上阵角色音效

main
yurui 2024-10-18 15:50:53 +08:00
parent 0d9dca892a
commit 1779d87680
3 changed files with 5 additions and 3 deletions

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@ -166,7 +166,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &4315010884850372407
RectTransform:
m_ObjectHideFlags: 0

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@ -707,7 +707,7 @@ public class Team
/// </summary>
/// <param name="idx">角色在队伍中的索引</param>
/// <param name="id">角色ID</param>
public void DoCharacterUp(int idx, uint id = 0)
public async void DoCharacterUp(int idx, uint id = 0)
{
try
{
@ -738,6 +738,8 @@ public class Team
_unitIDs[idx] = id;
//DebugUtil.LogError("在{0}位置换成{1}", idx, id);
AudioManager.Instance.PlayAudio(Framework.Constants.Sound.TEAM_INFO_CLICK);
await UniTask.WaitForSeconds(0.3f);
AudioManager.Instance.StopAllSpeaks();
DialogueManager.Instance.PlayDiaogue((int)id, cfg.DialogueCfg.E_DialogueType.FightChoose);