStarTargetLocalizationText(i);
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var rewardIDs = i == 0 ? _currLevelInfo.StarRewardID_1 :
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i == 1 ? _currLevelInfo.StarRewardID_2 : _currLevelInfo.StarRewardID_3;
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bool isFinish = starResult[i];
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if (rewardIDs.Length != 1)
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{
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DebugUtil.LogError($"关卡星级奖励配置id数目不正确!只能有一个ID! levelID:{_currLevelInfo.ID} 星级:{i + 1}");
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}
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else
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{
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var rewardItemList = RewardManager.Instance.Get(rewardIDs[0]).ItemList.Get();
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if (rewardItemList.Count > 0)
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{
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DebugUtil.LogError($"星级目标的奖励数目大于1!levelID:{_currLevelInfo.ID} 星级:{i + 1}");
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}
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var rewardItem = rewardItemList[0];
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TMP_Text getItemText = CommonUtils.GetComponent<TMP_Text>(go, "TextGetItem");
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TMP_Text getItemGrayText = CommonUtils.GetComponent<TMP_Text>(go, "TextGetItem_Grey");
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var text = isFinish ? getItemText : getItemGrayText;
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text.text = rewardItem.ShowText;
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}
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var finishedStarImage = CommonUtils.GetComponent<Image>(go, "ImageWinStart");
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var notFinishedStarImage = CommonUtils.GetComponent<Image>(go, "ImageFailedStart");
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finishedStarImage.gameObject.SetActive(isFinish);
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notFinishedStarImage.gameObject.SetActive(!isFinish);
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}
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else
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{
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go.SetActive(false);
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}
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}
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}
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private void SetScrollView()
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{
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if (!ShowIfNull())
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{
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_mCurrentScrollView.SetUpdateFunc(RefreshItem);
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_mCurrentScrollView.SetItemCountFunc(GetCountFunc);
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//_mCurrentScrollView.SetButton(SetScrollviewItemButton);
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}
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}
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// private void SetScrollviewItemButton(GameObject @object)
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// {
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// }
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private int GetCountFunc()
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{
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return _allRewards.Count;
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}
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private void RefreshItem(int index, RectTransform itemTransform)
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{
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UI_RewardItemController itemController = itemTransform.GetComponent<UI_RewardItemController>();
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if (itemController != null)
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{
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var rewardInfo = _allRewards[index];
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itemController.SetParams(rewardInfo.rewardItem,rewardInfo.hasGet,rewardInfo.rewardType);
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}
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2024-01-29 16:30:26 +08:00
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}
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private void RefreshAllRewardsData()
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2024-02-22 19:47:38 +08:00
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{
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2024-02-23 16:13:25 +08:00
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_allRewards.Clear();
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for (int i = 0; i < _currLevelInfo.NomralRewardID.Length; i++)
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2024-02-22 19:47:38 +08:00
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{
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2024-02-23 16:13:25 +08:00
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Reward reward = RewardManager.Instance.Get(_currLevelInfo.NomralRewardID[i]);
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foreach (var rewardItem in reward.ItemList.Get())
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{
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RewardShowItem RewardShowItem =
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new RewardShowItem(rewardItem, ERewardType.LevelNormalPassReward, false);
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_allRewards.Add(RewardShowItem);
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}
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2024-01-29 16:30:26 +08:00
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}
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2024-02-22 19:47:38 +08:00
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2024-02-23 16:13:25 +08:00
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for (int i = 0; i < _currLevelInfo.FirstRewardID.Length; i++)
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2024-01-29 16:30:26 +08:00
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{
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2024-02-23 16:13:25 +08:00
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Reward reward = RewardManager.Instance.Get(_currLevelInfo.FirstRewardID[i]);
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foreach (var rewardItem in reward.ItemList.Get())
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{
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RewardShowItem RewardShowItem =
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new RewardShowItem(rewardItem, ERewardType.LevelFirstPassReward, _currLevelInfo.HasPass);
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_allRewards.Add(RewardShowItem);
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}
|
2024-01-29 16:30:26 +08:00
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}
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}
|
2024-02-22 19:47:38 +08:00
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|
2024-01-29 16:30:26 +08:00
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private bool ShowIfNull()
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|
|
{
|
2024-02-23 16:13:25 +08:00
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|
FindObj("Image_BG/RewardAndSweep/Text_GetReward/NoRewards").SetActive(_allRewards.Count == 0);
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|
return _allRewards.Count == 0;
|
2024-01-29 16:30:26 +08:00
|
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|
}
|
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|
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|
2024-03-06 14:04:57 +08:00
|
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|
|
#region NumScroll
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|
|
private void RefreshNumScroll()
|
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|
|
{
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|
var content = CommonUtils.GetGameObject(_numScrollView.gameObject, "Viewport/Content");
|
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|
for (int i = 0; i < MAX_SWEEPNUM; i++)
|
|
|
|
|
|
{
|
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|
|
|
var go = Instantiate(_numItem);
|
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|
|
go.transform.SetParent(content.transform);
|
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|
|
RefreshItem(go, i);
|
|
|
|
|
|
}
|
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|
|
|
}
|
|
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|
|
|
|
|
|
private void RefreshItem(GameObject obj, int idx)
|
|
|
|
|
|
{
|
|
|
|
|
|
var txtNum = CommonUtils.GetComponent<TMP_Text>(obj, "TextNum");
|
|
|
|
|
|
var imgTri = CommonUtils.GetComponent<Image>(obj, "ImageTri");
|
|
|
|
|
|
|
|
|
|
|
|
txtNum.text = idx.ToString();
|
|
|
|
|
|
if (idx == MAX_SWEEPNUM - 1)
|
|
|
|
|
|
{
|
|
|
|
|
|
imgTri.gameObject.SetActive(false);
|
|
|
|
|
|
}
|
|
|
|
|
|
obj.SetActive(true);
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
#endregion
|
|
|
|
|
|
|
2024-02-22 19:47:38 +08:00
|
|
|
|
//invoke when reload window
|
|
|
|
|
|
protected override void OnReloadWindow(object data = null)
|
|
|
|
|
|
{
|
|
|
|
|
|
}
|
2024-01-29 16:30:26 +08:00
|
|
|
|
|
2024-02-22 19:47:38 +08:00
|
|
|
|
//invoke when close window
|
2024-01-29 16:30:26 +08:00
|
|
|
|
|
|
|
|
|
|
|
2024-02-22 19:47:38 +08:00
|
|
|
|
//invoke when destroy
|
|
|
|
|
|
public override void OnRelease()
|
|
|
|
|
|
{
|
|
|
|
|
|
base.OnRelease();
|
|
|
|
|
|
CommonUtils.PreLoadOrUnloadEnvironmentWeatherDayNightIcon(false);
|
2024-01-29 16:30:26 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|