NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Common/PathDefine.cs

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namespace Gameplay.Common
{
public static class PathDefine
{
public static class RoadLine
{
2024-10-09 13:19:06 +08:00
public static string[] END_NOTICES = new string[]
{
"Assets/Art/Other/hud/EndNotice 0.prefab",
"Assets/Art/Other/hud/EndNotice 1.prefab",
"Assets/Art/Other/hud/EndNotice 2.prefab",
"Assets/Art/Other/hud/EndNotice 3.prefab",
"Assets/Art/Other/hud/EndNotice 4.prefab",
"Assets/Art/Other/hud/EndNotice 5.prefab",
"Assets/Art/Other/hud/EndNotice 6.prefab",
"Assets/Art/Other/hud/EndNotice 7.prefab",
"Assets/Art/Other/hud/EndNotice 8.prefab",
"Assets/Art/Other/hud/EndNotice 9.prefab",
};
public const string ROAD_LINE = "Assets/Art/Other/hud/RoadLine.prefab";
public const string ROAD_LINE_STRAIGHT = "Assets/Art/Other/hud/RoadLine_Straight.prefab";
}
public static class ReadyArea
{
public const string READY_AREA_POINT = "Assets/Art/Other/ready_area_notice.prefab";
}
}
}