【载具涂装】涂装测试
parent
dbb6600be3
commit
2755cd6023
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@ -13,6 +13,8 @@ using Cysharp.Threading.Tasks;
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using System.Collections.Generic;
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using Random = UnityEngine.Random;
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using Constants = Framework.Constants;
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using cfg.VihecleCultivateCfg;
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using Gameplay.Net;
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public class TeamPreviewNode : MonoBehaviour
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{
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@ -339,6 +341,32 @@ public class TeamPreviewNode : MonoBehaviour
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{
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DebugUtil.LogError("加载炮台失败: {0}", batteryPath);
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}
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//设置涂装
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var paintCfg = Actor.Instance.Character.GetVehicleDevelopment(id).paint_set;
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if (paintCfg != null)
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{
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for (int i = 1; i < (int)PaintType.Max; i++)
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{
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var paintID = paintCfg[i];
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if (paintID == 0)
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continue;
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var paintPath = PathEx.GetVehiclePaintPath((int)id, (int)paintID);
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//加载涂装材质球
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var material = await CommonUtils.GetVehiclePaintMaterial(paintPath);//临时方法
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var root = VehicleDataHelper.FindVehiclePartRoot(go, (int)id, (PaintType)i);
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if (material != null && root != null)
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{
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var renderers = root.GetComponent<SkinnedMeshRenderer>();
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renderers.materials = new Material[] { material };
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}
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}
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}
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else
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DebugUtil.LogError("载具涂装配置为空!");
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}
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}
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}
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@ -412,7 +412,9 @@ public class UI_VehicleCultivateProController : UIWindow
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continue;
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var paintPath = PathEx.GetVehiclePaintPath((int)id, (int)paintID);
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var material = await CommonUtils.GetVehiclePaintMaterial(paintPath);
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//加载涂装材质球
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var material = await CommonUtils.GetVehiclePaintMaterial(paintPath);//临时方法
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var root = VehicleDataHelper.FindVehiclePartRoot(go, (int)id, (PaintType)i);
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if (material != null && root != null)
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@ -226,6 +226,17 @@ public class UI_VehicleSkinController : UIWindow
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//invoke when destroy
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public override void OnRelease()
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{
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ResetSkin();
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base.OnRelease();
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EventManager.Instance.Send(EventManager.EventName.EN_UIControllCultivateMainInput, true);
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EventManager.Instance.Unregister<uint>(EventManager.EventName.ItemChange, OnItemChange);
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EventManager.Instance.Unregister(EventManager.EventName.CharacterInfoRefresh, OnDataRefresh);
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//CommonUtils.ScreenshotReset();
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}
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void ResetSkin()
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{
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for(int i = 1; i < (int)PaintType.Max; i++)
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{
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@ -236,17 +247,10 @@ public class UI_VehicleSkinController : UIWindow
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if (curEquipedMaterial.ContainsKey((PaintType)i) && renderer.materials.Length > 0)
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{
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renderer.materials[0].CopyMatchingPropertiesFromMaterial(curEquipedMaterial[(PaintType)i]);
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DebugUtil.Log(renderer.name + "set material: " + curEquipedMaterial[(PaintType)i].name);
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}
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}
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}
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base.OnRelease();
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EventManager.Instance.Send(EventManager.EventName.EN_UIControllCultivateMainInput, true);
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EventManager.Instance.Unregister<uint>(EventManager.EventName.ItemChange, OnItemChange);
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EventManager.Instance.Unregister(EventManager.EventName.CharacterInfoRefresh, OnDataRefresh);
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//CommonUtils.ScreenshotReset();
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}
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}
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void OnItemChange(uint itemID)
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{
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@ -291,6 +295,9 @@ public class UI_VehicleSkinController : UIWindow
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async void SetCurSelectSkin(int id)
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{
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if (curSelectSkinID == id)
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return;
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ResetSkin();
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curSelectSkinID = id;
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var skinStatus = GetSkinStatus(id);
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@ -5,6 +5,7 @@ using Gameplay.Level;
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using Gameplay.Net;
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using Gameplay.Vehicle.Data;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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public static class VehicleDataHelper
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@ -251,7 +252,17 @@ public static class VehicleDataHelper
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goName = string.Format("C000{0}/G_C000{0}_M", vehicleID);
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break;
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case PaintType.Fort:
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goName = string.Format("C000{0}/G_C000{0}_U", vehicleID);
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var allTrans = vehicleModel.GetComponentsInChildren<Transform>();
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var pointName = "Battery_point01";
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var fireTrans = allTrans.First(t => t.name == pointName).GetChild(0);
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if (fireTrans != null)
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{
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var renderers = fireTrans.GetComponentsInChildren<SkinnedMeshRenderer>();
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if (renderers != null && renderers.Length > 0)
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{
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return renderers[0].gameObject;
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}
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}
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break;
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case PaintType.CaterpillarBelt:
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goName = string.Format("C000{0}/G_C000{0}_D", vehicleID);
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@ -169,7 +169,7 @@ namespace Gameplay.Utils
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return "";
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}
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return string.Format("Assets/Art/Character/Models/Vehicle/{0}", cfg.MaterialPath);
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return string.Format("Assets/Art/Character/Models/{0}", cfg.MaterialPath);
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}
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}
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}
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@ -1,9 +1,12 @@
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using System.Linq;
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using cfg.VihecleCultivateCfg;
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using Cysharp.Threading.Tasks;
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using Gameplay.Character;
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using Gameplay.Net;
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using Gameplay.Performance;
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using Gameplay.Unit;
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using Gameplay.Unit.Data;
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using Gameplay.Utils;
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using Gameplay.Vehicle.Data;
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using PhxhSDK;
