2023-08-22 19:08:45 +08:00
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using System.Collections.Generic;
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2023-12-13 16:20:41 +08:00
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using Gameplay.Unit;
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2023-08-22 19:08:45 +08:00
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namespace Gameplay.Character
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{
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public class EventDataSpecialAI
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{
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public GameUnit owner;
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public List<GameUnit> friendsInOwnerSight;
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public uint target;
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}
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}
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