NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Game/GameStateMainScene.cs

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using Framework;
using Gameplay;
using Gameplay.SubSystems;
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using UnityEngine.SceneManagement;
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public class GameStateMainScene : IState
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{
public void OnEnter()
{
//LoadingExecutorManager.Instance.ExecuteLoading(new MainSceneLoadingExcutor());
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CommonUtils.OpenUIWithScene(UINameConst.UI_MainPanel, Constants.MAIN_SCENE_PATH, null, true,
LoadSceneMode.Single);
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#if SDK_TAPTAP
var antiAddictionService = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.TapTap) as IAntiAddictionService;
antiAddictionService?.AntiAddictionEnterGame();
#endif
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}
public void OnUpdate(float deltaTime)
{
}
public void OnExit()
{
CommonUtils.CloseUIWithScene(UINameConst.UI_MainPanel);
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}
}