NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/PlayerSkill/State/PlayerSkillStateClickChoose...

52 lines
1.4 KiB
C#
Raw Normal View History

using Gameplay.Area;
using Gameplay.Area.Skill;
using LTGame;
namespace Gameplay.PlayerSkill.State
{
public class PlayerSkillStateClickChoosePos : BasePlayerSkillState
{
private PlayerSkillAreaSelector _areaSelector;
public PlayerSkillStateClickChoosePos(PlayerSkillManager owner) : base(owner, EPlayerSkillState.ClickChoosePos)
{
}
protected override void _OnEnter(NBaseState exitState,
object param)
{
base._OnEnter(exitState, param);
_areaSelector = AreaManager.instance.playerSkillAreaSelector;
_areaSelector.EnterPreview(owner.readySkillConfig.ID);
}
protected override void _OnRunning()
{
base._OnRunning();
if (_areaSelector.isFinished)
{
isFinished = true;
if (_areaSelector.isReleased)
{
owner.selectedCellIndex = _areaSelector.releaseCellIndex;
nextState = EPlayerSkillState.Release;
}
else
{
nextState = EPlayerSkillState.Idle;
}
}
}
protected override void _OnExit(NBaseState exitState,
object param)
{
base._OnExit(exitState, param);
_areaSelector.ExitPreview();
}
}
}