【sdk】宏

main
mic673568500 2023-10-31 19:26:23 +08:00
parent 3559855124
commit 0d29d3e2ca
4 changed files with 9 additions and 8 deletions

View File

@ -6,6 +6,8 @@ using PhxhSDK;
public partial class SROptions
{
#if SDK_TAPTAP || SDK_CRASHSIGHT
#if UNITY_ANDROID
[Category("Report"), DisplayName("模拟崩溃-Java")]
public void TestCrashJava()
@ -44,4 +46,5 @@ public partial class SROptions
var helper = SDKManager.GetSingleton().GetSdkHelper(SDKManager.SdkName.CrashSight) as CrashSightSdkHelper;
helper?.TestCrash();
}
#endif
}

View File

@ -125,11 +125,15 @@ namespace Gameplay.Net
case NLDPB.LoginType.TapTap:
{
# if SDK_TAPTAP
//msg.mPB.LoginDatas.Add("accessToken");
//msg.mPB.LoginDatas.Add("macKey");
var helper = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.TapTap) as TapTapSdkHelper;
msg.mPB.LoginDatas.Add(helper.AccessToken);
msg.mPB.LoginDatas.Add(helper.MacKey);
#else
DebugUtil.LogError("PartLogin SendLogin LoginType TapTap error : SDK_TAPTAP not defined");
#endif
}
break;

View File

@ -47,9 +47,11 @@ public class UINewLoginController : UIWindow
private void OnExitBtnOnClick()
{
#if SDK_TAPTAP
var helper = SDKManager.Instance.GetSdkHelper(SDKManager.SdkName.TapTap) as TapTapSdkHelper;
helper.Logout();
OnRecvNewLoginTips("已退出,请重新登录");
#endif
}
private void RegisterEvent()
{

View File

@ -1,15 +1,7 @@
using Framework;
using Gameplay.Net;
using System;
using System.Collections;
using System.Collections.Generic;
using TapTap.AntiAddiction.Localization;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.UIElements;
using Button = UnityEngine.UI.Button;
using Image = UnityEngine.UI.Image;
public class UIGiftCodeAwardsController: UIWindow
{