修改android黑屏

main
刘涛 2023-11-20 18:51:10 +08:00
parent f3884794e4
commit 1255d3d1c6
11 changed files with 136 additions and 125 deletions

View File

@ -15,7 +15,7 @@ MonoBehaviour:
m_DefaultGroup: 87cc8f526ab764b2ba576426816abb98
m_currentHash:
serializedVersion: 2
Hash: c4da6cb4ef72c38faa5ce162cd71aa22
Hash: b3206b3b4ac4dec010956bb126372bef
m_OptimizeCatalogSize: 0
m_BuildRemoteCatalog: 1
m_BundleLocalCatalog: 0

View File

@ -182,7 +182,7 @@ namespace Gameplay.Area
var playerNowCellIndex = unit.transData.cellIndex;
if (playerNowCellIndex != _lastPlayerCellIndex)
{
Debug.LogError("playerNowCellIndex != _lastCenterCellIndex");
// Debug.LogError("playerNowCellIndex != _lastCenterCellIndex");
_lastPlayerCellIndex = playerNowCellIndex;
// 清除之前的
@ -239,7 +239,7 @@ namespace Gameplay.Area
if (cellIndex != _lastCenterCellIndex)
{
Debug.LogError("cellIndex != _lastCenterCellIndex");
// Debug.LogError("cellIndex != _lastCenterCellIndex");
if (_lastCenterCellIndex != -1)
{
// 将之前的变回

View File

@ -55,14 +55,14 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.GameStartLoadingExecutor.<LoadLoginUI>d__3>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.GameStartLoadingExecutor.<_DoLoading>d__1>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.GameStartLoadingExecutor.<_PreloadOthers>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.Level.<ChangeStateNextFrame>d__90>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.Level.<ChangeStateNextFrame>d__91>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.Level.<Load>d__39>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.Level.<LoadData>d__32>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.Level.<LoadMap>d__33>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.Level.<LoadNpc>d__34>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.Level.<_InitAfterLoadMap>d__41>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.Level.<_LoadOthers>d__40>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.Level.<_LoadPostProcess>d__42>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.Level.<_InitAfterLoadMap>d__42>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.Level.<_LoadOthers>d__41>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.Level.<_LoadPostProcess>d__43>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.LevelManager.<LoadLevel>d__24>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.LevelUtils.<LoadLevelData>d__3,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Level.PrepareState.<_CreateCharacter>d__11>
@ -74,6 +74,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.MapUtils.<LoadMap>d__0,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.MapUtils.<LoadMapAsset>d__5,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.MapUtils.<LoadMapData>d__1,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.MusicCubeManager.<GetGeneralMusicCfg>d__6,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.MusicCubeManager.<LoadConfig>d__4,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Net.AppConfig.<Request>d__12>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Performance.PerformanceManager.<LoadRes>d__6>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Gameplay.Skill.SkillManager.<GetSkillLogicById>d__17,object>
@ -99,10 +101,10 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<CheckIsLoading>d__61>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<LoadAcfAsync>d__67,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<LoadAudioAsync>d__65,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<PlayAudio>d__69>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<PlayAudio>d__70>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<PlayAudio>d__71>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<PlayAudio>d__72>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<PlayAudio>d__69,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<PlayAudio>d__70,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<PlayAudio>d__71,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<PlayAudio>d__72,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<PlayMusicCommon>d__53,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<PlayMusicCommon>d__59,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<PhxhSDK.AudioManager.<PlaySoundCommon>d__56,int>
@ -116,20 +118,20 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<TeamPreviewNode.<LoadCharacterModel>d__27>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<TeamPreviewNode.<LoadNode>d__17,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<TeamPreviewNode.<LoadVehicleModel>d__28>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<LoadNormalUI>d__18>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<LoadWindow>d__17,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<OpenWindow>d__8,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<OpenWindow>d__9,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIManager.<_LoadWindow>d__18,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIRoot.<CreateWindow>d__8,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIRoot.<LoadObj>d__9,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIRoot.<LoadPrefab>d__10,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIStoryMainController.<DoTyperText>d__103>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UIStoryMainController.<DoTyperText>d__104>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_InterfacePreviewManager.<LoadPreviewNode>d__8>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_InterfacePreviewNode.<AddCharacterGo>d__28>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_InterfacePreviewNode.<AddVehicleGo>d__30>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_InterfacePreviewNode.<LoadCharacterModel>d__24>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_InterfacePreviewNode.<AddCharacterGo>d__29>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_InterfacePreviewNode.<AddVehicleGo>d__31>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_InterfacePreviewNode.<LoadCharacterModel>d__25>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_InterfacePreviewNode.<LoadNode>d__17,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_InterfacePreviewNode.<LoadVehicleModel>d__25>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_InterfacePreviewNode.<LoadVehicleModel>d__26>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<UI_LevelSelectController.<GetAStarReward>d__80,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Utils.CommonUtils.<GetDayNightIcon>d__85,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask.<>c<Utils.CommonUtils.<GetEnvironmentIcon>d__84,object>
@ -162,14 +164,14 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.GameStartLoadingExecutor.<LoadLoginUI>d__3>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.GameStartLoadingExecutor.<_DoLoading>d__1>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.GameStartLoadingExecutor.<_PreloadOthers>d__2>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.Level.<ChangeStateNextFrame>d__90>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.Level.<ChangeStateNextFrame>d__91>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.Level.<Load>d__39>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.Level.<LoadData>d__32>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.Level.<LoadMap>d__33>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.Level.<LoadNpc>d__34>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.Level.<_InitAfterLoadMap>d__41>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.Level.<_LoadOthers>d__40>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.Level.<_LoadPostProcess>d__42>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.Level.<_InitAfterLoadMap>d__42>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.Level.<_LoadOthers>d__41>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.Level.<_LoadPostProcess>d__43>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.LevelManager.<LoadLevel>d__24>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.LevelUtils.<LoadLevelData>d__3,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Level.PrepareState.<_CreateCharacter>d__11>
@ -181,6 +183,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.MapUtils.<LoadMap>d__0,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.MapUtils.<LoadMapAsset>d__5,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.MapUtils.<LoadMapData>d__1,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.MusicCubeManager.<GetGeneralMusicCfg>d__6,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.MusicCubeManager.<LoadConfig>d__4,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Net.AppConfig.<Request>d__12>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Performance.PerformanceManager.<LoadRes>d__6>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Gameplay.Skill.SkillManager.<GetSkillLogicById>d__17,object>
@ -206,10 +210,10 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<CheckIsLoading>d__61>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<LoadAcfAsync>d__67,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<LoadAudioAsync>d__65,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<PlayAudio>d__69>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<PlayAudio>d__70>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<PlayAudio>d__71>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<PlayAudio>d__72>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<PlayAudio>d__69,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<PlayAudio>d__70,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<PlayAudio>d__71,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<PlayAudio>d__72,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<PlayMusicCommon>d__53,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<PlayMusicCommon>d__59,int>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<PhxhSDK.AudioManager.<PlaySoundCommon>d__56,int>
@ -223,20 +227,20 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<TeamPreviewNode.<LoadCharacterModel>d__27>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<TeamPreviewNode.<LoadNode>d__17,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<TeamPreviewNode.<LoadVehicleModel>d__28>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<LoadNormalUI>d__18>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<LoadWindow>d__17,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<OpenWindow>d__8,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<OpenWindow>d__9,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIManager.<_LoadWindow>d__18,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIRoot.<CreateWindow>d__8,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIRoot.<LoadObj>d__9,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIRoot.<LoadPrefab>d__10,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIStoryMainController.<DoTyperText>d__103>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UIStoryMainController.<DoTyperText>d__104>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UI_InterfacePreviewManager.<LoadPreviewNode>d__8>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UI_InterfacePreviewNode.<AddCharacterGo>d__28>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UI_InterfacePreviewNode.<AddVehicleGo>d__30>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UI_InterfacePreviewNode.<LoadCharacterModel>d__24>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UI_InterfacePreviewNode.<AddCharacterGo>d__29>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UI_InterfacePreviewNode.<AddVehicleGo>d__31>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UI_InterfacePreviewNode.<LoadCharacterModel>d__25>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UI_InterfacePreviewNode.<LoadNode>d__17,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UI_InterfacePreviewNode.<LoadVehicleModel>d__25>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UI_InterfacePreviewNode.<LoadVehicleModel>d__26>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<UI_LevelSelectController.<GetAStarReward>d__80,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Utils.CommonUtils.<GetDayNightIcon>d__85,object>
