音频试听在播放非主题专辑时的特殊情况
parent
0ebc61d085
commit
32af9e9322
File diff suppressed because it is too large
Load Diff
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@ -73,6 +73,7 @@ public partial class UIManager
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_WindowMeta(UINameConst.UI_CameraChange, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_PVPDefendPrepare, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_Shop, UIWindowLayer.Normal, UIOpenType.FullScreen);
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_WindowMeta(UINameConst.UI_StartGameInterface, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_Purchase, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UI_GetItemWindow, UIWindowLayer.Normal);
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_WindowMeta(UINameConst.UINoticeOne, UIWindowLayer.Waiting);
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@ -219,6 +220,7 @@ public static class UINameConst
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public static readonly string UI_VehicleLevelUp = "MainScene/VehicleCultivate/UI_VehicleLevelUp";
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public static readonly string UI_Update = "Interface/UI_Update";
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public static readonly string UI_LogIn = "StartScene/New/UI_LogIn";
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public static readonly string UI_StartGameInterface = "StartScene/Newest/UI_StartGameInterface";
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/// <summary>
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/// 游戏启动加载界面
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/// </summary>
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@ -201,6 +201,10 @@ public class AlbumManager : Singlenton<AlbumManager>
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loadSaveData();
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_saveData.curAlbumId = albumId;
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_saveData.curPlayAudioIndex = audioIndex;
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if (albumId == _saveData.themeAlbumID)
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{
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_saveData.themeAlbumAudioIndex = audioIndex;
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}
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StorageMgr.Instance.SyncForce = true;
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}
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else
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@ -218,6 +222,12 @@ public class AlbumManager : Singlenton<AlbumManager>
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loadSaveData();
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return _saveData.themeAlbumID;
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}
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public int GetCurThemeAudioIndex()
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{
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loadOrInit();
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loadSaveData();
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return _saveData.themeAlbumAudioIndex;
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}
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public void SetCurThemeAlbum(int albumId)
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{
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loadOrInit();
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@ -225,10 +235,19 @@ public class AlbumManager : Singlenton<AlbumManager>
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if (albumDic.ContainsKey(albumId))
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{
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_saveData.themeAlbumID = albumId;
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if(albumId == _saveData.curAlbumId)
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{
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_saveData.themeAlbumAudioIndex = _saveData.curPlayAudioIndex;
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}
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else
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{
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_saveData.themeAlbumAudioIndex = 0;
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}
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}
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else//取消主题专辑
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{
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_saveData.themeAlbumID = 0;
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_saveData.themeAlbumAudioIndex = 0;
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}
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StorageMgr.Instance.SyncForce = true;
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}
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@ -575,6 +594,7 @@ public class AlbumLocalData
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public int curOrderMode = 0;
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public int themeAlbumID = 0;//如果为0,则表示没有设置主题专辑
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public int themeAlbumAudioIndex = 0;//Ö÷Ìâר¼ÒôƵÐòºÅ
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public List<int> FavorAudioLst = new List<int>();
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}
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@ -15,13 +15,16 @@ namespace Gameplay.FakeFight
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// 敌方无敌
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public bool enemyInvincible;
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public bool useNewLoginWindow;
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private void Start()
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{
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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SROptions.Current.UseFullCharacters = useFullCharacters;
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SROptions.Current.SelfUnbeatable = selfInvincible;
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SROptions.Current.EnemyUnbeatable = enemyInvincible;
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#endif
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GameStartLoadingExecutor.newMethodLogin = useNewLoginWindow;
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#endif
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}
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}
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@ -20,6 +20,8 @@ namespace Gameplay
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{
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public class GameStartLoadingExecutor : LoadingExecutorWithUILoadingController
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{
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public static bool newMethodLogin = false;
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public GameStartLoadingExecutor() : base(E_LoadingType.EnterGame)
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{
