测试Unity引用机制
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using Cysharp.Threading.Tasks;
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using Framework;
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using Framework.Wrapper;
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using Gameplay;
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using Gameplay.Area;
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using Gameplay.Character;
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using Gameplay.Level;
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using Gameplay.SubSystems;
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using PhxhSDK;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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using UnityEngine.ResourceManagement;
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using CharacterInfo = Gameplay.Net.CharacterInfo;
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using Constants = Framework.Constants;
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public partial class SROptions
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{
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private List<Material> _testMatList = new();
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[Category("Test")]
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public void TestMonoScriptReference()
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{
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var path =
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"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
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var mat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
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_testMatList.Add(mat);
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Addressables.Release(mat);
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Debug.LogError($"test reference:{_testMatList[0].name}");
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}
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[Category("Test")]
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public void TestUnityObjectReference()
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{
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var go = new GameObject("test");
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var test = go.AddComponent<TestUnityObjectReference>();
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test.Test();
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}
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[Category("Test")]
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public void TestUnityObjectSerializableReference()
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{
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var go = new GameObject("test");
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var test = go.AddComponent<TestUnityObjectReference>();
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test.TestSerializable();
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}
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}
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fileFormatVersion: 2
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guid: 06a6924b9ed041d4abc7b853ed382329
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.AddressableAssets;
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public class TestUnityObjectReference : MonoBehaviour
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{
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private List<Material> _testMatList = new();
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public List<Material> serializableTestMatList = new();
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// Start is called before the first frame update
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void Start()
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{
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}
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public void Test()
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{
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var path =
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"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
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var mat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
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_testMatList.Add(mat);
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Addressables.Release(mat);
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Debug.LogError($"test reference:{_testMatList[0].name}");
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}
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public void TestSerializable()
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{
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var path =
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"Assets/Art/AutoGen/PostProcessScenes/Assets_Scenes_CampScene/Combined/NLD_URP_NLD_Scene_Lambert/CombieMat.mat";
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var mat = Addressables.LoadAssetAsync<Material>(path).WaitForCompletion();
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serializableTestMatList.Add(mat);
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Addressables.Release(mat);
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Debug.LogError($"test reference:{serializableTestMatList[0].name}");
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 73ed889f55cf9af4e97ecdc94f41dbf8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -557,7 +557,8 @@ public class UI_LevelSelectController : UIWindow
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if (_currSelectLevelInfo.IsStory)
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LevelManager.Instance.TryEnterLevel(_currSelectLevelInfo.ID);
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else
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UIManager.Instance.OpenWindow(UINameConst.UI_LevelDetail, _currSelectLevelInfo);
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UIManager.Instance.OpenWindow(UINameConst.UI_BeforeFight, _currSelectLevelInfo.ID);
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//UIManager.Instance.OpenWindow(UINameConst.UI_LevelDetail, _currSelectLevelInfo);
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//LevelManager.Instance.TryEnterLevel(_currSelectLevelInfo.ID, CloseSelf);
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}
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