NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Framework/UI/ClickAudio.cs

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using System;
using UnityEngine;
using UnityEngine.UI;
[RequireComponent(typeof(Button))]
public class ClickAudio: MonoBehaviour
{
public bool IsPlayAudio;
public string AudioKey;
private Button _button;
private void Awake()
{
_button = GetComponent<Button>();
}
}