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@ -71,7 +73,10 @@ namespace Gameplay
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_destProgress = 95f;
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await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_LogIn);
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if (!newMethodLogin)//使用原先登录逻辑
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await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_LogIn);
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else//新版登陆界面
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await UIManager.Instance.CreateAndOpenWindow(UINameConst.UI_StartGameInterface);
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//await UI_LoadingProgressInterfaceController.Open();
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_destProgress = 100f;
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@ -0,0 +1,98 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using Framework;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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using Toggle = UnityEngine.UI.Toggle;
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using ScrollView = PhxhSDK.PhxhScrollView;
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public class UI_StartGameInterfaceBinder
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{
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public static void GetComponents(UI_StartGameInterfaceController window)
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{
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window.Image_Bg = window.GetComponent<Image>("Image_Bg");
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window.Image_BgDark = window.GetComponent<Image>("Image_Bg/Image_BgDark");
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window.Button_StartGame = window.GetComponent<Button>("StartGame/Button_StartGame");
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window.Image_LoginBg = window.GetComponent<Image>("UI_LoginWindow/Image_LoginBg");
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window.Button_AccountLogin_1 = window.GetComponent<Button>("UI_LoginWindow/Image_LoginBg/LoginPanel/Top/AccountLogin/Button_AccountLogin_1");
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window.Image_YellowLine_Account_1 = window.GetComponent<Image>("UI_LoginWindow/Image_LoginBg/LoginPanel/Top/AccountLogin/Button_AccountLogin_1/Image_YellowLine_Account_1");
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window.Button_VerifyCodeLogin_1 = window.GetComponent<Button>("UI_LoginWindow/Image_LoginBg/LoginPanel/Top/VerifyCodeLogin/Button_VerifyCodeLogin_1");
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window.Image_YellowLine_VerifyCode_1 = window.GetComponent<Image>("UI_LoginWindow/Image_LoginBg/LoginPanel/Top/VerifyCodeLogin/Button_VerifyCodeLogin_1/Image_YellowLine_VerifyCode_1");
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window.InputField_Account = window.GetComponent<TMP_InputField>("UI_LoginWindow/Image_LoginBg/LoginPanel/AccountLogin/Mid/Account/InputField_Account");
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window.Image_AccountIcon = window.GetComponent<Image>("UI_LoginWindow/Image_LoginBg/LoginPanel/AccountLogin/Mid/Account/InputField_Account/Image_AccountIcon");
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window.InputField_Password = window.GetComponent<TMP_InputField>("UI_LoginWindow/Image_LoginBg/LoginPanel/AccountLogin/Mid/Password/InputField_Password");
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window.Image_PasswordIcon = window.GetComponent<Image>("UI_LoginWindow/Image_LoginBg/LoginPanel/AccountLogin/Mid/Password/InputField_Password/Image_PasswordIcon");
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window.Toggle_RememberPassword = window.GetComponent<Toggle>("UI_LoginWindow/Image_LoginBg/LoginPanel/AccountLogin/Mid/Info/RememberPassword/Toggle_RememberPassword");
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window.Text_RememberPassword = window.GetComponent<TMP_Text>("UI_LoginWindow/Image_LoginBg/LoginPanel/AccountLogin/Mid/Info/RememberPassword/Toggle_RememberPassword/Text_RememberPassword");
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window.Toggle_Agreement_1 = window.GetComponent<Toggle>("UI_LoginWindow/Image_LoginBg/LoginPanel/AccountLogin/Mid/Info/Agreement/Toggle_Agreement_1");
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window.Text_Agreement_1 = window.GetComponent<TMP_Text>("UI_LoginWindow/Image_LoginBg/LoginPanel/AccountLogin/Mid/Info/Agreement/Toggle_Agreement_1/Text_Agreement_1");
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window.Button_UnLogin_1 = window.GetComponent<Button>("UI_LoginWindow/Image_LoginBg/LoginPanel/AccountLogin/Bottom/Button_UnLogin_1");
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window.Button_Login_1 = window.GetComponent<Button>("UI_LoginWindow/Image_LoginBg/LoginPanel/AccountLogin/Bottom/Button_Login_1");
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window.InputField_PhoneNumber = window.GetComponent<TMP_InputField>("UI_LoginWindow/Image_LoginBg/LoginPanel/VerifyCodeLogin/Mid/Phone/InputField_PhoneNumber");
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window.Image_PhoneIcon = window.GetComponent<Image>("UI_LoginWindow/Image_LoginBg/LoginPanel/VerifyCodeLogin/Mid/Phone/InputField_PhoneNumber/Image_PhoneIcon");
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window.InputField_VerifyCode = window.GetComponent<TMP_InputField>("UI_LoginWindow/Image_LoginBg/LoginPanel/VerifyCodeLogin/Mid/VerifyCode/InputField_VerifyCode");
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window.Image_VerifyCodeIcon = window.GetComponent<Image>("UI_LoginWindow/Image_LoginBg/LoginPanel/VerifyCodeLogin/Mid/VerifyCode/InputField_VerifyCode/Image_VerifyCodeIcon");
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window.Button_GetVerifyCode = window.GetComponent<Button>("UI_LoginWindow/Image_LoginBg/LoginPanel/VerifyCodeLogin/Mid/VerifyCode/Button_GetVerifyCode");
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window.Button_GetVerifyCodeCooling = window.GetComponent<Button>("UI_LoginWindow/Image_LoginBg/LoginPanel/VerifyCodeLogin/Mid/VerifyCode/Button_GetVerifyCodeCooling");
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window.Toggle_Agreement_2 = window.GetComponent<Toggle>("UI_LoginWindow/Image_LoginBg/LoginPanel/VerifyCodeLogin/Mid/Info/Agreement/Toggle_Agreement_2");
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window.Text_Agreement_2 = window.GetComponent<TMP_Text>("UI_LoginWindow/Image_LoginBg/LoginPanel/VerifyCodeLogin/Mid/Info/Agreement/Toggle_Agreement_2/Text_Agreement_2");
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window.Button_UnLogin = window.GetComponent<Button>("UI_LoginWindow/Image_LoginBg/LoginPanel/VerifyCodeLogin/Bottom/Button_UnLogin");
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window.Button_Login = window.GetComponent<Button>("UI_LoginWindow/Image_LoginBg/LoginPanel/VerifyCodeLogin/Bottom/Button_Login");
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window.Image_UpdateBg = window.GetComponent<Image>("UI_UpdateTipWindow/Image_UpdateBg");