// Cysharp.Threading.Tasks.CompilerServices.AsyncUniTask<Utils.CommonUtils.<GetEnvironmentIcon>d__84,object>
@ -1759,14 +1763,13 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Effect.EffectManager.<PreloadEffects>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Effect.EffectManager.<PreloadEffects>d__13&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.GameStartLoadingExecutor.<AppVersionCheck>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.GameStartLoadingExecutor.<AppVersionCheck>d__6&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.GameStartLoadingExecutor.<LoadConfig>d__7>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.GameStartLoadingExecutor.<LoadConfig>d__7&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.GameStartLoadingExecutor.<LoadLoginUI>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.GameStartLoadingExecutor.<LoadLoginUI>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.GameStartLoadingExecutor.<_DoLoading>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.GameStartLoadingExecutor.<_DoLoading>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.GameStartLoadingExecutor.<_PreloadOthers>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.GameStartLoadingExecutor.<_PreloadOthers>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.Level.<ChangeStateNextFrame>d__90>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.Level.<ChangeStateNextFrame>d__90&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.Level.<ChangeStateNextFrame>d__91>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.Level.<ChangeStateNextFrame>d__91&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.Level.<Load>d__39>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.Level.<Load>d__39&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.Level.<_InitAfterLoadMap>d__41>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.Level.<_InitAfterLoadMap>d__41&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.Level.<_LoadOthers>d__40>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.Level.<_LoadOthers>d__40&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.Level.<_LoadPostProcess>d__42>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.Level.<_LoadPostProcess>d__42&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.Level.<_InitAfterLoadMap>d__42>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.Level.<_InitAfterLoadMap>d__42&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.Level.<_LoadOthers>d__41>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.Level.<_LoadOthers>d__41&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.Level.<_LoadPostProcess>d__43>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.Level.<_LoadPostProcess>d__43&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.LevelManager.<LoadLevel>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.LevelManager.<LoadLevel>d__24&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.LevelLoadingExecutor.<ChangeScene>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.LevelLoadingExecutor.<ChangeScene>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.LevelLoadingExecutor.<LoadAI>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.LevelLoadingExecutor.<LoadAI>d__5&)
@ -1792,34 +1795,31 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,TeamPreviewNode.<LoadVehicleModel>d__28>(Cysharp.Threading.Tasks.UniTask.Awaiter&,TeamPreviewNode.<LoadVehicleModel>d__28&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIStoryMainController.<DoTyperText>d__103>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIStoryMainController.<DoTyperText>d__103&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIStoryMainController.<DoTyperText>d__104>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIStoryMainController.<DoTyperText>d__104&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UI_InterfacePreviewNode.<LoadCharacterModel>d__24>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UI_InterfacePreviewNode.<LoadCharacterModel>d__24&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UI_InterfacePreviewNode.<LoadVehicleModel>d__25>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UI_InterfacePreviewNode.<LoadVehicleModel>d__25&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UI_InterfacePreviewNode.<LoadCharacterModel>d__25>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UI_InterfacePreviewNode.<LoadCharacterModel>d__25&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UI_InterfacePreviewNode.<LoadVehicleModel>d__26>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UI_InterfacePreviewNode.<LoadVehicleModel>d__26&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,Gameplay.Skill.SkillManager.<InitCharacter>d__18>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,Gameplay.Skill.SkillManager.<InitCharacter>d__18&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,Gameplay.Skill.SkillManager.<InitVehicle>d__19>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,Gameplay.Skill.SkillManager.<InitVehicle>d__19&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,PhxhSDK.AudioManager.<PlayAudio>d__69>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,PhxhSDK.AudioManager.<PlayAudio>d__69&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,PhxhSDK.AudioManager.<PlayAudio>d__70>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,PhxhSDK.AudioManager.<PlayAudio>d__70&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,PhxhSDK.AudioManager.<PlayAudio>d__71>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,PhxhSDK.AudioManager.<PlayAudio>d__71&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,PhxhSDK.AudioManager.<PlayAudio>d__72>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,PhxhSDK.AudioManager.<PlayAudio>d__72&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.BT.BTImplement.<PreLoadAI>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.BT.BTImplement.<PreLoadAI>d__9&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Character.Character.<EnterBattle>d__2>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Character.Character.<EnterBattle>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Character.Character.<LoadAsync>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Character.Character.<LoadAsync>d__8&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Character.CharacterAnim.<_InitAnimInfo>d__50>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Character.CharacterAnim.<_InitAnimInfo>d__50&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.GameStartLoadingExecutor.<LoadLoginUI>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.GameStartLoadingExecutor.<LoadLoginUI>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Level.Level.<LoadData>d__32>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Level.Level.<LoadData>d__32&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Level.Level.<LoadMap>d__33>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Level.Level.<LoadMap>d__33&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Level.Level.<LoadNpc>d__34>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Level.Level.<LoadNpc>d__34&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Level.Level.<_LoadPostProcess>d__42>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Level.Level.<_LoadPostProcess>d__42&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Level.Level.<_LoadPostProcess>d__43>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Level.Level.<_LoadPostProcess>d__43&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Level.PrepareState.<_CreateCharacter>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Level.PrepareState.<_CreateCharacter>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.MainSceneLoadingExecutor.<_DoLoading>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.MainSceneLoadingExecutor.<_DoLoading>d__0&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Skill.SkillScreenEffect.<Init>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Skill.SkillScreenEffect.<Init>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.TerrainTypeConfig.<Load>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.TerrainTypeConfig.<Load>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Vehicle.BaseVehicle.<Create>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Vehicle.BaseVehicle.<Create>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,TeamEditManager.<LoadNewTeamPreviewNode>d__26>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,TeamEditManager.<LoadNewTeamPreviewNode>d__26&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,TeamManager.<TeamUIInit>d__26>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,TeamManager.<TeamUIInit>d__26&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,TeamPreviewNode.<AddCharacterGo>d__31>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,TeamPreviewNode.<AddCharacterGo>d__31&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,TeamPreviewNode.<AddVehicleGo>d__33>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,TeamPreviewNode.<AddVehicleGo>d__33&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<LoadNormalUI>d__18>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<LoadNormalUI>d__18&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_InterfacePreviewManager.<LoadPreviewNode>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_InterfacePreviewManager.<LoadPreviewNode>d__8&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_InterfacePreviewNode.<AddCharacterGo>d__28>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_InterfacePreviewNode.<AddCharacterGo>d__28&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_InterfacePreviewNode.<AddVehicleGo>d__30>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_InterfacePreviewNode.<AddVehicleGo>d__30&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_InterfacePreviewNode.<AddCharacterGo>d__29>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_InterfacePreviewNode.<AddCharacterGo>d__29&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_InterfacePreviewNode.<AddVehicleGo>d__31>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_InterfacePreviewNode.<AddVehicleGo>d__31&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Utils.CommonUtils.<OpenImageBlur>d__26>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Utils.CommonUtils.<OpenImageBlur>d__26&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Utils.CommonUtils.<OpenImageGray>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Utils.CommonUtils.<OpenImageGray>d__21&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Skill.UnitSkillManager.<AddSkill>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Skill.UnitSkillManager.<AddSkill>d__5&)
