diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Condition/Conditions/ConditionPlayerSkillUpgradeLevel.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Condition/Conditions/ConditionPlayerSkillUpgradeLevel.cs new file mode 100644 index 00000000000..59c4940fa86 --- /dev/null +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/Condition/Conditions/ConditionPlayerSkillUpgradeLevel.cs @@ -0,0 +1,22 @@ +using System.Collections.Generic; +using Framework; +using Framework.Condition; +using Gameplay.Net; + + +/// +/// 指挥官技能是否解锁 +/// +public class ConditionPlayerSkillUpgradeLevel : ICondition +{ + public EventManager.EventName SignalName => EventManager.EventName.CultivatePlayerSkillUpgrade; + + public bool Check(List args) + { + int lv = (int)args[0]; + + int sumlevel = Actor.Instance.PlayerSkill.GetSumLevel(); + + return sumlevel >= lv; + } +} \ No newline at end of file diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Condition/Conditions/ConditionPlayerSkillUpgradeLevel.cs.meta b/ProjectNLD/Assets/Code/Scripts/Gameplay/Condition/Conditions/ConditionPlayerSkillUpgradeLevel.cs.meta new file mode 100644 index 00000000000..8d8c8cec5c3 --- /dev/null +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/Condition/Conditions/ConditionPlayerSkillUpgradeLevel.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1ba5a142dc907484b86985a392adfeef +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: