NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Guide/GuideManager.cs

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using cfg.GuideCfg;
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using Framework;
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using Framework.Condition;
using Gameplay.Level;
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using Gameplay.Net;
using Gameplay.SubSystems;
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using NLDPB;
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using PhxhSDK;
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using System;
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using System.Collections.Generic;
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namespace Gameplay.Guide
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{
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/// <summary>
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/// 新手引导管理器
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/// </summary>
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public sealed class GuideManager : Singlenton<GuideManager>, IInitable, IUpdatable
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{
#region 兜底强制跳过引导机制
/// <summary>
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/// 2秒内点击n次弹出强制跳过引导
/// </summary>
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private readonly Queue<DateTime> queueTime = new();
/// <summary>
/// 强制跳过引导检测时间(秒)
/// </summary>
private const double SKIP_GUIDE_CHECK_TIME = 2d;
#endregion
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/// <summary>
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/// 未完成的引导步骤,注册的开始条件记录在这,key:reactionId,value:引导步骤配置
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/// </summary>
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private Dictionary<int, DataGuideCfg> dicReaction;
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/// <summary>
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/// 完成的引导步骤id
/// </summary>
private HashSet<int> setCompleteId;
/// <summary>
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/// 当前的引导步骤
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/// </summary>
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private GuideStepBase curStep;
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/// <summary>
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/// 完成的引导组id
/// </summary>
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private int completeGroupId;
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/// <summary>
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/// 是否初始化引导
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/// </summary>
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private bool isInitGuide;
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/// <summary>
/// 是否引导中
/// </summary>
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public bool IsGuiding { get { return null != curStep && curStep.IsGuiding; } }
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#region 引导特殊控制参数
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/// <summary>
/// 控制地板点击
/// </summary>
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public bool IsControlFloor = false;
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/// <summary>
/// 指定地板索引
/// </summary>
public int FloorIndex = -1;
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/// <summary>
/// 使用技能成功
/// </summary>
public bool IsUseSkillSuccess = true;
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/// <summary>
/// 是否响应任意点击
/// </summary>
public bool IsEnableAnyClick = true;
#endregion
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public void Init()
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{
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isInitGuide = false;
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InputManager.Instance.OnAnyClick += OnAnyClick;
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}
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public void Update(float deltaTime)
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{/*
if (!Instance.IsGuiding)
return;
if (!LevelManager.Instance.IsInLevel)
return;
if (null == LevelManager.Instance.CurrentLevel)
return;
if (!LevelManager.Instance.CurrentLevel.isInBattle)
return;
if (!LevelManager.Instance.CurrentLevel.IsPause())
return;
AreaManager.instance.LogicUpdate(deltaTime);
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SkillManager.instance.playerSkillManager.LogicUpdate(deltaTime);*/
}
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public void Release()
{
if (null != InputManager.Instance)
InputManager.Instance.OnAnyClick -= OnAnyClick;
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isInitGuide = false;
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}
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/// <summary>
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/// 初始化引导
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/// </summary>
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public void InitGuide()
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{
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#if GUIDE
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if (isInitGuide)
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return;
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dicReaction = new();
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setCompleteId = new();
completeGroupId = 0;// (int)Actor.Instance.Logic.GetCount((uint)LogicID.NewGuideProgress); // 服务器所在新手引导组id
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foreach (DataGuideCfg cfg in TableManager.Instance.Tables.GuideConfig.DataList)
{
if (IsCompleted(cfg.GroupId)) // 已完成跳过
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continue;
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dicReaction[ConditionReactor.Instance.AddReaction(cfg.BeginCondition, OnBeginGuideByCondition)] = cfg;
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}
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isInitGuide = true;
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#endif
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}
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/// <summary>
/// 完成指定引导步骤
/// </summary>
/// <param name="step"></param>
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public void CompleteStep()
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{
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if (null == curStep)
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{
EndGuide(true);
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return;
}
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setCompleteId.Add(curStep.Cfg.Id);
if (curStep.Cfg.IsFinalStep)
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{
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setCompleteId.Clear();
completeGroupId &= curStep.Cfg.GroupId; // 按位存
NetHelper.SaveGuideProgress(LogicID.NewGuideProgress, completeGroupId); // 完成引导步骤,保存服务器
DebugUtil.Log($"<color=#00FA9A>完成引导id{curStep.Cfg.Id}服务器保存引导组id:{curStep.Cfg.GroupId},服务器实际保存id:{completeGroupId}</color>");
