2024-05-22 16:31:29 +08:00
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using cfg.GuideCfg;
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2024-05-22 15:41:05 +08:00
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using Framework;
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2024-10-11 15:46:57 +08:00
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using Framework.Condition;
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2024-07-05 17:25:57 +08:00
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using Gameplay.Area;
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using Gameplay.Level;
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2024-06-05 14:04:26 +08:00
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using Gameplay.Net;
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2024-07-05 17:25:57 +08:00
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using Gameplay.Skill;
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using Gameplay.SubSystems;
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using NLDPB;
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using PhxhSDK;
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2024-06-28 17:34:50 +08:00
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using System;
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2024-05-22 15:41:05 +08:00
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using System.Collections.Generic;
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2024-05-29 16:36:30 +08:00
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namespace Gameplay.Guide
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{
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2024-05-22 16:31:29 +08:00
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/// <summary>
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/// 新手引导管理器
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2024-05-22 16:31:29 +08:00
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/// </summary>
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public class GuideManager : Singlenton<GuideManager>, IInitable, IUpdatable
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{
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/// <summary>
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/// 引导组第一步的id
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/// </summary>
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private const int GUIDE_GROUP_FIRST_STEP_ID = 1;
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/// <summary>
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/// 是否初始化数据成功
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/// </summary>
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private bool isInitDataSuccess;
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2024-10-28 15:14:14 +08:00
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/// <summary>
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/// 特殊pv引导id
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/// </summary>
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private const int PV_GUIDE_ID = 1000;
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#region 兜底强制跳过引导机制
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/// <summary>
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/// 2秒内点击n次,弹出强制跳过引导
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/// </summary>
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2024-10-12 12:54:52 +08:00
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private readonly Queue<DateTime> queueTime = new();
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/// <summary>
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/// 强制跳过引导检测时间(秒)
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/// </summary>
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private const double SKIP_GUIDE_CHECK_TIME = 2d;
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#endregion
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/// <summary>
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/// 新手引导配置字典,key:引导组,Value:引导组引导步骤列表
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/// </summary>
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private Dictionary<int, List<DataGuideCfg>> dicGuideCfg;
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/// <summary>
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/// 未完成的引导组,注册的开始条件记录在这,key:reactionId,value:引导组id
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/// </summary>
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private Dictionary<int, int> dicReaction;
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/// <summary>
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/// 当前的引导组
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/// </summary>