@ -1828,6 +1828,10 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,PhxhSDK.AudioManager.<PlayMusicCommon>d__59>(Cysharp.Threading.Tasks.UniTask.Awaiter&,PhxhSDK.AudioManager.<PlayMusicCommon>d__59&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,PhxhSDK.AudioManager.<PlaySoundCommon>d__56>(Cysharp.Threading.Tasks.UniTask.Awaiter&,PhxhSDK.AudioManager.<PlaySoundCommon>d__56&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,PhxhSDK.AudioManager.<PlaySoundCommon>d__60>(Cysharp.Threading.Tasks.UniTask.Awaiter&,PhxhSDK.AudioManager.<PlaySoundCommon>d__60&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,PhxhSDK.AudioManager.<PlayAudio>d__69>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,PhxhSDK.AudioManager.<PlayAudio>d__69&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,PhxhSDK.AudioManager.<PlayAudio>d__70>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,PhxhSDK.AudioManager.<PlayAudio>d__70&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,PhxhSDK.AudioManager.<PlayAudio>d__71>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,PhxhSDK.AudioManager.<PlayAudio>d__71&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,PhxhSDK.AudioManager.<PlayAudio>d__72>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,PhxhSDK.AudioManager.<PlayAudio>d__72&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,PhxhSDK.AudioManager.<PlayMusicCommon>d__53>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,PhxhSDK.AudioManager.<PlayMusicCommon>d__53&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,PhxhSDK.AudioManager.<PlayMusicCommon>d__59>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,PhxhSDK.AudioManager.<PlayMusicCommon>d__59&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,PhxhSDK.AudioManager.<PlaySoundCommon>d__56>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,PhxhSDK.AudioManager.<PlaySoundCommon>d__56&)
@ -1846,13 +1850,16 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.MapUtils.<LoadMap>d__0>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.MapUtils.<LoadMap>d__0&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.MapUtils.<LoadMapAsset>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.MapUtils.<LoadMapAsset>d__5&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.MapUtils.<LoadMapData>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.MapUtils.<LoadMapData>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.MusicCubeManager.<GetGeneralMusicCfg>d__6>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.MusicCubeManager.<GetGeneralMusicCfg>d__6&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.MusicCubeManager.<LoadConfig>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.MusicCubeManager.<LoadConfig>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Skill.SkillManager.<GetSkillLogicById>d__17>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Skill.SkillManager.<GetSkillLogicById>d__17&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Story.Cmp.Impl.StoryAudioManager.<GetAcb>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Story.Cmp.Impl.StoryAudioManager.<GetAcb>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,PhxhSDK.AudioManager.<LoadAcfAsync>d__67>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,PhxhSDK.AudioManager.<LoadAcfAsync>d__67&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,PhxhSDK.AudioManager.<LoadAudioAsync>d__65>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,PhxhSDK.AudioManager.<LoadAudioAsync>d__65&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,TeamPreviewNode.<LoadNode>d__17>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,TeamPreviewNode.<LoadNode>d__17&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<LoadWindow>d__17>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<LoadWindow>d__17&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<OpenWindow>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<OpenWindow>d__8&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<OpenWindow>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<OpenWindow>d__9&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIManager.<_LoadWindow>d__18>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIManager.<_LoadWindow>d__18&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIRoot.<CreateWindow>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIRoot.<CreateWindow>d__8&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIRoot.<LoadObj>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIRoot.<LoadObj>d__9&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIRoot.<LoadPrefab>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIRoot.<LoadPrefab>d__10&)
@ -1880,14 +1887,14 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.GameStartLoadingExecutor.<LoadLoginUI>d__3>(Gameplay.GameStartLoadingExecutor.<LoadLoginUI>d__3&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.GameStartLoadingExecutor.<_DoLoading>d__1>(Gameplay.GameStartLoadingExecutor.<_DoLoading>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.GameStartLoadingExecutor.<_PreloadOthers>d__2>(Gameplay.GameStartLoadingExecutor.<_PreloadOthers>d__2&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.Level.<ChangeStateNextFrame>d__90>(Gameplay.Level.Level.<ChangeStateNextFrame>d__90&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.Level.<ChangeStateNextFrame>d__91>(Gameplay.Level.Level.<ChangeStateNextFrame>d__91&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.Level.<Load>d__39>(Gameplay.Level.Level.<Load>d__39&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.Level.<LoadData>d__32>(Gameplay.Level.Level.<LoadData>d__32&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.Level.<LoadMap>d__33>(Gameplay.Level.Level.<LoadMap>d__33&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.Level.<LoadNpc>d__34>(Gameplay.Level.Level.<LoadNpc>d__34&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.Level.<_InitAfterLoadMap>d__41>(Gameplay.Level.Level.<_InitAfterLoadMap>d__41&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.Level.<_LoadOthers>d__40>(Gameplay.Level.Level.<_LoadOthers>d__40&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.Level.<_LoadPostProcess>d__42>(Gameplay.Level.Level.<_LoadPostProcess>d__42&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.Level.<_InitAfterLoadMap>d__42>(Gameplay.Level.Level.<_InitAfterLoadMap>d__42&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.Level.<_LoadOthers>d__41>(Gameplay.Level.Level.<_LoadOthers>d__41&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.Level.<_LoadPostProcess>d__43>(Gameplay.Level.Level.<_LoadPostProcess>d__43&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.LevelManager.<LoadLevel>d__24>(Gameplay.Level.LevelManager.<LoadLevel>d__24&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Level.PrepareState.<_CreateCharacter>d__11>(Gameplay.Level.PrepareState.<_CreateCharacter>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.LevelLoadingExecutor.<ChangeScene>d__3>(Gameplay.LevelLoadingExecutor.<ChangeScene>d__3&)
@ -1911,14 +1918,6 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Gameplay.Vehicle.VehicleManager.<InitForBattle>d__8>(Gameplay.Vehicle.VehicleManager.<InitForBattle>d__8&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhxhSDK.AssetManager.<WaitAllPreloads>d__4>(PhxhSDK.AssetManager.<WaitAllPreloads>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhxhSDK.AudioManager.<CheckIsLoading>d__61>(PhxhSDK.AudioManager.<CheckIsLoading>d__61&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhxhSDK.AudioManager.<PlayAudio>d__69>(PhxhSDK.AudioManager.<PlayAudio>d__69&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhxhSDK.AudioManager.<PlayAudio>d__70>(PhxhSDK.AudioManager.<PlayAudio>d__70&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhxhSDK.AudioManager.<PlayAudio>d__71>(PhxhSDK.AudioManager.<PlayAudio>d__71&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhxhSDK.AudioManager.<PlayAudio>d__72>(PhxhSDK.AudioManager.<PlayAudio>d__72&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhxhSDK.AudioMgrBase.<PlayAudio>d__30>(PhxhSDK.AudioMgrBase.<PlayAudio>d__30&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhxhSDK.AudioMgrBase.<PlayAudio>d__31>(PhxhSDK.AudioMgrBase.<PlayAudio>d__31&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhxhSDK.AudioMgrBase.<PlayAudio>d__32>(PhxhSDK.AudioMgrBase.<PlayAudio>d__32&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<PhxhSDK.AudioMgrBase.<PlayAudio>d__33>(PhxhSDK.AudioMgrBase.<PlayAudio>d__33&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TeamEditManager.<LoadNewTeamPreviewNode>d__26>(TeamEditManager.<LoadNewTeamPreviewNode>d__26&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TeamEditManager.<LoadTeamPreviewNode>d__25>(TeamEditManager.<LoadTeamPreviewNode>d__25&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TeamManager.<TeamUIInit>d__26>(TeamManager.<TeamUIInit>d__26&)