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window.Button_Confirm = window.GetComponent<Button>("UI_UpdateTipWindow/Image_UpdateBg/Bottom/Button_Confirm");
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window.Button_Cancle = window.GetComponent<Button>("UI_UpdateTipWindow/Image_UpdateBg/Bottom/Button_Cancle");
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window.Image_BottomLine = window.GetComponent<Image>("Image_BottomLine");
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window.Button_UserCenter = window.GetComponent<Button>("Button_UserCenter");
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window.Button_Notice = window.GetComponent<Button>("Button_Notice");
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window.Text_UID = window.GetComponent<TMP_Text>("Info/Text_UID");
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window.Text_Version = window.GetComponent<TMP_Text>("Info/Text_Version");
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window.Image_DarkSide = window.GetComponent<Image>("Image_DarkSide");
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}
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/****** 定义变量语句 ******
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public Image Image_Bg;
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public Image Image_BgDark;
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public Button Button_StartGame;
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public Image Image_LoginBg;
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public Button Button_AccountLogin_1;
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public Image Image_YellowLine_Account_1;
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public Button Button_VerifyCodeLogin_1;
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public Image Image_YellowLine_VerifyCode_1;
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public TMP_InputField InputField_Account;
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public Image Image_AccountIcon;
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public TMP_InputField InputField_Password;
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public Image Image_PasswordIcon;
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public Toggle Toggle_RememberPassword;
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public TMP_Text Text_RememberPassword;
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public Toggle Toggle_Agreement_1;
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public TMP_Text Text_Agreement_1;
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public Button Button_UnLogin_1;
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public Button Button_Login_1;
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public TMP_InputField InputField_PhoneNumber;
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public Image Image_PhoneIcon;
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public TMP_InputField InputField_VerifyCode;
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public Image Image_VerifyCodeIcon;
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public Button Button_GetVerifyCode;
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public Button Button_GetVerifyCodeCooling;
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public Toggle Toggle_Agreement_2;
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public TMP_Text Text_Agreement_2;
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public Button Button_UnLogin;
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public Button Button_Login;
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public Image Image_UpdateBg;
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public Button Button_Confirm;
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public Button Button_Cancle;
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public Image Image_BottomLine;
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public Button Button_UserCenter;
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public Button Button_Notice;
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public TMP_Text Text_UID;
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public TMP_Text Text_Version;
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public Image Image_DarkSide;
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****** End ******/
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 45935d4569d00e8438d5bc049ddc06b4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -241,22 +241,25 @@ public class UI_MusicPannelController : UIWindow
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{
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base.OnRelease();
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if (AlbumManager.Instance.GetCurThemeAlbum() == 0)//未设置主题专辑
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{
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{
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DebugUtil.Log("resume music");
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if (AudioManager.Instance.IsPlayingAlbum)
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PauseAndResume();
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AudioManager.Instance.ResumeBackgroundMusic();
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AudioManager.Instance.PlayAudio("NLD_BGM_02").Forget();
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}
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}
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else if (AlbumManager.Instance.GetCurThemeAlbum() != AlbumManager.Instance.GetCurAlbum().Id)//设置主题专辑但与当前播放不一致
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{
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AlbumManager.Instance.SetCurAlbum(AlbumManager.Instance.GetCurThemeAlbum(), 0);
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int curAlbumIndex = AlbumManager.Instance.GetCurThemeAlbum();
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int curAudioIndex = AlbumManager.Instance.CurPlayAudioIndex();
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AlbumManager.Instance.SetCurAlbum(AlbumManager.Instance.GetCurThemeAlbum(), AlbumManager.Instance.GetCurThemeAudioIndex());
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int curAlbumIndex = AlbumManager.Instance.GetCurThemeAlbum();
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int curAudioIndex = AlbumManager.Instance.CurPlayAudioIndex();
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if (AudioManager.Instance.IsPlayingAlbum)
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AlbumManager.Instance.PlayAlbumAudio(curAlbumIndex, curAudioIndex);
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}
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if (!AudioManager.Instance.IsPlayingAlbum)
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PauseAndResume();
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AlbumManager.Instance.PlayAlbumAudio(curAlbumIndex, curAudioIndex);
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AlbumManager.Instance.SetPlayList();
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}