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private GuideGroup curGroup;
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/// <summary>
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/// 是否引导中
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/// </summary>
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public bool IsGuiding
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{
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get { return curGroup != null && curGroup.IsGuiding; }
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}
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#region 引导特殊控制参数
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/// <summary>
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/// 控制地板点击
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/// </summary>
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public bool IsControlFloor = false;
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/// <summary>
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/// 是否改名
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/// </summary>
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public bool IsChangeName = true;
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/// <summary>
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/// 指定地板索引
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/// </summary>
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public int FloorIndex = -1;
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/// <summary>
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/// 是否编队引导
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/// </summary>
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public bool IsEditTeamGuide = false;
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/// <summary>
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/// 使用技能成功
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/// </summary>
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public bool IsUseSkillSuccess = true;
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/// <summary>
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/// 是否播放过PV视频
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/// </summary>
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public bool IsPlayPVVideo;
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/// <summary>
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/// 是否响应任意点击
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/// </summary>
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public bool IsEnableAnyClick = true;
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#endregion
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public int CurGuideStepId
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{
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get
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{
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if (IsGuiding)
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return curGroup.CurStep.Cfg.Id;
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return 0;
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}
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}
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public void Init()
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{
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isInitDataSuccess = false;
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InputManager.Instance.OnAnyClick += OnAnyClick;
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EventManager.Instance.Register(EventManager.EventName.AllConfigLoad, InitData);
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}
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public void Update(float deltaTime)
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{
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if (!Instance.IsGuiding)
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return;
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if (!LevelManager.Instance.IsInLevel)
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return;
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if (null == LevelManager.Instance.CurrentLevel)
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return;
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if (!LevelManager.Instance.CurrentLevel.isInBattle)
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return;
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if (!LevelManager.Instance.CurrentLevel.IsPause())
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return;
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AreaManager.instance.LogicUpdate(deltaTime);
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SkillManager.instance.playerSkillManager.LogicUpdate(deltaTime);
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}
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public void Release()
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{
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EventManager.Instance.Unregister(EventManager.EventName.AllConfigLoad, InitData);
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if (null != InputManager.Instance)
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InputManager.Instance.OnAnyClick -= OnAnyClick;
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}
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/// <summary>
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/// 启动引导
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/// </summary>
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public void StartGuide()
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{
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#if GUIDE
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if (!isInitDataSuccess)
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{
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DebugUtil.LogError("启动引导失败,数据没有初始化成功");
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return;
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}
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2024-10-11 19:22:18 +08:00
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2024-12-04 14:27:43 +08:00
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foreach (KeyValuePair<int, List<DataGuideCfg>> kv in dicGuideCfg)
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{
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if (CheckGuideGroupComplete(kv.Key)) // 已经完成的引导跳过
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continue;
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2024-10-11 18:21:20 +08:00
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if (kv.Value.Count <= 0)
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{
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DebugUtil.LogError($"引导组id:{kv.Key}没有引导步骤数据");
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continue;
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}
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2024-10-22 14:28:02 +08:00
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2024-12-04 14:27:43 +08:00
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DataGuideCfg cfg = kv.Value[0];
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if (!IsFirstStep(cfg))
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{
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DebugUtil.LogError($"引导组id:{kv.Key}的第一个引导数据不是起始步骤,引导id:{cfg.Id}");
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continue;
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}
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2024-10-17 12:33:34 +08:00
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2024-12-04 14:27:43 +08:00
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if (null == dicReaction)
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dicReaction = new();
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2024-10-10 13:59:48 +08:00
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2024-12-04 14:27:43 +08:00
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dicReaction[ConditionReactor.Instance.AddReaction(cfg.BeginCondition, OnBeginGuideByCondition)] = cfg.GroupId;
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2024-10-11 17:17:54 +08:00
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}
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2024-06-05 13:13:11 +08:00
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#endif
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}
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/// <summary>
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/// 完成指定引导步骤
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/// </summary>
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/// <param name="step"></param>
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public void CompleteStep(GuideStepBase step)
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{
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if (null == curGroup)
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return;
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if (step != curGroup.CurStep)
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{
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DebugUtil.LogError("要完成的引导步骤不是当前步骤");
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EndGuide(true);
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2024-05-29 16:36:30 +08:00
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return;
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}
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2024-05-29 13:04:51 +08:00
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2024-08-01 14:42:22 +08:00
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NetHelper.SaveGuideProgress((uint)curGroup.CurStep.Cfg.Id); // 完成引导步骤,保存服务器
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2024-09-29 14:38:21 +08:00
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DebugUtil.Log($"<color=#00FA9A>完成引导步骤,服务器保存引导id:{curGroup.CurStep.Cfg.Id}</color>");
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queueTime.Clear();
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2024-08-01 14:42:22 +08:00
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if (curGroup.IsComplete)
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{
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2024-08-01 14:42:22 +08:00
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DebugUtil.Log($"<color=#00FA9A>完成引导组,组id:{curGroup.GroupId}</color>");
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2024-05-29 16:36:30 +08:00
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int nextGroupId = curGroup.NextGroupId;
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2024-12-04 14:27:43 +08:00
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if (dicGuideCfg.TryGetValue(nextGroupId, out List<DataGuideCfg> listCfg))
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{
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curGroup = new(nextGroupId, listCfg, true);
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curGroup.BeginGuide();
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}
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else
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EndGuide(false);
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}
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else
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2024-07-08 19:20:33 +08:00
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{
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if (curGroup.CurStep.Cfg.IsComplete)
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2024-08-01 14:42:22 +08:00
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DebugUtil.Log($"<color=#00FA9A>提前完成引导组,组id:{curGroup.GroupId}</color>");
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2024-05-29 16:36:30 +08:00
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curGroup.BeginNextStep();
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2024-07-08 19:20:33 +08:00
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}
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2024-05-29 16:36:30 +08:00
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}
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2024-05-22 16:31:29 +08:00
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2024-05-29 16:36:30 +08:00
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/// <summary>
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/// 结束引导
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/// </summary>
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2024-06-06 14:41:02 +08:00
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public void EndGuide(bool isReEnterMain)
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{
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if (IsGuiding)
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curGroup.EndGuide();
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2024-05-22 16:31:29 +08:00
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2024-10-08 16:13:27 +08:00
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RecoverState();
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2024-05-29 16:36:30 +08:00
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curGroup = null;
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UIManager.Instance.CloseWindow(UINameConst.UI_Guide);
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UIManager.Instance.CloseWindow(UINameConst.UI_GuideTip);
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2024-05-29 16:36:30 +08:00
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if (isReEnterMain)
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2024-10-17 15:28:13 +08:00
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{
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if (LevelManager.Instance.IsInLevel)
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2024-10-23 19:46:36 +08:00
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{
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LevelManager.Instance.ExitLevelChangeMainFunc = () =>
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{
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GameStateManager.Instance.ChangeState(new GameStateMainScene());
