NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/Conditional/BTBeingAttacked.cs

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using BehaviorDesigner.Runtime.Tasks;
using Framework;
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using Gameplay.AI;
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using Gameplay.BT.Variables;
using Gameplay.Character;
using Gameplay.Common;
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using Gameplay.Level;
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using Gameplay.Unit;
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namespace Code.Scripts.Gameplay.BT.Conditional
{
public class BTBeingAttacked : BehaviorDesigner.Runtime.Tasks.Conditional
{
public SharedBattleInfo SharedBattleInfo;
public bool _isBeingAttacked;
private bool _isRegistered;
private GameUnit _owner;
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private GameUnit _target;
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public override void OnStart()
{
if (!_isRegistered)
{
EventManager.Instance.Register<EventDataGetDamaged>(EventManager.EventName.INFIGHT_GET_DAMAGED, OnDamaged);
_isRegistered = true;
_isBeingAttacked = false;
}
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_owner = GameUnitManager.instance.infightUnits.Search(SharedBattleInfo.Value.ownerId);
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}
private void OnDamaged(EventDataGetDamaged data)
{
//data.sender 发送受伤的角色 data.owner 受到伤害的角色
if (data.owner.GetID() == _owner.GetID())
{
_isBeingAttacked = true;
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if (data.sender != null)
{
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_target = _target != null
? _target = AIUtils.GetNearestGameUnit(data.owner, data.sender, _target)
: _target = data.sender;
_target = AIUtils.GetNearestGameUnit(data.owner, data.sender, _target);
SharedBattleInfo.Value.theChosenOneId = _target.GetID();
DebugUtil.LogG($"BT harmed by: {data.sender?.GetID()} ,But Target is :{_target.GetID()}, owner: {_owner?.GetID()}");
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}
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}
}
public override TaskStatus OnUpdate()
{
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if (_isBeingAttacked && SharedBattleInfo.Value.theChosenOneId != Constants.INVALID_UINT_ID
&& SharedBattleInfo.Value.AIName == LevelData.AIType.FallBackAI)
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{
return TaskStatus.Success;
}
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if (_isBeingAttacked && SharedBattleInfo.Value.theChosenOneId != Constants.INVALID_UINT_ID
&& SharedBattleInfo.Value.AIName == LevelData.AIType.FallBackIntensifyAI)
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{
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return AIUtils.FindEnemiesInAttackDistance(_owner).Contains(_target) ? TaskStatus.Running : TaskStatus.Success;
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}
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return TaskStatus.Running;
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}
public override void OnEnd()
{
if (_isBeingAttacked)
{
EventManager.Instance.Unregister<EventDataGetDamaged>(EventManager.EventName.INFIGHT_GET_DAMAGED, OnDamaged);
_isRegistered = false;
}
_isBeingAttacked = false;
}
public override void OnBehaviorComplete()
{
EventManager.Instance.Unregister<EventDataGetDamaged>(EventManager.EventName.INFIGHT_GET_DAMAGED, OnDamaged);
_isBeingAttacked = false;
_isRegistered = false;
}
}
}