【ID1000262】签到显示问题修改
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d8d65f326b
commit
2a1b5b0762
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@ -6,7 +6,10 @@
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{
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None,
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// add your event name here
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//part
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PartLogic,
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//MainPanel
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EN_ShowAllCharacterSortType,
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EN_CharacterLevelUp,
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@ -15,6 +18,7 @@
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EN_ShowAllCharacterOpenBaseAttriUI,
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EN_UIControllCultivateMainInput,
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EN_UICultivateUIStateChange,
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Accumulate_Refresh,
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//看板娘相关
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ChangeMainPanelPoster,
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@ -184,7 +184,10 @@ namespace Gameplay.Level
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{
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CurrLevel = null;
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IsInLevel = false;
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await JumpToManager.JumpFuncAsync(cfg.JumpFuncType.PVP_Main);
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if (!SignUpManager.Instance.NeedShowDailyAccumulate)
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{
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await JumpToManager.JumpFuncAsync(cfg.JumpFuncType.PVP_Main);
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}
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}));
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else
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GameStateManager.Instance.ChangeState(new GameStateMainScene(false,
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@ -192,7 +195,10 @@ namespace Gameplay.Level
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{
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CurrLevel = null;
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IsInLevel = false;
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await JumpToManager.JumpFuncAsync(cfg.JumpFuncType.Level_Select, levelID);
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if (!SignUpManager.Instance.NeedShowDailyAccumulate)
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{
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await JumpToManager.JumpFuncAsync(cfg.JumpFuncType.Level_Select, levelID);
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}
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}));
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}
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@ -55,6 +55,8 @@ namespace Gameplay.Net
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{
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Actor.Instance.Logic.SetCount(m_PB.Datas[i].Id, m_PB.Datas[i].Value);
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}
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EventManager.Instance.Send(EventManager.EventName.PartLogic);
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}
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}
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}
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@ -33,7 +33,10 @@ public class SignObjAccumulate : SignObjBase
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public DataSign Cfg => _cfg;
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public List<ItemCount> ItemList => _itemList;
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public int AccumulateCount => _accumulateCount;
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public bool IsNeedToShow => _isNeedShowSign;
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public bool IsNeedToShow {
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get{return _isNeedShowSign;}
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set { _isNeedShowSign = value; }
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}
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public int CycleCount => _cycleCount;
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public int TotalCount => _totalCount;
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@ -10,14 +10,32 @@ using Constants = PhxhSDK.Constants;
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public class SignUpManager : Singlenton<SignUpManager>, IInitable
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{
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private Dictionary<int, SignObjAccumulate> _accumulateDic;
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public bool DoNotShowDailyAccumulate; //可展示每日登录签到
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public bool NeedShowDailyAccumulate
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{
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get{
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if (_accumulateDic != null)
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{
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if (_accumulateDic.TryGetValue(1, out var accObj))
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{
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return accObj.IsNeedToShow;
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}
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}
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return false;
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}
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}
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public void Init()
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{
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_accumulateDic = new Dictionary<int, SignObjAccumulate>();
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EventManager.Instance.Register(EventManager.EventName.PartLogic, OnPartLogicRefresh);
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}
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public void Release()
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{
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EventManager.Instance.Unregister(EventManager.EventName.PartLogic, OnPartLogicRefresh);
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}
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private void _CreateSignObjs()
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@ -49,10 +67,13 @@ public class SignUpManager : Singlenton<SignUpManager>, IInitable
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if (GuideManager.Instance.IsGuiding) // 引导中不弹每日登录奖励
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return false;
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if (_accumulateDic.Count > 0)
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if (DoNotShowDailyAccumulate)
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{
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return false;
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_CreateSignObjs();
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}
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if (_accumulateDic.Count <= 0)
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_CreateSignObjs();
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if (_accumulateDic[1].IsNeedToShow)
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{
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@ -72,4 +93,14 @@ public class SignUpManager : Singlenton<SignUpManager>, IInitable
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return null;
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}
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private void OnPartLogicRefresh()
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{
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_CreateAccumulateObjs();
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if (DoNotShowDailyAccumulate)
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{
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DoNotShowDailyAccumulate = false;
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}
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EventManager.Instance.Send(EventManager.EventName.Accumulate_Refresh);
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}
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}
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@ -371,10 +371,10 @@ namespace Gameplay.Story.Cmp.Impl
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public static async void ShowBlackTransition(float enterTime)
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{
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if (ShowTransitionMgr.Instance.IsField)
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{
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return;
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}
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// if (ShowTransitionMgr.Instance.IsField)
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// {
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// return;
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// }
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var time = enterTime - 0.05f;
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time = time > 0 ? time : 0f;
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await ShowTransitionMgr.Instance.EnterBlackTransition();
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@ -274,6 +274,7 @@ public class UI_DailyBonusController : UIWindow
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_showAnimCanvasGroup = canvasGroup;
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_showItemObj = cell;
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canvasGroup.alpha = 0;
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_signObj.IsNeedToShow = false;
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}
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else
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{
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@ -1266,6 +1266,7 @@ public class UI_MainPanelController : UIWindow
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InputManager.Instance.OnClick += OnClick;
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EventManager.Instance.Register(EventManager.EventName.UIOpen, OnStopDiaogue);
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EventManager.Instance.Register(EventManager.EventName.Accumulate_Refresh, OnAccumulateRefresh);
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}
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protected override void OnUpdate()
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@ -1323,6 +1324,7 @@ public class UI_MainPanelController : UIWindow
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protected override void OnHideWindow()
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{
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EventManager.Instance.Unregister(EventManager.EventName.UIOpen, OnStopDiaogue);
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EventManager.Instance.Unregister(EventManager.EventName.Accumulate_Refresh, OnAccumulateRefresh);
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InputManager.Instance.OnClick -= OnClick;
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InputManager.Instance.OnFingerUpUI -= OnClick;
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@ -1783,6 +1785,14 @@ public class UI_MainPanelController : UIWindow
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});
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}
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/// <summary>
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/// 活动更新回调
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/// </summary>
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private async void OnAccumulateRefresh()
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{
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await SignUpManager.Instance.CheckShowSignUp();
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}
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private async void UIAnimOpen()
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{
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IsShowRoot = true;
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