|
|
|
|
|
|
return false;
|
|
|
|
|
|
};
|
2024-10-17 15:28:13 +08:00
|
|
|
|
LevelManager.Instance.TryExitLevel(false, null, true);
|
2024-10-23 19:46:36 +08:00
|
|
|
|
}
|
2024-10-17 15:28:13 +08:00
|
|
|
|
else
|
|
|
|
|
|
GameStateManager.Instance.ChangeState(new GameStateMainScene());
|
|
|
|
|
|
}
|
2024-05-22 16:31:29 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2024-10-08 17:31:59 +08:00
|
|
|
|
/// <summary>
|
2024-10-11 15:46:57 +08:00
|
|
|
|
/// 跳过当前引导组
|
2024-10-08 17:31:59 +08:00
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <param name="isReEnterMain"></param>
|
2024-10-11 15:46:57 +08:00
|
|
|
|
public void SkipCurGuideGroup()
|
2024-10-08 17:31:59 +08:00
|
|
|
|
{
|
2024-10-11 15:46:57 +08:00
|
|
|
|
if (null == curGroup)
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
2024-12-04 14:27:43 +08:00
|
|
|
|
if (!dicGuideCfg.TryGetValue(curGroup.GroupId, out List<DataGuideCfg> listCfg))
|
2024-10-11 15:46:57 +08:00
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError("要完成的引导组不存在");
|
|
|
|
|
|
return;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-12-04 14:27:43 +08:00
|
|
|
|
NetHelper.SaveGuideProgress((uint)listCfg[^1].Id); // 跳过引导步骤,保存服务器
|
|
|
|
|
|
DebugUtil.Log($"<color=#00FA9A>跳过引导组,服务器保存引导id:{listCfg[^1].Id}</color>");
|
2024-10-11 17:17:54 +08:00
|
|
|
|
EndGuide(false);
|
2024-12-04 14:27:43 +08:00
|
|
|
|
StartGuide();
|
2024-10-08 17:31:59 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2024-10-12 12:46:58 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 跳过所有引导
|
|
|
|
|
|
/// </summary>
|
2024-10-21 15:41:57 +08:00
|
|
|
|
public async void SkipAllGuide(bool isEditor = false)
|
2024-10-12 12:46:58 +08:00
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.Log("跳过所有引导");
|
|
|
|
|
|
GuideConfig guideConfig = TableManager.Instance.Tables.GuideConfig;
|
|
|
|
|
|
DataGuideCfg cfg = guideConfig.DataList[^1];
|
|
|
|
|
|
NetHelper.SaveGuideProgress((uint)cfg.Id);
|
2024-10-21 15:41:57 +08:00
|
|
|
|
if (!isEditor &&
|
|
|
|
|
|
!IsPlayPVVideo &&
|
2024-10-18 18:13:23 +08:00
|
|
|
|
null != curGroup &&
|
2024-10-28 15:14:14 +08:00
|
|
|
|
curGroup.CurStep.Cfg.Id <= PV_GUIDE_ID) // 特殊处理 播放过pv视频则不播放,没播放过则播放
|
2024-10-18 18:13:23 +08:00
|
|
|
|
{
|
2024-10-21 14:48:38 +08:00
|
|
|
|
EndGuide(false);
|
2024-10-30 14:30:34 +08:00
|
|
|
|
|
2024-10-30 19:06:00 +08:00
|
|
|
|
if (LevelManager.Instance.IsInLevel)
|
2024-10-30 13:42:52 +08:00
|
|
|
|
{
|
|
|
|
|
|
LevelManager.Instance.ExitLevelChangeMainFunc = () =>
|
|
|
|
|
|
{
|
|
|
|
|
|
GameStateManager.Instance.ChangeState(new GameStateMainScene());
|
|
|
|
|
|
return false;
|
|
|
|
|
|
};
|
2024-10-30 19:06:00 +08:00
|
|
|
|
|
|
|
|
|
|
if (!LevelManager.Instance.CurrLevel.IsStory)
|
|
|
|
|
|
LevelManager.Instance.TryExitLevel(false, null, true);
|
2024-10-30 13:42:52 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
await UI_PVAnimaPlayController.Open("Assets/Video/LevelIntro/LevelIntro_PV.mp4", () =>
|
|
|
|
|
|
{
|
2024-10-30 14:30:34 +08:00
|
|
|
|
if (!LevelManager.Instance.IsInLevel)
|
2024-10-30 19:06:00 +08:00
|
|
|
|
{
|
|
|
|
|
|
GameStateManager.Instance.ChangeState(new GameStateMainScene());
|
2024-10-30 14:30:34 +08:00
|
|
|
|
return;
|
2024-10-30 19:06:00 +08:00
|
|
|
|
}
|
2024-10-30 14:30:34 +08:00
|
|
|
|
|
|
|
|
|
|
if (LevelManager.Instance.CurrLevel.IsStory)
|
|
|
|
|
|
LevelManager.Instance.TryExitLevel(false, null, true);
|
|
|
|
|
|
else
|
|
|
|
|
|
LevelManager.Instance.ExitLevelDirectly();
|
2024-10-30 13:42:52 +08:00
|
|
|
|
});
|
2024-10-18 18:13:23 +08:00
|
|
|
|
}
|
|
|
|
|
|
else
|
|
|
|
|
|
EndGuide(true);
|
2024-10-12 12:46:58 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 显示跳过所有引导提示
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
public void ShowSkipAllGuide()
|
|
|
|
|
|
{
|
2024-10-12 13:34:27 +08:00
|
|
|
|
UITipsManager.ShowConfirmTwo(CommonUtils.GetLocalizeText("Guide_SkipAllTitle"), // 脱离卡死
|
|
|
|
|
|
CommonUtils.GetLocalizeText("Guide_SkipAllContent"), // 是否强制跳过新手引导?(选择【跳过】便不再触发新手引导)
|
|
|
|
|
|
CommonUtils.GetLocalizeText("Skip"), // 跳过
|
|
|
|
|
|
CommonUtils.GetLocalizeText("Not"), // 否
|
|
|
|
|
|
() => { SkipAllGuide(); });
|
2024-10-12 12:46:58 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2024-10-14 12:20:28 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 判断引导步骤是否完成
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
public bool CheckComplete(int guideId)
|
|
|
|
|
|
{
|
2024-12-04 14:27:43 +08:00
|
|
|
|
int curCompleteStepId = (int)Actor.Instance.Logic.GetCount((uint)LogicID.NewGuideProgress);
|
2024-10-14 12:20:28 +08:00
|
|
|
|
|
2024-12-04 14:27:43 +08:00
|
|
|
|
return curCompleteStepId >= guideId;
|
2024-10-14 12:20:28 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2024-12-04 14:27:43 +08:00
|
|
|
|
#region 私有方法
|
2024-05-29 16:36:30 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 初始化数据
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void InitData()
|
2024-12-04 14:27:43 +08:00
|
|
|
|
{
|
2024-05-29 16:36:30 +08:00
|
|
|
|
dicGuideCfg = new();
|
|
|
|
|
|
|
|
|
|
|
|
foreach (DataGuideCfg cfg in TableManager.Instance.Tables.GuideConfig.DataList)
|
2024-05-22 16:31:29 +08:00
|
|
|
|
{
|
2024-12-04 14:27:43 +08:00
|
|
|
|
if (!dicGuideCfg.TryGetValue(cfg.GroupId, out List<DataGuideCfg> listCfg))
|
2024-05-29 16:36:30 +08:00
|
|
|
|
{
|
2024-12-04 14:27:43 +08:00
|
|
|
|
listCfg = new List<DataGuideCfg>();
|
|
|
|
|
|
dicGuideCfg[cfg.GroupId] = listCfg;
|
2024-05-22 16:31:29 +08:00
|
|
|
|
}
|
2024-12-04 14:27:43 +08:00
|
|
|
|
|
|
|
|
|
|
if(cfg.NextId<=cfg.Id)
|
|
|
|
|
|
throw new Exception($"引导组id:{cfg.GroupId},的{cfg.Id}引导的下一步id配置错误,下一步id小于等于当前id会导致死循环");
|
|
|
|
|
|
|
|
|
|
|
|
listCfg.Add(cfg);
|
2024-05-29 16:36:30 +08:00
|
|
|
|
}
|
2024-05-22 16:31:29 +08:00
|
|
|
|
|
2024-05-29 16:36:30 +08:00
|
|
|
|
#region 检验每个引导组的步骤顺序是否正常
|
2024-12-04 14:27:43 +08:00
|
|
|
|
foreach (List<DataGuideCfg> listCfg in dicGuideCfg.Values)
|
2024-05-29 16:36:30 +08:00
|
|
|
|
{
|
|
|
|
|
|
DataGuideCfg preCfg = null;
|
2024-12-04 14:27:43 +08:00
|
|
|
|
foreach (DataGuideCfg cfg in listCfg)
|
2024-05-22 16:31:29 +08:00
|
|
|
|
{
|
2024-05-29 16:36:30 +08:00
|
|
|
|
if (null == preCfg)
|
|
|
|
|
|
{
|
|
|
|
|
|
preCfg = cfg;
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (preCfg.NextId != cfg.Id)
|
2024-12-04 14:27:43 +08:00
|
|
|
|
throw new Exception($"新手引导配置出错,组id:{preCfg.GroupId}, 步骤id:{preCfg.Id}的下一步步骤id:{preCfg.NextId},当前配置是{cfg.Id}");
|
2024-05-29 16:36:30 +08:00
|
|
|
|
else
|
|
|
|
|
|
preCfg = cfg;
|
2024-05-22 16:31:29 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2024-05-29 16:36:30 +08:00
|
|
|
|
#endregion
|
2024-12-04 14:27:43 +08:00
|
|
|
|
|
|
|
|
|
|
isInitDataSuccess = true;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 检查引导组是否完成
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
private bool CheckGuideGroupComplete(int guideGroupId)
|
|
|
|
|
|
{
|
|
|
|
|
|
// 通过服务器数据判断该组引导是否完成
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
return false;
|
2024-05-22 16:31:29 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
2024-05-29 16:36:30 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 是否是引导组的第一步
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
private bool IsFirstStep(DataGuideCfg dataGuideCfg)
|
|
|
|
|
|
{
|
2024-12-04 14:27:43 +08:00
|
|
|
|
return GUIDE_GROUP_FIRST_STEP_ID == dataGuideCfg.Id;
|
2024-05-29 16:36:30 +08:00
|
|
|
|
}
|
2024-08-01 14:42:22 +08:00
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 获取应该引导的引导组id
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
/// <returns></returns>
|
|
|
|
|
|
private int GetGuideGroupId(int completeStepId)
|
|
|
|
|
|
{
|
2024-12-04 13:22:49 +08:00
|
|
|
|
return 0;
|
|
|
|
|
|
/*
|
2024-08-02 15:55:10 +08:00
|
|
|
|
GuideConfig guideConfig = TableManager.Instance.Tables.GuideConfig;
|
|
|
|
|
|
if (guideConfig.DataList.Count <= 0)
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
|
|
|
|
|
if (completeStepId >= guideConfig.DataList[^1].Id) // 大于等于最后一步的id
|
2024-08-01 15:39:44 +08:00
|
|
|
|
return 0; // 跳过引导
|
|
|
|
|
|
|
2024-10-22 15:18:46 +08:00
|
|
|
|
DataGuideCfg completeCfg = null;
|
2024-10-22 16:48:25 +08:00
|
|
|
|
if (0 != completeStepId && 1 != completeStepId)
|
2024-10-22 15:18:46 +08:00
|
|
|
|
completeCfg = guideConfig.Get(completeStepId); // 已经完成的引导步骤配置
|
2024-10-21 19:14:29 +08:00
|
|
|
|
if (null == completeCfg) // 没有获取到,不是存在的配置id,可能修改过id
|
|
|
|
|
|
{
|
|
|
|
|
|
foreach (DataGuideCfg guideCfg in TableManager.Instance.Tables.GuideConfig.DataList)
|
|
|
|
|
|
{
|
2024-10-22 14:28:02 +08:00
|
|
|
|
if (guideCfg.Id >= completeStepId)
|
|
|
|
|
|
{
|
2024-10-21 19:14:29 +08:00
|
|
|
|
completeCfg = guideCfg;
|
2024-10-22 14:28:02 +08:00
|
|
|
|
break;
|
|
|
|
|
|
}
|
2024-10-21 19:14:29 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2024-08-01 14:42:22 +08:00
|
|
|
|
|
|
|
|
|
|
bool isGroupComplete = false; // 当前步骤所在引导组是否完成
|
|
|
|
|
|
DataGuideCfg nextCfg = guideConfig.Get(completeCfg.NextId);
|
2024-08-01 14:49:39 +08:00
|
|
|
|
if (null == nextCfg)
|
|
|
|
|
|
return 0; // 没有下一步了
|
|
|
|
|
|
else if (nextCfg.GroupId != completeCfg.GroupId) // 该步骤是该组最后一步,表示整组完成
|
2024-08-01 14:42:22 +08:00
|
|
|
|
isGroupComplete = true;
|
|
|
|
|
|
else
|
|
|
|
|
|
{
|
|
|
|
|
|
foreach (DataGuideCfg cfg in TableManager.Instance.Tables.GuideConfig.DataList)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (cfg.GroupId != completeCfg.GroupId)
|
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
if (cfg.IsComplete && cfg.Id <= completeCfg.Id)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.Log($"<color=#00FA9A>引导步骤{completeStepId}所在组{cfg.GroupId}的{cfg.Id}步骤完成,该组完成</color>");
|
|
|
|
|
|
isGroupComplete = true;
