2025-02-24 15:16:36 +08:00
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using cfg.ActorCfg;
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2025-02-21 13:27:50 +08:00
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using Gameplay.Common;
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using Gameplay.Net;
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using NLDPB;
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using System.Collections;
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using System.Collections.Generic;
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using System.ComponentModel;
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using UnityEngine;
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public partial class SROptions
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{
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2025-02-24 15:16:36 +08:00
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[Category("玩家"), DisplayName("金币")]
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2025-02-21 13:27:50 +08:00
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public int Gold
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{
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get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.GoldItemId); }
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}
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2025-02-24 15:16:36 +08:00
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[Category("玩家"), DisplayName("磁带")]
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2025-02-21 13:27:50 +08:00
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public int Diamond
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{
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get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.DiamondItemId); }
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}
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2025-02-24 15:16:36 +08:00
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[Category("玩家"), DisplayName("信用点数")]
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2025-02-21 13:27:50 +08:00
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public int CreditPoint
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{
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get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.PurchaseDiamondID); }
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}
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2025-02-24 15:16:36 +08:00
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[Category("玩家"), DisplayName("等级")]
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2025-02-21 13:27:50 +08:00
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public int ActorLevel
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{
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get
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{
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DataActorLevel levelInfo = ActorLevelTableHelper.Instance.Get((int)Actor.Instance.Base.GetProp(ActorProp.Level));
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var level = levelInfo.Level;
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return level;
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}
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}
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2025-02-24 15:16:36 +08:00
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[Category("玩家"), DisplayName("指挥点数")]
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2025-02-21 13:27:50 +08:00
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public int Stamina
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{
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get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.EnergyPointID); }
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}
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2025-02-24 15:16:36 +08:00
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[Category("玩家"), DisplayName("<color=#00BB00>确认修改</color>")]
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2025-02-21 13:27:50 +08:00
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public void EditConfirm()
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{
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DebugUtil.Log("这里修改代码,编辑玩家信息");
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2025-02-21 13:27:50 +08:00
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}
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}
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