Merge branch 'dev' of http://1.14.122.170:3000/PHXH/NLDClient into dev
commit
2d80f2cf60
|
|
@ -1,3 +1,4 @@
|
|||
using System;
|
||||
using System.Collections.Generic;
|
||||
using GamePlay.Fight.Record;
|
||||
using Gameplay.Unit;
|
||||
|
|
@ -11,6 +12,22 @@ namespace FightDebug
|
|||
private GameUnit _targetUnit;
|
||||
private Vector2 _scrollPos;
|
||||
private List<bool> _expandedStates = new List<bool>();
|
||||
private List<bool> _stackTraceExpandedStates = new List<bool>();
|
||||
|
||||
private void Update()
|
||||
{
|
||||
Repaint();
|
||||
}
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
UnitDamageRecord.OnDetailWindowOpen();
|
||||
}
|
||||
|
||||
private void OnDisable()
|
||||
{
|
||||
UnitDamageRecord.OnDetailWindowClose();
|
||||
}
|
||||
|
||||
public static void ShowWindow(GameUnit unit)
|
||||
{
|
||||
|
|
@ -39,6 +56,7 @@ namespace FightDebug
|
|||
{
|
||||
_targetUnit.damageRecord.DetailRecords.Clear();
|
||||
_expandedStates.Clear();
|
||||
_stackTraceExpandedStates.Clear();
|
||||
}
|
||||
GUILayout.EndHorizontal();
|
||||
|
||||
|
|
@ -61,6 +79,15 @@ namespace FightDebug
|
|||
}
|
||||
}
|
||||
|
||||
if (_stackTraceExpandedStates.Count != records.Count)
|
||||
{
|
||||
_stackTraceExpandedStates.Clear();
|
||||
for (int i = 0; i < records.Count; i++)
|
||||
{
|
||||
_stackTraceExpandedStates.Add(false);
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < records.Count; i++)
|
||||
{
|
||||
var record = records[i];
|
||||
|
|
@ -127,6 +154,18 @@ namespace FightDebug
|
|||
GUILayout.Label($"护盾减少: {record.ShieldReduced}");
|
||||
GUILayout.Label($"HP减少: {record.HpReduced}");
|
||||
}
|
||||
|
||||
GUILayout.Label($"当前平A次数: {record.normalAttackCount}");
|
||||
|
||||
if (!string.IsNullOrEmpty(record.StackTrace))
|
||||
{
|
||||
GUILayout.Space(4);
|
||||
_stackTraceExpandedStates[i] = EditorGUILayout.Foldout(_stackTraceExpandedStates[i], "堆栈信息", true);
|
||||
if (_stackTraceExpandedStates[i])
|
||||
{
|
||||
EditorGUILayout.HelpBox(record.StackTrace, MessageType.None);
|
||||
}
|
||||
}
|
||||
|
||||
GUILayout.EndVertical();
|
||||
GUILayout.EndHorizontal();
|
||||
|
|
|
|||
Loading…
Reference in New Issue