条件系统
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//////////////////////////////////////////////////////////////////////////
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//
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// 文件:Assets/Code/Scripts/Gameplay/Net/Actor/Unlock/UnlockManager.cs
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// 作者:Xoen Xie
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// 时间:2023/08/21
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// 描述:解锁管理
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// 说明:
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//
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//////////////////////////////////////////////////////////////////////////
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using Framework;
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namespace Gameplay.Net
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namespace Gameplay.Condition
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{
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public interface IUnlock
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{
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@ -17,7 +8,7 @@ namespace Gameplay.Net
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}
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public sealed class UnlockManager
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public sealed class ConditionManager
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{
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private IUnlock[] m_Unlocks;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ConditionReactor : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,18 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class ConditionReactorManager : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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