增加指挥官技能释放区域颜色可配置
parent
bf71970370
commit
2ace43af8f
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@ -42,7 +42,7 @@ namespace Framework
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public static JSONNode LoadByteBuf(string file)
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{
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DebugUtil.LogY("TableManager LoadByteBuf {0}", file);
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// DebugUtil.LogY("TableManager LoadByteBuf {0}", file);
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// todo: load from asset loader
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var filePath = string.Format(Constants.DATA_FORMAT_PATH, file);
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var loadAsset = AssetDatabase.LoadAssetAtPath<TextAsset>(filePath);
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@ -2,7 +2,9 @@
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using Framework;
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using Gameplay.Area;
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using Gameplay.Common;
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using Gameplay.Effect;
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using Gameplay.Level;
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using Gameplay.Utils;
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using LTGame;
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using UnityEngine;
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namespace Gameplay.PlayerSkill.State
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@ -21,6 +23,10 @@ namespace Gameplay.PlayerSkill.State
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private AreaChecker _checker = new AreaChecker();
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private EffectPlayingData _effectData;
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private Color _areaColor;
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public PlayerSkillStateChoosePos(PlayerSkillManager owner) : base(owner, EPlayerSkillState.ChoosePos)
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{
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@ -41,6 +47,15 @@ namespace Gameplay.PlayerSkill.State
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_map.ShowInfo(Map.InfoMask.ShowCells, true);
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if (owner.readySkillConfig.ShowEffectId > 0)
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{
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_effectData = EffectManager.instance.PlayEffectById(owner.readySkillConfig.ShowEffectId, Vector3.zero);
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_effectData.autoDestroy = false;
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}
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_areaColor = ColorEx.FromStr(owner.readySkillConfig.ShowAreaColor);
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EventManager.Instance.Register<EDReleasePlayerSkill>(EventManager.EventName.INFIGHT_PLAYER_SKILL_RELEASE, _OnRecvRelease);
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}
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@ -63,7 +78,12 @@ namespace Gameplay.PlayerSkill.State
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_cacheAreaCellIndexs.Clear();
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AreaManager.instance.GetCellIndexs(_lastMouseCellIndex, owner.readySkillConfig.ShowAreaId, _cacheAreaCellIndexs);
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_map.SetBlocksColor(_cacheAreaCellIndexs, true, Color.green);
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if (_effectData != null)
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{
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_effectData.transform.position = AreaManager.instance.GetCellPosByIndex(_lastMouseCellIndex);
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}
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_map.SetBlocksColor(_cacheAreaCellIndexs, true, _areaColor);
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}
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_FakeInput();
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@ -81,6 +101,12 @@ namespace Gameplay.PlayerSkill.State
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}
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_map.ShowInfo(Map.InfoMask.ShowCells, false);
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if (_effectData != null)
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{
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_effectData.Destroy();
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_effectData = null;
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}
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EventManager.Instance.Unregister<EDReleasePlayerSkill>(EventManager.EventName.INFIGHT_PLAYER_SKILL_RELEASE, _OnRecvRelease);
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}
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@ -113,7 +139,7 @@ namespace Gameplay.PlayerSkill.State
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nextState = EPlayerSkillState.Idle;
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return;
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}
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DebugUtil.Log("玩家释放技能");
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owner.selectedCellIndex = _lastMouseCellIndex;
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nextState = EPlayerSkillState.Release;
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@ -0,0 +1,19 @@
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using UnityEngine;
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namespace Gameplay.Utils
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{
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public static class ColorEx
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{
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public static Color FromStr(string str,
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Color defaultColor = default)
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{
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if (UnityEngine.ColorUtility.TryParseHtmlString(str, out var result))
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{
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return result;
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}
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return defaultColor;
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}
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}
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}
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@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 90024fbbbdac45d6be9e6fd869ea562f
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timeCreated: 1702359039
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@ -0,0 +1,17 @@
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace cfg.ActorCfg
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{
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public enum ShopRefreshType
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{
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None = 0,
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 546e67e0db87ff44b8ef0b8d8d498077
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -29,10 +29,11 @@ public sealed partial class DataPlayerSkill : Bright.Config.BeanBase
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{ if(!_json["InfluenceAreaId"].IsNumber) { throw new SerializationException(); } InfluenceAreaId = _json["InfluenceAreaId"]; }
