NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/Task/BTDefendMoveTo.cs

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2024-12-04 18:49:20 +08:00
using BehaviorDesigner.Runtime.Tasks;
using Gameplay.BT.Variables;
using Gameplay.Unit;
using Gameplay.AI;
using Framework;
public class BTDefendMoveTo : Action
{
public SharedBattleInfo sharedBattleInfo;
private GameUnit _owner;
private GameUnit _target;
private uint _lastTarget;
public override void OnStart()
{
_owner = GameUnitManager.instance.infightUnits.Search(sharedBattleInfo.Value.ownerId);
}
public override TaskStatus OnUpdate()
{
if (sharedBattleInfo.Value.theChosenOneId != Constants.INVALID_UINT_ID)
{
// 超出守卫范围
if (_owner.statusData.isMoveing && AIUtils.CheckDistanceIsOver(_owner))
{
sharedBattleInfo.Value.theChosenOneId = Constants.INVALID_UINT_ID;
}
if (_lastTarget != sharedBattleInfo.Value.theChosenOneId && !AIUtils.IsNeedStop(_owner) &&
_owner.controlData.targetEnemy == null)
{
_lastTarget = sharedBattleInfo.Value.theChosenOneId;
if (GameUnitManager.instance.infightUnits.Contains(sharedBattleInfo.Value.theChosenOneId))
{
var target = GameUnitManager.instance.infightUnits.Search(sharedBattleInfo.Value.theChosenOneId);
if (target != null)
{
AIUtils.CheckAndMove(_owner, target.transData.cellIndex);
}
}
}
if (_owner.controlData.targetEnemy == null)
{
_lastTarget = Constants.INVALID_UINT_ID;
}
return TaskStatus.Running;
}
return TaskStatus.Failure;
}
public override void OnEnd()
{
}
}