【debugger】整理代码
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@ -5,8 +5,37 @@ using Gameplay.Common;
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using Gameplay.Unit;
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public partial class SROptions
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{
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[Category("战斗"), DisplayName("己方血量无敌")]
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public bool SelfUnbeatable
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{
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get { return CodeDefine.Fight.HP_NOCOST; }
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set { CodeDefine.Fight.HP_NOCOST = value; }
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}
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[Category("战斗"), DisplayName("强制显示地图格子")]
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[Category("战斗"), DisplayName("敌方血量无敌")]
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public bool EnemyUnbeatable
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{
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get { return CodeDefine.Fight.HP_NOCOST_ENEMY; }
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set { CodeDefine.Fight.HP_NOCOST_ENEMY = value; }
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}
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[Category("战斗"), DisplayName("己方士气无敌")]
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public bool SelfMoraleUnbeatable
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{
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get { return CodeDefine.Fight.MORALE_NOCOST; }
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set { CodeDefine.Fight.MORALE_NOCOST = value; }
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}
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[Category("战斗"), DisplayName("敌方士气无敌")]
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public bool EnemyMoraleUnbeatable
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{
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get { return CodeDefine.Fight.MORALE_NOCOST_ENEMY; }
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set { CodeDefine.Fight.MORALE_NOCOST_ENEMY = value; }
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}
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// [Category("战斗"), DisplayName("强制显示地图格子")]
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public bool ForceShowMapCell
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{
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get
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@ -19,7 +48,7 @@ public partial class SROptions
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}
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}
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[Category("战斗"), DisplayName("跳过可移动单位占位等级检查")]
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// [Category("战斗"), DisplayName("跳过可移动单位占位等级检查")]
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public bool SkipMoveUnitStandLevelCheck
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{
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get
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@ -70,7 +99,7 @@ public partial class SROptions
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ClearSideMorale(ETroopsId.Enemy);
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}
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[Category("战斗"), DisplayName("使用玩家技能")]
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// [Category("战斗"), DisplayName("使用玩家技能")]
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public void FakeUsePlayerSkill()
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{
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var fakeEventData = new EDReadyPlayerSkill()
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@ -15,37 +15,7 @@ using YooAsset;
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public partial class SROptions
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{
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private bool _useFullCharacters;
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private bool _useTestTeam;
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[Category("GM"), DisplayName("己方血量无敌")]
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public bool SelfUnbeatable
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{
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get { return CodeDefine.Fight.HP_NOCOST; }
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set { CodeDefine.Fight.HP_NOCOST = value; }
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}
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[Category("GM"), DisplayName("敌方血量无敌")]
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public bool EnemyUnbeatable
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{
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get { return CodeDefine.Fight.HP_NOCOST_ENEMY; }
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set { CodeDefine.Fight.HP_NOCOST_ENEMY = value; }
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}
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[Category("GM"), DisplayName("己方士气无敌")]
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public bool SelfMoraleUnbeatable
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{
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get { return CodeDefine.Fight.MORALE_NOCOST; }
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set { CodeDefine.Fight.MORALE_NOCOST = value; }
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}
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[Category("GM"), DisplayName("敌方士气无敌")]
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public bool EnemyMoraleUnbeatable
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{
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get { return CodeDefine.Fight.MORALE_NOCOST_ENEMY; }
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set { CodeDefine.Fight.MORALE_NOCOST_ENEMY = value; }
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}
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[Category("GM"), DisplayName("机器人数据初始化")]
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public void SendRobotTestInit()
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