军团战战斗预演
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File diff suppressed because one or more lines are too long
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@ -997,6 +997,14 @@ public partial class GlobalConfig
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/// </summary>
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public float LegionPveCharacterPowerParam => _data.LegionPveCharacterPowerParam;
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/// <summary>
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/// 军团战伤害公式K
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/// </summary>
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public float LegionPveDefFactor => _data.LegionPveDefFactor;
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/// <summary>
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/// 军团战战斗结果,0:大获全胜,1:略占上风,2:势均力敌,3:损失惨重
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/// </summary>
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public System.Collections.Generic.List<float> LegionPvePredictList => _data.LegionPvePredictList;
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/// <summary>
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/// 训练关卡载具最大数量
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/// </summary>
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@ -1025,10 +1033,6 @@ public partial class GlobalConfig
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/// </summary>
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public float RefundLimit => _data.RefundLimit;
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/// <summary>
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/// 军团战伤害公式K
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/// </summary>
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public float LegionPveDefFactor => _data.LegionPveDefFactor;
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/// <summary>
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/// 敌人战斗AI是否不清理攻击距离以外的目标
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/// </summary>
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public int NormalFightAI => _data.NormalFightAI;
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"LegionPveSeasonResurrectionItem": 5005,
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"LegionPveSeasonResurrectionCount": 10,
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"LegionPveCharacterPowerParam": 1.12,
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"LegionPveDefFactor": 300,
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"LegionPvePredictList": [
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0.7,
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0.2,
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-0.2,
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-0.7
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],
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"TrainingLevelVehicleCountLimit": 1,
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"TrainingLevelCharacterCountLimit": 6,
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"DefaultTrainingTeamIcon": 510003,
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"LegionPveScheduleID": 30002,
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"LegionPveIdleHpParamKp": 1,
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"RefundLimit": 8,
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