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}
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queueTime.Clear();
curStep = null;
EventManager.Instance.Send(EventManager.EventName.Guide_Progress_Change);
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}
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/// <summary>
/// 结束引导
/// </summary>
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public void EndGuide(bool isReEnterMain)
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{
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if (IsGuiding)
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curStep.EndGuide();
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RecoverState();
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curStep = null;
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UIManager.Instance.CloseWindow(UINameConst.UI_Guide);
UIManager.Instance.CloseWindow(UINameConst.UI_GuideTip);
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if (isReEnterMain)
{
if (LevelManager.Instance.IsInLevel)
{
LevelManager.Instance.ExitLevelChangeMainFunc = () =>
{
GameStateManager.Instance.ChangeState(new GameStateMainScene());
return false;
};
LevelManager.Instance.TryExitLevel(false, null, true);
}
else
GameStateManager.Instance.ChangeState(new GameStateMainScene());
}
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}
/// <summary>
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/// 跳过当前引导组
/// </summary>
/// <param name="isReEnterMain"></param>
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public void SkipCurGuideGroup()
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{/*
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if (null == curGroup)
return;
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if (!dicGuideCfg.TryGetValue(curGroup.GroupId, out List<DataGuideCfg> listCfg))
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{
DebugUtil.LogError("要完成的引导组不存在");
return;
}
NetHelper.SaveGuideProgress(LogicID.NewGuideProgress, listCfg[^1].Id); // 跳过引导步骤,保存服务器
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DebugUtil.Log($"<color=#00FA9A>跳过引导组服务器保存引导id:{listCfg[^1].Id}</color>");
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EndGuide(false);*/
}
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/// <summary>
/// 跳过所有引导
/// </summary>
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public void SkipAllGuide()
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{
DebugUtil.Log("跳过所有引导");
GuideConfig guideConfig = TableManager.Instance.Tables.GuideConfig;
DataGuideCfg cfg = guideConfig.DataList[^1];
NetHelper.SaveGuideProgress(LogicID.NewGuideProgress, cfg.Id);
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EndGuide(true);
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}
/// <summary>
/// 显示跳过所有引导提示
/// </summary>
public void ShowSkipAllGuide()
{
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UITipsManager.ShowConfirmTwo(CommonUtils.GetLocalizeText("Guide_SkipAllTitle"), // 脱离卡死
CommonUtils.GetLocalizeText("Guide_SkipAllContent"), // 是否强制跳过新手引导?(选择【跳过】便不再触发新手引导)
CommonUtils.GetLocalizeText("Skip"), // 跳过
CommonUtils.GetLocalizeText("Not"), // 否
() => { SkipAllGuide(); });
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}
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/// <summary>
/// 判断引导步骤是否完成
/// </summary>
/// <returns></returns>
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public bool IsStepComplete(int guideId)
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{
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DataGuideCfg cfg = TableManager.Instance.Tables.GuideConfig.Get(guideId);
if (null == cfg)
return false;
if (IsCompleted(cfg.GroupId))
return true;
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return setCompleteId.Contains(guideId);
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}
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#region 私有方法
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/// <summary>
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/// 引导组是否完成
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/// </summary>
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/// <param name="groupId"></param>
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/// <returns></returns>
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private bool IsCompleted(int groupId)
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{
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return 1 == (completeGroupId & groupId);
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}
/// <summary>
/// 设置引导状态
/// </summary>
private void SetGuideState()
{
UIManager.Instance.IsEnableBack = false;
}
/// <summary>
/// 还原状态
/// </summary>
private void RecoverState()
{
UIManager.Instance.IsEnableBack = true;
}
/// <summary>
/// 引导过程中的任意点击事件
/// </summary>
private void OnAnyClick()
{
if (!IsGuiding)
return;
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if (!IsEnableAnyClick)
return;
if (LoadingManager.Instance.IsRuning)
return;
DateTime curTime = CommonUtils.GetCurTime(CommonUtils.E_TimeType.Local);
queueTime.Enqueue(curTime);
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while (queueTime.TryPeek(out DateTime firstTime))
{
TimeSpan timeSpan = curTime - firstTime;
if (timeSpan.TotalSeconds < SKIP_GUIDE_CHECK_TIME)
break;
queueTime.Dequeue();
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}
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if (TableManager.Instance.Tables.GlobalConfig.SkipGuideClickCount <= queueTime.Count)
{
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DebugUtil.Log($"{SKIP_GUIDE_CHECK_TIME}秒内连续点击{TableManager.Instance.Tables.GlobalConfig.SkipGuideClickCount}次,弹出强制跳过新手引导提示");
queueTime.Clear();
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ShowSkipAllGuide();
}
}
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#endregion
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/// <summary>
/// 创建引导步骤
/// </summary>
private GuideStepBase CreateGuideStep(DataGuideCfg cfg)
{
switch (cfg.GuideType)
{
case E_GuideType.ClickFloor:
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return ClickFloorGuide.Create(cfg);
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case E_GuideType.ClickRole:
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return ClickCharacterGuide.Create(cfg);
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default:
{
throw new Exception($"新手引导,未处理类型:{cfg.GuideType}");
}
}
}
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/// <summary>
/// 通过条件触发开始引导
/// </summary>
private void OnBeginGuideByCondition(bool conditionResult, object callBackParam, int reactionID)
{
if (!conditionResult)
return;
if (!dicReaction.TryGetValue(reactionID, out DataGuideCfg guideCfg))
return;
ConditionReactor.Instance.RemoveReaction(reactionID);
dicReaction.Remove(reactionID);
try
{
SetGuideState();
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curStep = CreateGuideStep(guideCfg);
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curStep.StartGuide();
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}
catch (Exception e)
{
DebugUtil.LogError($"跳过引导,错误信息:{e}");
RecoverState();
}
}
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}
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}