NLDClient-yudde/ProjectNLD/Assets/Code/Scripts/Gameplay/Common/CodeDefine.cs

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C#
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using Framework;
namespace Gameplay.Common
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{
public static class CodeDefine
{
/// <summary>
/// 脱战多少秒之后开始恢复士气
/// </summary>
public static float MORALE_RECOVER_TIME {
get
{
return TableManager.Instance.Tables.GlobalConfig.MoraleRecoverDelayTime;
}
}
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public const int HOLD_FLAG_BUFF_ID = 7;
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public const int BLEED_BUFF_ID = 8;
public static bool ENABLE_FIGHT_NORMAL_ATTACK_LOG = false;
public static class Fight
{
/// <summary>
/// 血量无敌
/// </summary>
public static bool HP_NOCOST = false;
/// <summary>
/// 护盾无敌
/// </summary>
public static bool SHIELD_NOCOST = false;
/// <summary>
/// 士气无敌
/// </summary>
public static bool MORALE_NOCOST = false;
public static bool HP_NOCOST_ENEMY = false;
public static bool SHIELD_NOCOST_ENEMY = false;
public static bool MORALE_NOCOST_ENEMY = false;
public static float LIGHT_UP_TIME = 0.2F;
public static float SHOOT_LIGHT_UP_TIME = 1F;
}
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}
}