NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Debug/SROptions.ActorData.cs

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using cfg.ActorCfg;
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using Gameplay.Common;
using Gameplay.Net;
using NLDPB;
using System.Collections;
using System.Collections.Generic;
using System.ComponentModel;
using UnityEngine;
public partial class SROptions
{
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[Category("玩家"), DisplayName("金币")]
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public int Gold
{
get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.GoldItemId); }
}
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[Category("玩家"), DisplayName("磁带")]
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public int Diamond
{
get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.DiamondItemId); }
}
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[Category("玩家"), DisplayName("信用点数")]
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public int CreditPoint
{
get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.PurchaseDiamondID); }
}
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[Category("玩家"), DisplayName("等级")]
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public int ActorLevel
{
get
{
DataActorLevel levelInfo = ActorLevelTableHelper.Instance.Get((int)Actor.Instance.Base.GetProp(ActorProp.Level));
var level = levelInfo.Level;
return level;
}
}
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[Category("玩家"), DisplayName("指挥点数")]
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public int Stamina
{
get { return (int)CategoryManager.Instance.GetItemCount(GLConfig.Inst.data.EnergyPointID); }
}
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[Category("玩家"), DisplayName("<color=#00BB00>确认修改</color>")]
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public void EditConfirm()
{
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DebugUtil.Log("这里修改代码,编辑玩家信息");
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}
}