NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/AI/Conditional/BTBasicAI.cs

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using BehaviorDesigner.Runtime.Tasks;
using Gameplay.BT.Variables;
using Gameplay.Level;
namespace Code.Scripts.Gameplay.BT.Conditional
{
public class BTBasicAI : BehaviorDesigner.Runtime.Tasks.Conditional
{
public SharedBattleInfo SharedBattleInfo;
public override TaskStatus OnUpdate()
{
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return SharedBattleInfo.Value.AIName == LevelData.AIType.BasicAI
? TaskStatus.Success
: TaskStatus.Failure;
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}
}
}