【工具】更新工具
parent
740f3d58fa
commit
1295327ca9
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@ -17,7 +17,7 @@ pipeline {
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sh "$WORKSPACE/Tool/build_tools/git_revert_modules_modification.sh $WORKSPACE"
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}
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def remote = GetRemote();
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def remote = "main";
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echo "拉取分支:${remote}"
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checkout scmGit(branches: [[name: "*/${remote}"]],
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extensions: [checkoutOption(60), lfs(), cloneOption(noTags: false, reference: '', shallow: false, timeout: 120), submodule(recursiveSubmodules: true, reference: '', timeout: 1200)],
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@ -2,6 +2,8 @@
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# 打开unity并等待编译完成后自动退出
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# 当前目录在C:/Work/Projects/NLDClient/Tool/dll_tools
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# 找到同级别C:/Work/Projects/NLDClient/ProjectNLD
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# 需要删除 C:/Work/Projects/NLDClient/ProjectNLD/Assets/Code/Scripts/GamePlay
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# 需要删除 C:/Work/Projects/NLDClient/ProjectNLD/Assets/Code/Scripts/GamePlay_Dll
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# 打开unity
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# 等待编译完成
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# 退出unity
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@ -36,6 +38,22 @@ fi
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# 输出UNITY_PATH
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echo "UNITY_PATH: $UNITY_PATH"
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# 删除指定文件夹
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NEED_DELETE_PATH="$PROJECT_PATH/Assets/Code/Scripts/GamePlay"
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if [ -d "$NEED_DELETE_PATH" ]; then
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echo "Deleting $NEED_DELETE_PATH"
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rm -rf "$NEED_DELETE_PATH"
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else
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echo "$NEED_DELETE_PATH does not exist, skipping deletion."
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fi
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NEED_DELETE_PATH="$PROJECT_PATH/Assets/Code/Scripts/GamePlay_Dll"
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if [ -d "$NEED_DELETE_PATH" ]; then
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echo "Deleting $NEED_DELETE_PATH"
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rm -rf "$NEED_DELETE_PATH"
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else
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echo "$NEED_DELETE_PATH does not exist, skipping deletion."
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fi
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# 创建临时日志文件
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LOG_FILE="unity_build_$(date +%Y%m%d_%H%M%S).log"
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echo "Unity build log will be saved to $LOG_FILE"
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