【debugger】整理代码

main
刘涛 2025-02-11 12:15:59 +08:00
parent a8775a4db0
commit 2969817f1c
2 changed files with 32 additions and 33 deletions

View File

@ -5,8 +5,37 @@ using Gameplay.Common;
using Gameplay.Unit;
public partial class SROptions
{
[Category("战斗"), DisplayName("己方血量无敌")]
public bool SelfUnbeatable
{
get { return CodeDefine.Fight.HP_NOCOST; }
set { CodeDefine.Fight.HP_NOCOST = value; }
}
[Category("战斗"), DisplayName("强制显示地图格子")]
[Category("战斗"), DisplayName("敌方血量无敌")]
public bool EnemyUnbeatable
{
get { return CodeDefine.Fight.HP_NOCOST_ENEMY; }
set { CodeDefine.Fight.HP_NOCOST_ENEMY = value; }
}
[Category("战斗"), DisplayName("己方士气无敌")]
public bool SelfMoraleUnbeatable
{
get { return CodeDefine.Fight.MORALE_NOCOST; }
set { CodeDefine.Fight.MORALE_NOCOST = value; }
}
[Category("战斗"), DisplayName("敌方士气无敌")]
public bool EnemyMoraleUnbeatable
{
get { return CodeDefine.Fight.MORALE_NOCOST_ENEMY; }
set { CodeDefine.Fight.MORALE_NOCOST_ENEMY = value; }
}
// [Category("战斗"), DisplayName("强制显示地图格子")]
public bool ForceShowMapCell
{
get
@ -19,7 +48,7 @@ public partial class SROptions
}
}
[Category("战斗"), DisplayName("跳过可移动单位占位等级检查")]
// [Category("战斗"), DisplayName("跳过可移动单位占位等级检查")]
public bool SkipMoveUnitStandLevelCheck
{
get
@ -70,7 +99,7 @@ public partial class SROptions
ClearSideMorale(ETroopsId.Enemy);
}
[Category("战斗"), DisplayName("使用玩家技能")]
// [Category("战斗"), DisplayName("使用玩家技能")]
public void FakeUsePlayerSkill()
{
var fakeEventData = new EDReadyPlayerSkill()

View File

@ -15,37 +15,7 @@ using YooAsset;
public partial class SROptions
{
private bool _useFullCharacters;
private bool _useTestTeam;
[Category("GM"), DisplayName("己方血量无敌")]
public bool SelfUnbeatable
{
get { return CodeDefine.Fight.HP_NOCOST; }
set { CodeDefine.Fight.HP_NOCOST = value; }
}
[Category("GM"), DisplayName("敌方血量无敌")]
public bool EnemyUnbeatable
{
get { return CodeDefine.Fight.HP_NOCOST_ENEMY; }
set { CodeDefine.Fight.HP_NOCOST_ENEMY = value; }
}
[Category("GM"), DisplayName("己方士气无敌")]
public bool SelfMoraleUnbeatable
{
get { return CodeDefine.Fight.MORALE_NOCOST; }
set { CodeDefine.Fight.MORALE_NOCOST = value; }
}
[Category("GM"), DisplayName("敌方士气无敌")]
public bool EnemyMoraleUnbeatable
{
get { return CodeDefine.Fight.MORALE_NOCOST_ENEMY; }
set { CodeDefine.Fight.MORALE_NOCOST_ENEMY = value; }
}
[Category("GM"), DisplayName("机器人数据初始化")]
public void SendRobotTestInit()