NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/FakeFight/CmpFakeStart.cs

37 lines
876 B
C#
Raw Normal View History

using System;
using UnityEngine;
namespace Gameplay.FakeFight
{
public class CmpFakeStart : MonoBehaviour
{
// 使用全角色
public bool useFullCharacters;
// 己方无敌
public bool selfInvincible;
// 敌方无敌
public bool enemyInvincible;
2024-09-30 12:22:14 +08:00
//使用测试编队
public bool useTestTeam;
2024-07-15 12:20:03 +08:00
[Header("使用新的登录窗口")]
public bool useNewLoginWindow;
private void Start()
{
#if UNITY_EDITOR
SROptions.Current.UseFullCharacters = useFullCharacters;
SROptions.Current.SelfUnbeatable = selfInvincible;
SROptions.Current.EnemyUnbeatable = enemyInvincible;
2024-09-30 12:22:14 +08:00
SROptions.Current.UseTestTeam = useTestTeam;
2024-08-28 17:03:50 +08:00
GameStartLoading.newMethodLogin = useNewLoginWindow;
#endif
}
}
}