|
|
|
|
|
|
break;
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (isGroupComplete) // 该组完成,取下一组
|
|
|
|
|
|
{
|
|
|
|
|
|
DataGuideCfg dataGuideCfg = guideConfig.Get(completeCfg.NextId);
|
|
|
|
|
|
while (null != dataGuideCfg)
|
|
|
|
|
|
{
|
|
|
|
|
|
if (dataGuideCfg.GroupId == completeCfg.GroupId)
|
|
|
|
|
|
{
|
2024-10-23 12:46:54 +08:00
|
|
|
|
if (0 == dataGuideCfg.NextId) // 下一组id为0表示最后一组
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
|
2024-08-01 14:42:22 +08:00
|
|
|
|
dataGuideCfg = guideConfig.Get(dataGuideCfg.NextId);
|
|
|
|
|
|
continue;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return dataGuideCfg.GroupId;
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
|
|
}
|
|
|
|
|
|
else
|
2024-08-01 14:49:39 +08:00
|
|
|
|
return completeCfg.GroupId; // 该组没有完成,重来
|
2024-12-04 13:22:49 +08:00
|
|
|
|
*/
|
2024-08-01 14:42:22 +08:00
|
|
|
|
}
|
2024-09-30 17:38:53 +08:00
|
|
|
|
|
|
|
|
|
|
/// <summary>
|
2024-10-08 16:13:27 +08:00
|
|
|
|
/// 设置引导状态
|
|
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void SetGuideState()
|
|
|
|
|
|
{
|
|
|
|
|
|
UIManager.Instance.IsEnableBack = false;
|
|
|
|
|
|
}
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|
/// <summary>
|
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|
|
/// 还原状态
|
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|
|
/// </summary>
|
|
|
|
|
|
private void RecoverState()
|
|
|
|
|
|
{
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|
|
|
|
|
UIManager.Instance.IsEnableBack = true;
|
|
|
|
|
|
}
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|
2024-10-11 15:46:57 +08:00
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|
/// <summary>
|
2024-12-04 14:27:43 +08:00
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|
/// 通过条件触发开始引导
|
2024-10-11 15:46:57 +08:00
|
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|
/// </summary>
|
2024-12-04 14:27:43 +08:00
|
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|
|
private void OnBeginGuideByCondition(bool conditionResult, object callBackParam, int reactionID)
|
2024-10-11 15:46:57 +08:00
|
|
|
|
{
|
|
|
|
|
|
if (!conditionResult)
|
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|
|
|
|
return;
|
|
|
|
|
|
|
2024-12-04 14:27:43 +08:00
|
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|
|
if (!dicReaction.TryGetValue(reactionID, out int guideGroupId))
|
2024-10-11 15:46:57 +08:00
|
|
|
|
return;
|
|
|
|
|
|
|
2024-12-04 14:27:43 +08:00
|
|
|
|
ConditionReactor.Instance.RemoveReaction(reactionID);
|
|
|
|
|
|
dicReaction.Remove(reactionID);
|
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|
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|
|
2024-10-11 15:46:57 +08:00
|
|
|
|
try
|
|
|
|
|
|
{
|
2024-12-04 14:27:43 +08:00
|
|
|
|
if (!dicGuideCfg.TryGetValue(guideGroupId, out List<DataGuideCfg> listCfg))
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
curGroup = new GuideGroup(guideGroupId, listCfg);
|
2024-10-11 15:46:57 +08:00
|
|
|
|
SetGuideState();
|
|
|
|
|
|
curGroup.BeginGuide();
|
|
|
|
|
|
}
|
|
|
|
|
|
catch (Exception e)
|
|
|
|
|
|
{
|
|
|
|
|
|
DebugUtil.LogError($"跳过引导,错误信息:{e}");
|
|
|
|
|
|
RecoverState();
|
|
|
|
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
|
2024-10-08 16:13:27 +08:00
|
|
|
|
/// <summary>
|
|
|
|
|
|
/// 引导过程中的任意点击事件
|
2024-09-30 17:38:53 +08:00
|
|
|
|
/// </summary>
|
|
|
|
|
|
private void OnAnyClick()
|
|
|
|
|
|
{
|
|
|
|
|
|
if (!IsGuiding)
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
2024-10-18 18:13:23 +08:00
|
|
|
|
if (!IsEnableAnyClick)
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
2024-10-29 17:15:29 +08:00
|
|
|
|
if (LoadingManager.Instance.IsRuning)
|
|
|
|
|
|
return;
|
|
|
|
|
|
|
2024-09-30 17:38:53 +08:00
|
|
|
|
DateTime curTime = CommonUtils.GetCurTime(CommonUtils.E_TimeType.Local);
|
|
|
|
|
|
queueTime.Enqueue(curTime);
|
2024-10-12 17:13:17 +08:00
|
|
|
|
while (queueTime.TryPeek(out DateTime firstTime))
|
|
|
|
|
|
{
|
|
|
|
|
|
TimeSpan timeSpan = curTime - firstTime;
|
|
|
|
|
|
if (timeSpan.TotalSeconds < SKIP_GUIDE_CHECK_TIME)
|
|
|
|
|
|
break;
|
2024-09-30 17:38:53 +08:00
|
|
|
|
|
|
|
|
|
|
queueTime.Dequeue();
|
2024-10-12 17:13:17 +08:00
|
|
|
|
}
|
2024-09-30 17:38:53 +08:00
|
|
|
|
|
2024-10-12 12:53:49 +08:00
|
|
|
|
if (TableManager.Instance.Tables.GlobalConfig.SkipGuideClickCount <= queueTime.Count)
|
2024-09-30 17:38:53 +08:00
|
|
|
|
{
|
2024-10-12 12:53:49 +08:00
|
|
|
|
DebugUtil.Log($"{SKIP_GUIDE_CHECK_TIME}秒内连续点击{TableManager.Instance.Tables.GlobalConfig.SkipGuideClickCount}次,弹出强制跳过新手引导提示");
|
2024-09-30 17:38:53 +08:00
|
|
|
|
queueTime.Clear();
|
2024-10-12 12:46:58 +08:00
|
|
|
|
ShowSkipAllGuide();
|
2024-09-30 17:38:53 +08:00
|
|
|
|
}
|
|
|
|
|
|
}
|
2024-12-04 14:27:43 +08:00
|
|
|
|
#endregion
|
2024-05-22 15:41:05 +08:00
|
|
|
|
}
|
2024-05-24 19:11:19 +08:00
|
|
|
|
}
|