@ -1927,22 +1926,29 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TeamPreviewNode.<Init>d__22>(TeamPreviewNode.<Init>d__22&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TeamPreviewNode.<LoadCharacterModel>d__27>(TeamPreviewNode.<LoadCharacterModel>d__27&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<TeamPreviewNode.<LoadVehicleModel>d__28>(TeamPreviewNode.<LoadVehicleModel>d__28&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIManager.<LoadNormalUI>d__18>(UIManager.<LoadNormalUI>d__18&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIStoryMainController.<DoTyperText>d__103>(UIStoryMainController.<DoTyperText>d__103&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UIStoryMainController.<DoTyperText>d__104>(UIStoryMainController.<DoTyperText>d__104&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UI_InterfacePreviewManager.<LoadPreviewNode>d__8>(UI_InterfacePreviewManager.<LoadPreviewNode>d__8&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UI_InterfacePreviewNode.<AddCharacterGo>d__28>(UI_InterfacePreviewNode.<AddCharacterGo>d__28&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UI_InterfacePreviewNode.<AddVehicleGo>d__30>(UI_InterfacePreviewNode.<AddVehicleGo>d__30&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UI_InterfacePreviewNode.<LoadCharacterModel>d__24>(UI_InterfacePreviewNode.<LoadCharacterModel>d__24&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UI_InterfacePreviewNode.<LoadVehicleModel>d__25>(UI_InterfacePreviewNode.<LoadVehicleModel>d__25&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UI_InterfacePreviewNode.<AddCharacterGo>d__29>(UI_InterfacePreviewNode.<AddCharacterGo>d__29&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UI_InterfacePreviewNode.<AddVehicleGo>d__31>(UI_InterfacePreviewNode.<AddVehicleGo>d__31&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UI_InterfacePreviewNode.<LoadCharacterModel>d__25>(UI_InterfacePreviewNode.<LoadCharacterModel>d__25&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<UI_InterfacePreviewNode.<LoadVehicleModel>d__26>(UI_InterfacePreviewNode.<LoadVehicleModel>d__26&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Utils.CommonUtils.<OpenImageBlur>d__26>(Utils.CommonUtils.<OpenImageBlur>d__26&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder.Start<Utils.CommonUtils.<OpenImageGray>d__21>(Utils.CommonUtils.<OpenImageGray>d__21&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<Gameplay.Skill.UnitSkillManager.<AddSkill>d__5>(Gameplay.Skill.UnitSkillManager.<AddSkill>d__5&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<byte>.Start<PhxhSDK.AssetManager.<CheckAssetInPack>d__11>(PhxhSDK.AssetManager.<CheckAssetInPack>d__11&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<PhxhSDK.AudioManager.<PlayAudio>d__69>(PhxhSDK.AudioManager.<PlayAudio>d__69&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<PhxhSDK.AudioManager.<PlayAudio>d__70>(PhxhSDK.AudioManager.<PlayAudio>d__70&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<PhxhSDK.AudioManager.<PlayAudio>d__71>(PhxhSDK.AudioManager.<PlayAudio>d__71&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<PhxhSDK.AudioManager.<PlayAudio>d__72>(PhxhSDK.AudioManager.<PlayAudio>d__72&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<PhxhSDK.AudioManager.<PlayMusicCommon>d__53>(PhxhSDK.AudioManager.<PlayMusicCommon>d__53&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<PhxhSDK.AudioManager.<PlayMusicCommon>d__59>(PhxhSDK.AudioManager.<PlayMusicCommon>d__59&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<PhxhSDK.AudioManager.<PlaySoundCommon>d__56>(PhxhSDK.AudioManager.<PlaySoundCommon>d__56&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<PhxhSDK.AudioManager.<PlaySoundCommon>d__60>(PhxhSDK.AudioManager.<PlaySoundCommon>d__60&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<PhxhSDK.AudioMgrBase.<PlayAudio>d__43>(PhxhSDK.AudioMgrBase.<PlayAudio>d__43&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<PhxhSDK.AudioMgrBase.<PlayAudio>d__44>(PhxhSDK.AudioMgrBase.<PlayAudio>d__44&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<PhxhSDK.AudioMgrBase.<PlayAudio>d__45>(PhxhSDK.AudioMgrBase.<PlayAudio>d__45&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<int>.Start<PhxhSDK.AudioMgrBase.<PlayAudio>d__46>(PhxhSDK.AudioMgrBase.<PlayAudio>d__46&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Framework.JsonHelper.<LoadFromAddressble>d__0<object>>(Framework.JsonHelper.<LoadFromAddressble>d__0<object>&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Framework.Wrapper.Unit.<Load>d__21>(Framework.Wrapper.Unit.<Load>d__21&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.AI.AIManager.<RegisterAI>d__4>(Gameplay.AI.AIManager.<RegisterAI>d__4&)
@ -1956,6 +1962,8 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.MapUtils.<LoadMap>d__0>(Gameplay.MapUtils.<LoadMap>d__0&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.MapUtils.<LoadMapAsset>d__5>(Gameplay.MapUtils.<LoadMapAsset>d__5&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.MapUtils.<LoadMapData>d__1>(Gameplay.MapUtils.<LoadMapData>d__1&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.MusicCubeManager.<GetGeneralMusicCfg>d__6>(Gameplay.MusicCubeManager.<GetGeneralMusicCfg>d__6&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.MusicCubeManager.<LoadConfig>d__4>(Gameplay.MusicCubeManager.<LoadConfig>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.Skill.SkillManager.<GetSkillLogicById>d__17>(Gameplay.Skill.SkillManager.<GetSkillLogicById>d__17&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.Story.Cmp.Impl.StoryAudioManager.<GetAcb>d__4>(Gameplay.Story.Cmp.Impl.StoryAudioManager.<GetAcb>d__4&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<Gameplay.Vehicle.VehicleManager.<CreateVehicle>d__19>(Gameplay.Vehicle.VehicleManager.<CreateVehicle>d__19&)
@ -1964,8 +1972,9 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<PhxhSDK.AudioManager.<LoadAcfAsync>d__67>(PhxhSDK.AudioManager.<LoadAcfAsync>d__67&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<PhxhSDK.AudioManager.<LoadAudioAsync>d__65>(PhxhSDK.AudioManager.<LoadAudioAsync>d__65&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<TeamPreviewNode.<LoadNode>d__17>(TeamPreviewNode.<LoadNode>d__17&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<LoadWindow>d__17>(UIManager.<LoadWindow>d__17&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<OpenWindow>d__8>(UIManager.<OpenWindow>d__8&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<OpenWindow>d__9>(UIManager.<OpenWindow>d__9&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIManager.<_LoadWindow>d__18>(UIManager.<_LoadWindow>d__18&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIRoot.<CreateWindow>d__8>(UIRoot.<CreateWindow>d__8&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIRoot.<LoadObj>d__9>(UIRoot.<LoadObj>d__9&)
// System.Void Cysharp.Threading.Tasks.CompilerServices.AsyncUniTaskMethodBuilder<object>.Start<UIRoot.<LoadPrefab>d__10>(UIRoot.<LoadPrefab>d__10&)
@ -2103,32 +2112,32 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<UIFavorableController.<RefreshUI>d__42>(UIFavorableController.<RefreshUI>d__42&)
// System.Void System.Runtime.CompilerServices.AsyncTaskMethodBuilder.Start<UILoadingController.<SetLoadingPrecentage>d__8>(UILoadingController.<SetLoadingPrecentage>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Code.Scripts.Gameplay.Game.GameStateStory.<_AsyncAction>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Code.Scripts.Gameplay.Game.GameStateStory.<_AsyncAction>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Common.GameUnit.<PlayAudio>d__35>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Common.GameUnit.<PlayAudio>d__35&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.BattleState.<_CreateCharacter>d__12>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.BattleState.<_CreateCharacter>d__12&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.BattleState.<_OnEnter>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.BattleState.<_OnEnter>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.Level.<TryExitLevel>d__75>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.Level.<TryExitLevel>d__75&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.Level.<TryExitLevel>d__76>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.Level.<TryExitLevel>d__76&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.PrepareState.<_SetAnother>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.PrepareState.<_SetAnother>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.Level.PrepareState.<_SetSelf>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.Level.PrepareState.<_SetSelf>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Gameplay.LoadingExecutorWithUILoadingController.<OnExecute>d__1>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Gameplay.LoadingExecutorWithUILoadingController.<OnExecute>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,TeamEditManager.<RefreshPreviewNode>d__27>(Cysharp.Threading.Tasks.UniTask.Awaiter&,TeamEditManager.<RefreshPreviewNode>d__27&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,TeamPreviewNode.<CreateObjs>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,TeamPreviewNode.<CreateObjs>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,TeamPreviewNode.<OnCharModelCreate>d__29>(Cysharp.Threading.Tasks.UniTask.Awaiter&,TeamPreviewNode.<OnCharModelCreate>d__29&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<SetFullScreenIOS>d__17>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<SetFullScreenIOS>d__17&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<SetFullScreenIOS>d__16>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<SetFullScreenIOS>d__16&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<ShowClickShield>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<ShowClickShield>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIManager.<ShowUITips>d__21>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIManager.<ShowUITips>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UINewLoginController.<OnNormalBtnOnClick>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UINewLoginController.