2024-03-18 17:33:19 +08:00
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using cfg.ShowCfg;
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using Cysharp.Threading.Tasks;
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2024-04-11 14:10:46 +08:00
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using System;
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2024-03-18 17:33:19 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 演出接口
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/// </summary>
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public interface IShow
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{
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/// <summary>
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/// 演出场景类型
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/// </summary>
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E_ShowSceneType ShowSceneTyp { get; }
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/// <summary>
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/// 刷新演出
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/// </summary>
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2024-04-19 19:32:11 +08:00
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UniTask RefreshShow(object data = null);
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2024-03-18 17:33:19 +08:00
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2024-04-11 14:10:46 +08:00
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/// <summary>
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/// 播放相机动画
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/// </summary>
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2024-06-19 13:59:31 +08:00
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void PlayeCameraAnim(Action callback, params string[] args);
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2024-04-11 14:10:46 +08:00
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2024-03-18 17:33:19 +08:00
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/// <summary>
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/// 获取刷新进度
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/// </summary>
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/// <returns></returns>
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float GetRefreshProcess();
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}
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