2023-12-13 16:20:41 +08:00
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using Gameplay.Unit;
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using Gameplay.Unit.Data;
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2023-12-08 13:28:03 +08:00
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namespace Gameplay.PlayerSkill.Unit
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{
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public class FakePlayerUnit : GameUnit
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{
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public FakePlayerUnit(uint id,
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int troopId) : base(id, troopId, EGameUnitType.Player)
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{
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}
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}
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}
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