<OnNormalBtnOnClick>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIStoryMainController.<ShowAsideTalk>d__94>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIStoryMainController.<ShowAsideTalk>d__94&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UIStoryMainController.<ShowPlayerTalk>d__88>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UIStoryMainController.<ShowPlayerTalk>d__88&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UITeamFightController.<PlayFadeToFight>d__42>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UITeamFightController.<PlayFadeToFight>d__42&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UITeamFightController.<PlayFadeToWait>d__63>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UITeamFightController.<PlayFadeToWait>d__63&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UI_BeforeFightController.<RefreshScene>d__37>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UI_BeforeFightController.<RefreshScene>d__37&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UI_InterfacePreviewNode.<OnCharModelCreate>d__26>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UI_InterfacePreviewNode.<OnCharModelCreate>d__26&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UI_MainPanelController.<OnOpenWindow>d__80>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UI_MainPanelController.<OnOpenWindow>d__80&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UI_InterfacePreviewNode.<OnCharModelCreate>d__27>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UI_InterfacePreviewNode.<OnCharModelCreate>d__27&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UI_MainPanelController.<OnOpenWindow>d__82>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UI_MainPanelController.<OnOpenWindow>d__82&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UI_TeamChooseController.<OnClickItem>d__36>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UI_TeamChooseController.<OnClickItem>d__36&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,UI_TeamInfoController.<OnClickVehicle>d__75>(Cysharp.Threading.Tasks.UniTask.Awaiter&,UI_TeamInfoController.<OnClickVehicle>d__75&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Utils.CommonUtils.<SetImageBlur>d__28>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Utils.CommonUtils.<SetImageBlur>d__28&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter,Utils.CommonUtils.<SetImageGray>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter&,Utils.CommonUtils.<SetImageGray>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<byte>,UI_LevelSelectController.<PlayProgressAnimation>d__79>(Cysharp.Threading.Tasks.UniTask.Awaiter<byte>&,UI_LevelSelectController.<PlayProgressAnimation>d__79&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,Gameplay.Common.GameUnit.<PlayAudio>d__37>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,Gameplay.Common.GameUnit.<PlayAudio>d__37&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<int>,UI_MainPanelController.<OnOpenWindow>d__82>(Cysharp.Threading.Tasks.UniTask.Awaiter<int>&,UI_MainPanelController.<OnOpenWindow>d__82&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Code.Scripts.Gameplay.Game.GameStateStory.<_AsyncAction>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Code.Scripts.Gameplay.Game.GameStateStory.<_AsyncAction>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Area.RoadLineView.<Init>d__5>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Area.RoadLineView.<Init>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,Gameplay.Bullet.ViewBullet.<_CreateView>d__11>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,Gameplay.Bullet.ViewBullet.<_CreateView>d__11&)
@ -2150,11 +2159,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIFightClockController.<RefreshFightStateUI>d__29>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIFightClockController.<RefreshFightStateUI>d__29&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIFightClockController.<SetButtonSelected>d__34>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIFightClockController.<SetButtonSelected>d__34&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIHerosHeadItemNode.<RefreshIcon>d__43>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIHerosHeadItemNode.<RefreshIcon>d__43&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIMainPanelController.<OnDuiHuanMaClick>d__4>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIMainPanelController.<OnDuiHuanMaClick>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIMainPanelController.<OnEnterEditTeamClick>d__8>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIMainPanelController.<OnEnterEditTeamClick>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIMainPanelController.<OnNewDatingClick>d__3>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIMainPanelController.<OnNewDatingClick>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIMainPanelController.<OnShowAllCharacterBtnClick>d__9>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIMainPanelController.<OnShowAllCharacterBtnClick>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIMainPanelController.<OnWishClick>d__10>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIMainPanelController.<OnWishClick>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UINewLoginController.<OnNormalBtnOnClick>d__13>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UINewLoginController.<OnNormalBtnOnClick>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIPauseController.<RefreshBattery>d__22>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIPauseController.<RefreshBattery>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIPauseController.<RefreshDay>d__20>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIPauseController.<RefreshDay>d__20&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UIPauseController.<RefreshSignal>d__23>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UIPauseController.<RefreshSignal>d__23&)
@ -2176,17 +2181,21 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_CultivateController.<RefresshBreakBtn>d__117>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_CultivateController.<RefresshBreakBtn>d__117&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_LevelSelectController.<ChangeChapter>d__77>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_LevelSelectController.<ChangeChapter>d__77&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_LevelSelectController.<OnRenderLevelInfo>d__87>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_LevelSelectController.<OnRenderLevelInfo>d__87&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<OnButtonTeamClick>d__63>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<OnButtonTeamClick>d__63&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<OnButton_CharacterClickAsync>d__74>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<OnButton_CharacterClickAsync>d__74&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<OnGiftBtnClick>d__62>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<OnGiftBtnClick>d__62&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<OnOpenSettingPanel>d__64>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<OnOpenSettingPanel>d__64&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<RefreshItem>d__76>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<RefreshItem>d__76&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<GetGeneralMusicData>d__61>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<GetGeneralMusicData>d__61&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<OnButtonTeamClick>d__64>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<OnButtonTeamClick>d__64&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<OnButton_CharacterClickAsync>d__76>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<OnButton_CharacterClickAsync>d__76&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<OnButton_VehicleClickAsync>d__60>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<OnButton_VehicleClickAsync>d__60&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<OnGiftBtnClick>d__63>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<OnGiftBtnClick>d__63&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<OnOpenSettingPanel>d__65>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<OnOpenSettingPanel>d__65&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<RefreshItem>d__78>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<RefreshItem>d__78&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_MainPanelController.<RefreshItem>d__80>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_MainPanelController.<RefreshItem>d__80&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_TeamChooseController.<OnClickItem>d__36>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_TeamChooseController.<OnClickItem>d__36&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_TeamChooseController.<RefreshItem>d__31>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_TeamChooseController.<RefreshItem>d__31&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_TeamInfoController.<OnClickCharHead>d__74>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_TeamInfoController.<OnClickCharHead>d__74&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_TeamInfoController.<RefreshCharacters>d__82>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_TeamInfoController.<RefreshCharacters>d__82&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_TeamInfoController.<RefreshVehicle>d__83>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_TeamInfoController.<RefreshVehicle>d__83&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_VehicleChooseController.<On2DPicClick>d__33>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_VehicleChooseController.<On2DPicClick>d__33&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<Cysharp.Threading.Tasks.UniTask.Awaiter<object>,UI_VehicleCultivateController.<OnLevelPlusClick>d__58>(Cysharp.Threading.Tasks.UniTask.Awaiter<object>&,UI_VehicleCultivateController.<OnLevelPlusClick>d__58&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter,UIFavorableController.<SetCharacterInfoAsync>d__41>(System.Runtime.CompilerServices.TaskAwaiter&,UIFavorableController.<SetCharacterInfoAsync>d__41&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<System.Nullable<int>>,BestHTTP.Examples.AsyncTestHubSample.<OnConnectButton>d__10>(System.Runtime.CompilerServices.TaskAwaiter<System.Nullable<int>>&,BestHTTP.Examples.AsyncTestHubSample.<OnConnectButton>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.AwaitUnsafeOnCompleted<System.Runtime.CompilerServices.TaskAwaiter<int>,BestHTTP.Examples.AsyncTestHubSample.<OnConnectButton>d__10>(System.Runtime.CompilerServices.TaskAwaiter<int>&,BestHTTP.Examples.AsyncTestHubSample.<OnConnectButton>d__10&)
