增加try catch防止中断流程
parent
d855fae793
commit
357f1ac945
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@ -19,7 +19,7 @@ namespace Gameplay.Performance
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public class PerformanceManager
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{
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private const string MAIN_RT = "Main_RT";
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private static PerformanceManager _instance;
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public static PerformanceManager instance
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{
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@ -47,7 +47,7 @@ namespace Gameplay.Performance
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private PerformanceManager()
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{
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_Init();
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// TEST
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// data.enableTireMark = false;
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}
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@ -66,15 +66,15 @@ namespace Gameplay.Performance
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// 创建一个新的 URP RendererFeature 实例,并将 HDR 选项设置为 true 或 false
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bool enableHDR = data.enableHDR; // 设置为 true 启用 HDR,设置为 false 禁用 HDR
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urpAsset.supportsHDR = enableHDR;
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// 更新 URP 的 Asset 实例,以应用修改的 HDR 选项
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GraphicsSettings.renderPipelineAsset = urpAsset;
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// 设置是否启用后处理
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var mainCamera = CameraManager.Instance.MainCamera;
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var urpCameraData = mainCamera.GetUniversalAdditionalCameraData();
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urpCameraData.renderPostProcessing = data.enablePostOutline;
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QualitySettings.shadows = data.enableShadow ? ShadowQuality.Disable : ShadowQuality.HardOnly;
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Application.targetFrameRate = data.targetFrameRate;
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SetResolution(data.resolution);
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@ -85,8 +85,8 @@ namespace Gameplay.Performance
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data.targetFrameRate = frameRate;
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Application.targetFrameRate = data.targetFrameRate;
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}
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public void SetCloth(GameObject rootObj)
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{
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@ -146,7 +146,7 @@ namespace Gameplay.Performance
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_SetRsoulution(Screen.width, Screen.height);
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return;
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}
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var nowWidth = Screen.width;
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var nowHeight = Screen.height;
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if (nowHeight > nowWidth)
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@ -174,11 +174,11 @@ namespace Gameplay.Performance
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public static void ClearRaycasterImage()
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{
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LogCastSprite();
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PointerEventData pointerEventData = new (EventSystem.current)
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PointerEventData pointerEventData = new(EventSystem.current)
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{
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position = new Vector2(0, 0)
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};
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EventSystem.current.RaycastAll(pointerEventData,new List<RaycastResult>());
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EventSystem.current.RaycastAll(pointerEventData, new List<RaycastResult>());
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LogCastSprite();
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}
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@ -186,7 +186,7 @@ namespace Gameplay.Performance
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{
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var rayCaster = Object.FindObjectOfType<UIRoot>().Root.GetComponent<GraphicRaycaster>();
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var type = rayCaster.GetType();
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var m_RaycastResults = type.GetField("m_RaycastResults", BindingFlags.NonPublic| BindingFlags.Instance);
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var m_RaycastResults = type.GetField("m_RaycastResults", BindingFlags.NonPublic | BindingFlags.Instance);
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if (m_RaycastResults == null)
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{
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Debug.LogError("m_RaycastResults == null");
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@ -205,12 +205,20 @@ namespace Gameplay.Performance
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{
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if (graphic is Image image)
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{
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DebugUtil.LogError($"sprite:{image.sprite?.name??"null"}");
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try
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{
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DebugUtil.LogError($"sprite:{image.sprite?.name ?? "null"}");
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}
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catch (System.Exception e)
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{
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Debug.LogError(e);
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}
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}
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}
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}
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private static void _SetRsoulution(int width, int height)
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private static void _SetRsoulution(int width,
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int height)
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{
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instance.screenScale = (float)width / Screen.width;
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// Screen.SetResolution(width, height, Screen.fullScreenMode);
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@ -218,7 +226,8 @@ namespace Gameplay.Performance
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// _SetCameraRenderSize(CameraManager.Instance.SkillCamera, width, height);
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}
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private static void _SetCameraRenderSize(int width, int height)
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private static void _SetCameraRenderSize(int width,
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int height)
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{
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// if (rawCamera == null)
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// {
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@ -279,11 +288,11 @@ namespace Gameplay.Performance
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// pc
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performanceId = 3;
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}
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DebugUtil.Log("根据设备性能判断 : {0}", performanceId);
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}
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if (TableManager.Instance.Tables.PerformanceConfig.DataMap.TryGetValue(performanceId, out var pConfig))
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{
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data.enableShadow = pConfig.EnableShadow;
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