2023-08-22 19:08:45 +08:00
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namespace Gameplay.Character
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{
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public static class EAnimFullState
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{
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public const string S_EMPTY = "empty";
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public const string S_DEAD = "dead";
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public const string S_READY = "ready";
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public const string S_SKILL = "skill";
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public const string S_RETREAT = "retreat";
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public const string S_MOVE = "move";
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2023-10-26 13:34:50 +08:00
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public const string S_STUN = "dizz";
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2023-08-22 19:08:45 +08:00
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}
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}
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