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{ if(!_json["ShowAreaId"].IsNumber) { throw new SerializationException(); } ShowAreaId = _json["ShowAreaId"]; }
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{ if(!_json["ShowEffectId"].IsNumber) { throw new SerializationException(); } ShowEffectId = _json["ShowEffectId"]; }
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{ if(!_json["ShowAreaColor"].IsString) { throw new SerializationException(); } ShowAreaColor = _json["ShowAreaColor"]; }
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PostInit();
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}
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public DataPlayerSkill(int ID, string Name, int SkillGroup, float CDTime, int LogicActionId, System.Collections.Generic.List<float> FloatParams, int PreSelectType, SkillCfg.EReleaseCheckType ReleaseCheckType, int InfluenceAreaId, int ShowAreaId, int ShowEffectId )
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public DataPlayerSkill(int ID, string Name, int SkillGroup, float CDTime, int LogicActionId, System.Collections.Generic.List<float> FloatParams, int PreSelectType, SkillCfg.EReleaseCheckType ReleaseCheckType, int InfluenceAreaId, int ShowAreaId, int ShowEffectId, string ShowAreaColor )
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{
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this.ID = ID;
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this.Name = Name;
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@ -45,6 +46,7 @@ public sealed partial class DataPlayerSkill : Bright.Config.BeanBase
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this.InfluenceAreaId = InfluenceAreaId;
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this.ShowAreaId = ShowAreaId;
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this.ShowEffectId = ShowEffectId;
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this.ShowAreaColor = ShowAreaColor;
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PostInit();
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}
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@ -97,6 +99,10 @@ public sealed partial class DataPlayerSkill : Bright.Config.BeanBase
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/// 显示的特效id
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/// </summary>
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public int ShowEffectId { get; private set; }
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/// <summary>
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/// 显示区域的颜色
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/// </summary>
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public string ShowAreaColor { get; private set; }
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public const int __ID__ = 68915787;
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public override int GetTypeId() => __ID__;
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@ -124,6 +130,7 @@ public sealed partial class DataPlayerSkill : Bright.Config.BeanBase
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+ "InfluenceAreaId:" + InfluenceAreaId + ","
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+ "ShowAreaId:" + ShowAreaId + ","
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+ "ShowEffectId:" + ShowEffectId + ","
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+ "ShowAreaColor:" + ShowAreaColor + ","
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+ "}";
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}
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@ -12,7 +12,8 @@
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"ReleaseCheckType": 3,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 112,
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@ -27,7 +28,8 @@
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"ReleaseCheckType": 5,
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"InfluenceAreaId": 2,
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"ShowAreaId": 2,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 121,
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@ -42,7 +44,8 @@
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"ReleaseCheckType": 0,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 211,
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@ -58,7 +61,8 @@
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"ReleaseCheckType": 0,
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"InfluenceAreaId": 1,
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"ShowAreaId": 2,
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"ShowEffectId": 2
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"ShowEffectId": 2,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 221,
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@ -71,7 +75,8 @@
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"ReleaseCheckType": 0,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 231,
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@ -84,7 +89,8 @@
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"ReleaseCheckType": 0,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 311,
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@ -99,7 +105,8 @@
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"ReleaseCheckType": 0,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 321,
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@ -114,7 +121,8 @@
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"ReleaseCheckType": 0,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 1001,
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@ -127,7 +135,8 @@
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"ReleaseCheckType": 1,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 1002,
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@ -140,7 +149,8 @@
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"ReleaseCheckType": 3,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 1003,
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@ -153,7 +163,8 @@
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"ReleaseCheckType": 6,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 2001,
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@ -166,7 +177,8 @@
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"ReleaseCheckType": 2,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 2002,
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@ -179,7 +191,8 @@
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"ReleaseCheckType": 0,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 3001,
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@ -192,7 +205,8 @@
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"ReleaseCheckType": 0,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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},
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{
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"ID": 3002,
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@ -205,6 +219,7 @@
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"ReleaseCheckType": 0,
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"InfluenceAreaId": 1,
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"ShowAreaId": 1,
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"ShowEffectId": 0
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"ShowEffectId": 0,
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"ShowAreaColor": "#ffff00"
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}
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]
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