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using UnityEngine;
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@ -55,7 +58,34 @@ namespace Gameplay.Vehicle
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var fireTrans = allTrans.First(t => t.name == pointName);
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battery = new BaseBattery(this, fireTrans);
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await battery.CreateView();
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//设置涂装
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var id = configData.configId;
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var paintCfg = Actor.Instance.Character.GetVehicleDevelopment(id).paint_set;
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if (paintCfg != null)
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{
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for (int i = 1; i < (int)PaintType.Max; i++)
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{
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var paintID = paintCfg[i];
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if (paintID == 0)
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continue;
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var paintPath = PathEx.GetVehiclePaintPath((int)id, (int)paintID);
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//加载涂装材质球
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var material = await CommonUtils.GetVehiclePaintMaterial(paintPath);//临时方法
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var root = VehicleDataHelper.FindVehiclePartRoot(go, (int)id, (PaintType)i);
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if (material != null && root != null)
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{
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var renderers = root.GetComponent<SkinnedMeshRenderer>();
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renderers.materials = new Material[] { material };
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}
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}
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}
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else
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DebugUtil.LogError("载具涂装配置为空!");
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// 绑定动画数据
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vAnim = new VehicleAnim(this);
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@ -15,7 +15,7 @@
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"ItemID": 21,
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"PaintCost": [],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "C00002/Mat/M_C00002_M_01.mat",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_M_01.mat",
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"BatteryID": 0
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},
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{
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@ -34,7 +34,7 @@
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"ItemID": 22,
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"PaintCost": [],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Battery/R00006/Mat/M_R00006_01.mat",
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"BatteryID": 0
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},
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{
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@ -53,7 +53,7 @@
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"ItemID": 23,
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"PaintCost": [],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_D_01.mat",
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"BatteryID": 0
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},
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{
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@ -72,7 +72,7 @@
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"ItemID": 24,
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"PaintCost": [],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "C00002/Mat/M_C00002_M_01.mat",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_M_01.mat",
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"BatteryID": 0
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},
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{
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@ -91,7 +91,7 @@
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"ItemID": 25,
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"PaintCost": [],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Battery/R00006/Mat/M_R00006_01.mat",
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"BatteryID": 0
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},
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{
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@ -110,7 +110,7 @@
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"ItemID": 26,
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"PaintCost": [],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_D_01.mat",
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"BatteryID": 0
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},
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{
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@ -134,7 +134,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "C00002/Mat/M_C00002_M_01.mat",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_M_01.mat",
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"BatteryID": 0
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},
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{
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@ -158,7 +158,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Battery/R00006/Mat/M_R00006_01.mat",
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"BatteryID": 0
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},
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{
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@ -182,7 +182,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_D_01.mat",
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"BatteryID": 0
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},
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{
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@ -206,7 +206,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "C00002/Mat/M_C00002_M_01.mat",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_M_01.mat",
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"BatteryID": 0
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},
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{
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@ -230,7 +230,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Battery/R00006/Mat/M_R00006_01.mat",
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"BatteryID": 0
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},
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{
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@ -254,7 +254,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_D_01.mat",
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"BatteryID": 0
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},
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{
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@ -278,7 +278,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "C00002/Mat/M_C00002_M_01.mat",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_M_01.mat",
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"BatteryID": 0
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},
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{
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@ -302,7 +302,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Battery/R00006/Mat/M_R00006_01.mat",
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"BatteryID": 0
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},
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{
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@ -326,7 +326,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_D_01.mat",
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"BatteryID": 0
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},
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{
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@ -350,7 +350,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "C00002/Mat/M_C00002_M_01.mat",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_M_01.mat",
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"BatteryID": 0
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},
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{
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@ -374,7 +374,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Battery/R00006/Mat/M_R00006_01.mat",
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"BatteryID": 0
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},
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{
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@ -398,7 +398,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_D_01.mat",
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"BatteryID": 0
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},
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{
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@ -422,7 +422,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "C00002/Mat/M_C00002_M_01.mat",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_M_01.mat",
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"BatteryID": 0
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},
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{
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@ -446,7 +446,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Battery/R00006/Mat/M_R00006_01.mat",
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"BatteryID": 0
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},
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{
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@ -470,7 +470,7 @@
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}
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],
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"IconPath": "Assets/Art/UI/Texture/Interface_Vehicle/UI_TempVehicle.png",
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"MaterialPath": "",
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"MaterialPath": "Vehicle/C00002/Mat/M_C00002_D_01.mat",
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"BatteryID": 0
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}
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]
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