@ -2200,7 +2209,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Code.Scripts.Gameplay.Game.GameStateStory.<_AsyncAction>d__5>(Code.Scripts.Gameplay.Game.GameStateStory.<_AsyncAction>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Area.RoadLineView.<Init>d__5>(Gameplay.Area.RoadLineView.<Init>d__5&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Bullet.ViewBullet.<_CreateView>d__11>(Gameplay.Bullet.ViewBullet.<_CreateView>d__11&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Common.GameUnit.<PlayAudio>d__35>(Gameplay.Common.GameUnit.<PlayAudio>d__35&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Common.GameUnit.<PlayAudio>d__37>(Gameplay.Common.GameUnit.<PlayAudio>d__37&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Effect.EffectManager.<_PreloadEffect>d__14>(Gameplay.Effect.EffectManager.<_PreloadEffect>d__14&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Effect.EffectPlayingData.<Load>d__13>(Gameplay.Effect.EffectPlayingData.<Load>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Emoji.UnitEmojiManager.<SwitchEmoji>d__38>(Gameplay.Emoji.UnitEmojiManager.<SwitchEmoji>d__38&)
@ -2208,11 +2217,10 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Level.BattleState.<_CreateCharacter>d__12>(Gameplay.Level.BattleState.<_CreateCharacter>d__12&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Level.BattleState.<_CreateVehicle>d__13>(Gameplay.Level.BattleState.<_CreateVehicle>d__13&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Level.BattleState.<_OnEnter>d__1>(Gameplay.Level.BattleState.<_OnEnter>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Level.Level.<TryExitLevel>d__75>(Gameplay.Level.Level.<TryExitLevel>d__75&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Level.Level.<TryExitLevel>d__76>(Gameplay.Level.Level.<TryExitLevel>d__76&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Level.PrepareState.<_SetAnother>d__9>(Gameplay.Level.PrepareState.<_SetAnother>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Level.PrepareState.<_SetSelf>d__8>(Gameplay.Level.PrepareState.<_SetSelf>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.LoadingExecutorWithUILoadingController.<OnExecute>d__1>(Gameplay.LoadingExecutorWithUILoadingController.<OnExecute>d__1&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Net.LoginStatusTapTap.<Login>d__4>(Gameplay.Net.LoginStatusTapTap.<Login>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Story.Cmp.Impl.StoryPlayer.<LoadCriAtom>d__22>(Gameplay.Story.Cmp.Impl.StoryPlayer.<LoadCriAtom>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Story.Cmp.Impl.StoryPlayer.<_InitPreviewTalk>d__21>(Gameplay.Story.Cmp.Impl.StoryPlayer.<_InitPreviewTalk>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Gameplay.Summon.BaseSummon.<Create>d__10>(Gameplay.Summon.BaseSummon.<Create>d__10&)
@ -2231,13 +2239,7 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIFightSceneController.<AddBloodGo>d__16>(UIFightSceneController.<AddBloodGo>d__16&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIHerosHeadItemNode.<RefreshIcon>d__43>(UIHerosHeadItemNode.<RefreshIcon>d__43&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UILoginController.<OnButtonLogin>d__6>(UILoginController.<OnButtonLogin>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIMainPanelController.<OnDuiHuanMaClick>d__4>(UIMainPanelController.<OnDuiHuanMaClick>d__4&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIMainPanelController.<OnEnterEditTeamClick>d__8>(UIMainPanelController.<OnEnterEditTeamClick>d__8&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIMainPanelController.<OnEnterFightClick>d__6>(UIMainPanelController.<OnEnterFightClick>d__6&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIMainPanelController.<OnNewDatingClick>d__3>(UIMainPanelController.<OnNewDatingClick>d__3&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIMainPanelController.<OnShowAllCharacterBtnClick>d__9>(UIMainPanelController.<OnShowAllCharacterBtnClick>d__9&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIMainPanelController.<OnWishClick>d__10>(UIMainPanelController.<OnWishClick>d__10&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIManager.<SetFullScreenIOS>d__17>(UIManager.<SetFullScreenIOS>d__17&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIManager.<SetFullScreenIOS>d__16>(UIManager.<SetFullScreenIOS>d__16&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIManager.<ShowClickShield>d__22>(UIManager.<ShowClickShield>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UIManager.<ShowUITips>d__21>(UIManager.<ShowUITips>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UINewLoginController.<OnButtonLogin>d__22>(UINewLoginController.<OnButtonLogin>d__22&)
@ -2269,25 +2271,29 @@ public class AOTGenericReferences : UnityEngine.MonoBehaviour
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_CultivateController.<RefreshAwakeBtn>d__116>(UI_CultivateController.<RefreshAwakeBtn>d__116&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_CultivateController.<RefreshSkillBtn>d__113>(UI_CultivateController.<RefreshSkillBtn>d__113&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_CultivateController.<RefresshBreakBtn>d__117>(UI_CultivateController.<RefresshBreakBtn>d__117&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_InterfacePreviewNode.<Init>d__21>(UI_InterfacePreviewNode.<Init>d__21&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_InterfacePreviewNode.<OnCharModelCreate>d__26>(UI_InterfacePreviewNode.<OnCharModelCreate>d__26&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_InterfacePreviewNode.<Init>d__22>(UI_InterfacePreviewNode.<Init>d__22&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_InterfacePreviewNode.<OnCharModelCreate>d__27>(UI_InterfacePreviewNode.<OnCharModelCreate>d__27&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_LevelSelectController.<ChangeChapter>d__77>(UI_LevelSelectController.<ChangeChapter>d__77&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_LevelSelectController.<OnRenderLevelInfo>d__87>(UI_LevelSelectController.<OnRenderLevelInfo>d__87&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_LevelSelectController.<PlayProgressAnimation>d__79>(UI_LevelSelectController.<PlayProgressAnimation>d__79&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<GetGeneralMusicData>d__61>(UI_MainPanelController.<GetGeneralMusicData>d__61&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<OnAwake>d__59>(UI_MainPanelController.<OnAwake>d__59&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<OnButtonTeamClick>d__63>(UI_MainPanelController.<OnButtonTeamClick>d__63&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<OnButton_CharacterClickAsync>d__74>(UI_MainPanelController.<OnButton_CharacterClickAsync>d__74&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<OnGiftBtnClick>d__62>(UI_MainPanelController.<OnGiftBtnClick>d__62&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<OnOpenSettingPanel>d__64>(UI_MainPanelController.<OnOpenSettingPanel>d__64&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<OnOpenWindow>d__80>(UI_MainPanelController.<OnOpenWindow>d__80&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<RefreshItem>d__76>(UI_MainPanelController.<RefreshItem>d__76&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<OnButtonTeamClick>d__64>(UI_MainPanelController.<OnButtonTeamClick>d__64&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<OnButton_CharacterClickAsync>d__76>(UI_MainPanelController.<OnButton_CharacterClickAsync>d__76&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<OnButton_VehicleClickAsync>d__60>(UI_MainPanelController.<OnButton_VehicleClickAsync>d__60&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<OnGiftBtnClick>d__63>(UI_MainPanelController.<OnGiftBtnClick>d__63&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<OnOpenSettingPanel>d__65>(UI_MainPanelController.<OnOpenSettingPanel>d__65&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<OnOpenWindow>d__82>(UI_MainPanelController.<OnOpenWindow>d__82&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<RefreshItem>d__78>(UI_MainPanelController.<RefreshItem>d__78&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_MainPanelController.<RefreshItem>d__80>(UI_MainPanelController.<RefreshItem>d__80&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_TeamChooseController.<OnClickItem>d__36>(UI_TeamChooseController.<OnClickItem>d__36&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_TeamChooseController.<RefreshItem>d__31>(UI_TeamChooseController.<RefreshItem>d__31&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_TeamInfoController.<OnClickCharHead>d__74>(UI_TeamInfoController.<OnClickCharHead>d__74&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_TeamInfoController.<OnClickVehicle>d__75>(UI_TeamInfoController.<OnClickVehicle>d__75&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_TeamInfoController.<RefreshCharacters>d__82>(UI_TeamInfoController.<RefreshCharacters>d__82&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_TeamInfoController.<RefreshVehicle>d__83>(UI_TeamInfoController.<RefreshVehicle>d__83&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_VehicleChooseController.<On2DPicClick>d__33>(UI_VehicleChooseController.<On2DPicClick>d__33&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<UI_VehicleCultivateController.<OnLevelPlusClick>d__58>(UI_VehicleCultivateController.<OnLevelPlusClick>d__58&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Utils.CommonUtils.<SetImageBlur>d__28>(Utils.CommonUtils.<SetImageBlur>d__28&)
// System.Void System.Runtime.CompilerServices.AsyncVoidMethodBuilder.Start<Utils.CommonUtils.<SetImageGray>d__22>(Utils.CommonUtils.<SetImageGray>d__22&)
// byte& System.Runtime.CompilerServices.Unsafe.Add<byte>(byte&,int)

View File

@ -267,6 +267,7 @@
<type fullname="UnityEngine.Rendering.Universal.ScriptableRenderer" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.ScriptableRendererFeature" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.UniversalAdditionalCameraData" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.UniversalRenderPipeline" preserve="all" />
<type fullname="UnityEngine.Rendering.Universal.UniversalRenderPipelineAsset" preserve="all" />
</assembly>
<assembly fullname="Unity.ResourceManager">

View File

@ -23,7 +23,7 @@ MonoBehaviour:
m_RequireOpaqueTexture: 0
m_OpaqueDownsampling: 1
m_SupportsTerrainHoles: 1
m_SupportsHDR: 0
m_SupportsHDR: 1
m_HDRColorBufferPrecision: 0
m_MSAA: 2
m_RenderScale: 1

View File

@ -26,11 +26,11 @@ SubShader {
Blend [_SrcBlend] [_DstBlend]
ZWrite [_ZWrite]
Cull Off
Stencil {
Ref 2
Comp [_StencilComp]
Pass [_StencilOp]
}
// Stencil {
// Ref 2
// Comp [_StencilComp]
// Pass [_StencilOp]
// }
Pass {
CGPROGRAM
#pragma vertex vert

View File

@ -23,15 +23,16 @@ SubShader {
Tags {
"Queue"="Geometry+206"
"RenderType"="Opaque"
"RenderPipeline" = "UniversalPipeline"
}
Blend [_SrcBlend] [_DstBlend]
ZWrite [_ZWrite]
Cull Off
Stencil {
Ref [_StencilRef]
Comp [_StencilComp]
Pass [_StencilOp]
}
// Stencil {
// Ref [_StencilRef]
// Comp [_StencilComp]
// Pass [_StencilOp]
// }
Pass {
CGPROGRAM
#pragma vertex vert

View File

@ -26,15 +26,16 @@ SubShader {
"Queue"="Geometry+208"
"RenderType"="Opaque"
"DisableBatching"="True"
"RenderPipeline" = "UniversalPipeline"
}
Blend [_SrcBlend] [_DstBlend]
ZWrite [_ZWrite]
Cull Off
Stencil {
Ref [_StencilRef]
Comp [_StencilComp]
Pass [_StencilOp]
}
// Stencil {
// Ref [_StencilRef]
// Comp [_StencilComp]
// Pass [_StencilOp]
// }
Pass {
CGPROGRAM

View File

@ -14,19 +14,20 @@ Properties {
SubShader {
Tags {
"Queue"="Geometry+101"
"RenderType"="Transparent"
"Queue"="Geometry+101"
"RenderType"="Transparent"
"RenderPipeline" = "UniversalPipeline"
}
Offset [_Offset], [_Offset]
Blend [_SrcBlend] [_DstBlend]
ZWrite [_ZWrite]
Stencil {
Ref [_StencilRef]
Comp [_StencilComp]
Pass [_StencilOp]
ReadMask [_StencilRef]
WriteMask [_StencilRef]
}
// Stencil {
// Ref [_StencilRef]
// Comp [_StencilComp]
// Pass [_StencilOp]
// ReadMask [_StencilRef]
// WriteMask [_StencilRef]
// }
Pass {
CGPROGRAM

View File

@ -681,6 +681,7 @@ namespace TGS {
void LoadGeometryShaders() {
canUseGeometryShaders = _useGeometryShaders && SystemInfo.graphicsDeviceType != UnityEngine.Rendering.GraphicsDeviceType.Metal;
canUseGeometryShaders = false;
if (territoriesThickHackMat == null) {
territoriesThickHackMat = new Material(Shader.Find("Terrain Grid System/Unlit Single Color Territory Thick Hack"));
}

View File

@ -164,7 +164,7 @@ PlayerSettings:
iPhone: 0
tvOS: 0
overrideDefaultApplicationIdentifier: 1
AndroidBundleVersionCode: 1
AndroidBundleVersionCode: 3
AndroidMinSdkVersion: 24
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1