prefab工具
parent
d01a82ad70
commit
192db9c8a1
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@ -37,7 +37,7 @@ namespace PersonBrowser
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playerPane.Add(A00Pane);
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playerPane.Add(A01Pane);
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var allObjects = JsonData.GetData();
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listPane.makeItem = () => new Label();
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listPane.bindItem = (item, index) =>
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@ -79,16 +79,37 @@ namespace PersonBrowser
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skillField.value = info.Skill;
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box1.Add(skillField);
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ObjectField emojiField = new("----emoji");
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emojiField.value = info.Emoji;
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TextField emojiField = new("----emoji");
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try
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{
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emojiField.value = info.Emoji.name;
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}
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catch
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{
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emojiField.value = null;
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}
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box1.Add(emojiField);
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ObjectField gunField = new("----gun");
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gunField.value = info.Gun;
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TextField gunField = new("----gun");
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try
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{
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gunField.value = info.Gun.name;
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}
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catch
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{
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gunField.value = null;
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}
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box1.Add(gunField);
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ObjectField bagField = new("----bag");
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bagField.value = info.Bag;
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TextField bagField = new("----bag");
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try
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{
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bagField.value = info.Bag.name;
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}
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catch
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{
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bagField.value = null;
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}
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box1.Add(bagField);
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ObjectField player_ac_field = new("----controller");
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@ -15,9 +15,22 @@ namespace PersonBrowser
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catch { return null; }
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}
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}
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public GameObject Player { get; set; } // zheli;
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public GameObject Player { get; set; }
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public GameObject Skill { get; }
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public Object Player_ac { get; }
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public Object Player_ac
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{
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get
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{
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try
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{
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return m_Asset.GetComponent<Animator>().runtimeAnimatorController;
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}
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catch
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{
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return null;
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}
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}
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}
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public GameObject Emoji
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{
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get
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@ -36,7 +49,6 @@ namespace PersonBrowser
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{
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get
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{
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// Get gun
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try
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{
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Transform grip = m_Asset.Find("Root/Bip001/Bip001 Spine/Bip001 Spine1/Bip001 R Clavicle/Bip001 R UpperArm/Bip001 R Forearm/Bip001 R Hand/Grip_point01/");
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@ -51,7 +63,7 @@ namespace PersonBrowser
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public GameObject Bag
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{
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get
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{ // Get bag
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{
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try
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{
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Transform point1 = m_Asset.Find("Root/Bip001/Bip001 Spine/Mount_point01/");
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@ -98,7 +110,7 @@ namespace PersonBrowser
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public PlayerInfo(string id)
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{
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m_Name = id;
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// Get Player prefab
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// Player 初始值在Assets中获取,可写。
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try
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{
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string path = $"Assets/Art/Character/Prefabs/Players/P_{m_Name}.prefab";
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@ -109,7 +121,7 @@ namespace PersonBrowser
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Player = null;
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}
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// Get skill animation
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// Skill 只在Assets中获取,不可写。
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try
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{
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string path = $"Assets/Art/Animations/Battle/Skill/ani_{m_Name}_skill01.fbx";
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@ -120,17 +132,7 @@ namespace PersonBrowser
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Skill = null;
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}
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// Get player animator controller
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try
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{
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Player_ac = m_Asset.GetComponent<Animator>().runtimeAnimatorController;
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}
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catch
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{
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Player_ac = null;
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}
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// Get player_s prefab
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// Player_S 只在Assets中获取,不可写。
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try
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{
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string path = $"Assets/Art/Character/Prefabs/Players_S/P_S_{m_Name}.prefab";
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@ -141,7 +143,7 @@ namespace PersonBrowser
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Display = null;
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}
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// Get player_s animator controller
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// Player_S Animator Controller 只在Assets中获取,不可写。
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try
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{
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Display_ac = Display.transform.GetChild(0).GetComponent<Animator>().runtimeAnimatorController;
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@ -151,8 +153,7 @@ namespace PersonBrowser
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Display_ac = null;
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}
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// Get AutoGen character prefab
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// AutoGen 只在Assets中获取,不可写。
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string directory = $"Assets/Art/AutoGen/Characters/character_{m_Name}/";
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if (AssetDatabase.IsValidFolder(directory))
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{
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@ -1,4 +1,3 @@
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Box {
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margin : 1%;
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border-color: dimgrey;
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margin-top : 10px;
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}
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@ -24,31 +24,34 @@ namespace PersonBrowser
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public void CreateGUI()
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{
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VisualElement root = rootVisualElement;
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Box box = new Box();
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box.style.marginTop = 10;
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root.Add(box);
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Label label1 = new Label("Edit Player");
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root.Add(label1);
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box.Add(label1);
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charaField = new ObjectField("player prefab") { objectType = typeof(GameObject), allowSceneObjects = false };
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root.Add(charaField);
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box.Add(charaField);
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gunField = new ObjectField("add gun") { objectType = typeof(GameObject), allowSceneObjects = false };
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root.Add(gunField);
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box.Add(gunField);
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bagField = new ObjectField("add bag") { objectType = typeof(GameObject), allowSceneObjects = false };
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root.Add(bagField);
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box.Add(bagField);
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Button button1 = new()
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{
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name = "button1",
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text = "applay"
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};
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root.Add(button1);
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box.Add(button1);
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button1.RegisterCallback<ClickEvent>(EditPlayer);
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TextElement textElement = new() { text = "µ÷ÕûºÃ±³°üλÖúó, Apply Overrides" };
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root.Add(textElement);
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box.Add(textElement);
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box1 = new Box();
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box1.style.marginTop = 60;
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root.Add(box1);
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}
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public void OnSelectionChange()
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