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AlbumManager.Instance.playTimer.onSecondChange -= TimerRefresh;
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AlbumManager.Instance.playTimer.onPlayEnd -= PlayEndRefresh;
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EventManager.Instance.Unregister<uint>(EventManager.EventName.ItemChange, OnItemChange);
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@ -0,0 +1,93 @@
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.UIElements;
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using Button = UnityEngine.UI.Button;
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using Image = UnityEngine.UI.Image;
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using Toggle = UnityEngine.UI.Toggle;
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using ScrollView = PhxhSDK.PhxhScrollView;
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using Framework;
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public class UI_StartGameInterfaceController : UIWindow
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{
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//UI GameObj
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///Auto Gen Start///
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public Image Image_Bg;
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public Image Image_BgDark;
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public Button Button_StartGame;
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public Image Image_LoginBg;
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public Button Button_AccountLogin_1;
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public Image Image_YellowLine_Account_1;
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public Button Button_VerifyCodeLogin_1;
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public Image Image_YellowLine_VerifyCode_1;
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public TMP_InputField InputField_Account;
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public Image Image_AccountIcon;
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public TMP_InputField InputField_Password;
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public Image Image_PasswordIcon;
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public Toggle Toggle_RememberPassword;
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public TMP_Text Text_RememberPassword;
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public Toggle Toggle_Agreement_1;
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public TMP_Text Text_Agreement_1;
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public Button Button_UnLogin_1;
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public Button Button_Login_1;
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public TMP_InputField InputField_PhoneNumber;
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public Image Image_PhoneIcon;
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public TMP_InputField InputField_VerifyCode;
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public Image Image_VerifyCodeIcon;
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public Button Button_GetVerifyCode;
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public Button Button_GetVerifyCodeCooling;
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public Toggle Toggle_Agreement_2;
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public TMP_Text Text_Agreement_2;
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public Button Button_UnLogin;
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public Button Button_Login;
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public Image Image_UpdateBg;
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public Button Button_Confirm;
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public Button Button_Cancle;
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public Image Image_BottomLine;
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public Button Button_UserCenter;
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public Button Button_Notice;
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public TMP_Text Text_UID;
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public TMP_Text Text_Version;
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public Image Image_DarkSide;
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///Auto Gen End///
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// deal with input data
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public override void PreLoad(object data = null)
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{
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}
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// Use this for initialization
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public override void OnInit()
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{
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//bind UI GameObj
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UI_StartGameInterfaceBinder.GetComponents(this);
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}
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//invoke when open window
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protected override void OnShowWindow(object data = null)
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{
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}
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//invoke when reload window
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protected override void OnReloadWindow(object data = null)
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{
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}
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//invoke when close window
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protected override void OnHideWindow()
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{
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}
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//invoke when destroy
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public override void OnRelease()
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{
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base.OnRelease();
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ecbe12c8f8f61894eb2c49b740265409
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1 +1 @@
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Subproject commit 15f6efa6319b2d71824dc22aec9d228138e1851c
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Subproject commit e6b1bf6516ff37b2b9464403510a30c9381b2f11
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@ -1285,6 +1285,7 @@ MonoBehaviour:
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useFullCharacters: 0
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selfInvincible: 0
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enemyInvincible: 0
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useNewLoginWindow: 0
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_ObjectHideFlags: 0
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