diff --git a/ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/Assets_Scenes_FightWinSceneLocal/FightWinSceneLocal_PostProcess.unity b/ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/Assets_Scenes_FightWinSceneLocal/FightWinSceneLocal_PostProcess.unity index 7455e28c589..8a1b08f2498 100644 --- a/ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/Assets_Scenes_FightWinSceneLocal/FightWinSceneLocal_PostProcess.unity +++ b/ProjectNLD/Assets/Art_Out/AutoGen/PostProcessScenes/Assets_Scenes_FightWinSceneLocal/FightWinSceneLocal_PostProcess.unity @@ -3755,7 +3755,7 @@ MonoBehaviour: m_RenderPostProcessing: 1 m_Antialiasing: 0 m_AntialiasingQuality: 2 - m_StopNaN: 0 + m_StopNaN: 1 m_Dithering: 0 m_ClearDepth: 1 m_AllowXRRendering: 1 diff --git a/ProjectNLD/Assets/Scenes/FightWinSceneLocal.unity b/ProjectNLD/Assets/Scenes/FightWinSceneLocal.unity index e48f9f7b6ad..49bab5bf883 100644 --- a/ProjectNLD/Assets/Scenes/FightWinSceneLocal.unity +++ b/ProjectNLD/Assets/Scenes/FightWinSceneLocal.unity @@ -2781,10 +2781,13 @@ MonoBehaviour: - {fileID: 118261261} combinedObjectsRoot: {fileID: 1608564163} ground: {fileID: 0} + terrain: {fileID: 0} fog: {fileID: 0} + timeline: {fileID: 0} processPrefab: 0 postProcessTextureUnitSize: 512 sampleMaterials: [] + isTerrain: 0 enableBatchGrouping: 0 batchGroupDistance: 8 enableLightmapBaking: 0 @@ -3815,7 +3818,7 @@ MonoBehaviour: m_RenderPostProcessing: 1 m_Antialiasing: 0 m_AntialiasingQuality: 2 - m_StopNaN: 0 + m_StopNaN: 1 m_Dithering: 0 m_ClearDepth: 1 m_AllowXRRendering: 1 diff --git a/ProjectNLD/Assets/_Test/Prefab/FightWinScene.unity b/ProjectNLD/Assets/_Test/Prefab/FightWinScene.unity index b5d28287153..55a3b691a11 100644 --- a/ProjectNLD/Assets/_Test/Prefab/FightWinScene.unity +++ b/ProjectNLD/Assets/_Test/Prefab/FightWinScene.unity @@ -38,7 +38,6 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.18028378, g: 0.22571412, b: 0.30692285, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -675,7 +674,7 @@ MonoBehaviour: m_RenderPostProcessing: 0 m_Antialiasing: 0 m_AntialiasingQuality: 2 - m_StopNaN: 0 + m_StopNaN: 1 m_Dithering: 0 m_ClearDepth: 1 m_AllowXRRendering: 1 @@ -687,12 +686,12 @@ MonoBehaviour: m_RequiresColorTexture: 0 m_Version: 2 m_TaaSettings: - quality: 3 - frameInfluence: 0.1 - jitterScale: 1 - mipBias: 0 - varianceClampScale: 0.9 - contrastAdaptiveSharpening: 0 + m_Quality: 3 + m_FrameInfluence: 0.1 + m_JitterScale: 1 + m_MipBias: 0 + m_VarianceClampScale: 0.9 + m_ContrastAdaptiveSharpening: 0 --- !u!95 &1204365467 Animator: serializedVersion: 5 diff --git a/ProjectNLD/Assets/_Test/Prefab/FightWinSceneLocal.unity b/ProjectNLD/Assets/_Test/Prefab/FightWinSceneLocal.unity index 1d64c5f93d9..3b9f16268fa 100644 --- a/ProjectNLD/Assets/_Test/Prefab/FightWinSceneLocal.unity +++ b/ProjectNLD/Assets/_Test/Prefab/FightWinSceneLocal.unity @@ -38,7 +38,6 @@ RenderSettings: m_ReflectionIntensity: 1 m_CustomReflection: {fileID: 0} m_Sun: {fileID: 0} - m_IndirectSpecularColor: {r: 0.24895254, g: 0.46394107, b: 0.57838154, a: 1} m_UseRadianceAmbientProbe: 0 --- !u!157 &3 LightmapSettings: @@ -1407,7 +1406,7 @@ MonoBehaviour: m_RenderPostProcessing: 1 m_Antialiasing: 0 m_AntialiasingQuality: 2 - m_StopNaN: 0 + m_StopNaN: 1 m_Dithering: 0 m_ClearDepth: 1 m_AllowXRRendering: 1 @@ -1419,12 +1418,12 @@ MonoBehaviour: m_RequiresColorTexture: 0 m_Version: 2 m_TaaSettings: - quality: 3 - frameInfluence: 0.1 - jitterScale: 1 - mipBias: 0 - varianceClampScale: 0.9 - contrastAdaptiveSharpening: 0 + m_Quality: 3 + m_FrameInfluence: 0.1 + m_JitterScale: 1 + m_MipBias: 0 + m_VarianceClampScale: 0.9 + m_ContrastAdaptiveSharpening: 0 --- !u!95 &1204365467 Animator: serializedVersion: 5