场景管理

main
pengjunwu 2023-12-04 16:49:54 +08:00
parent b9bfbd5d0e
commit 3b89e03acc
20 changed files with 1382 additions and 331396 deletions

View File

@ -0,0 +1,138 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: fake
m_Shader: {fileID: 4800000, guid: 650dd9526735d5b46b79224bc6e94025, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords:
- _SURFACE_TYPE_TRANSPARENT
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 0
m_DoubleSidedGI: 0
m_CustomRenderQueue: 3000
stringTagMap:
RenderType: Transparent
disabledShaderPasses:
- DepthOnly
- SHADOWCASTER
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _BaseMap:
m_Texture: {fileID: 2800000, guid: 050185da63382a443b691579dfa41ac6, type: 3}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _BumpMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailAlbedoMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailMask:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _DetailNormalMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MetallicGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _OcclusionMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _ParallaxMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _SpecGlossMap:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _AlphaClip: 0
- _AlphaToMask: 0
- _Blend: 0
- _BlendModePreserveSpecular: 1
- _BlendOp: 0
- _BumpScale: 1
- _ClearCoatMask: 0
- _ClearCoatSmoothness: 0
- _Cull: 2
- _Cutoff: 0.5
- _DetailAlbedoMapScale: 1
- _DetailNormalMapScale: 1
- _DstBlend: 10
- _DstBlendAlpha: 10
- _EnvironmentReflections: 1
- _GlossMapScale: 0
- _Glossiness: 0
- _GlossyReflections: 0
- _Metallic: 0
- _OcclusionStrength: 1
- _Parallax: 0.005
- _QueueOffset: 0
- _ReceiveShadows: 1
- _SampleGI: 0
- _Smoothness: 0.5
- _SmoothnessTextureChannel: 0
- _SpecularHighlights: 1
- _SrcBlend: 5
- _SrcBlendAlpha: 1
- _Surface: 1
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
--- !u!114 &6252362025242632844
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 0}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: d0353a89b1f911e48b9e16bdc9f2e058, type: 3}
m_Name:
m_EditorClassIdentifier:
version: 7

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: b737b08ceb61d944aa8c4cc0af83fc0f
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
userData:
assetBundleName:
assetBundleVariant:

View File

@ -121,7 +121,7 @@ Material:
- _ZWrite: 1
m_Colors:
- _BaseColor: {r: 1, g: 1, b: 1, a: 1}
- _BaseTint: {r: 0.31372523, g: 0.29019585, b: 0.11372524, a: 1}
- _BaseTint: {r: 0.3137251, g: 0.29019573, b: 0.1137251, a: 0.78431374}
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _ShadowColor: {r: 1, g: 1, b: 1, a: 1}

View File

@ -0,0 +1,86 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1261262978292087713
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 14590638047720827}
- component: {fileID: 3731444667308317324}
- component: {fileID: 4318251823745557388}
m_Layer: 0
m_Name: pineTree
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &14590638047720827
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1261262978292087713}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -4.91, y: -0.00000035762787, z: 36.38}
m_LocalScale: {x: 0.1, y: 0.1, z: 0.1}
m_ConstrainProportionsScale: 0
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!33 &3731444667308317324
MeshFilter:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1261262978292087713}
m_Mesh: {fileID: 4301210, guid: 788593057ddc5744eba68cbd173a6c14, type: 3}
--- !u!23 &4318251823745557388
MeshRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1261262978292087713}
m_Enabled: 1
m_CastShadows: 1
m_ReceiveShadows: 1
m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 1
m_LightProbeUsage: 0
m_ReflectionProbeUsage: 1
m_RayTracingMode: 2
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1
m_RendererPriority: 0
m_Materials:
- {fileID: 2100000, guid: 064b99959cf952e419796be74cfb3348, type: 2}
- {fileID: 2100000, guid: a76375f4a10df244cab366914c11a23c, type: 2}
m_StaticBatchInfo:
firstSubMesh: 0
subMeshCount: 0
m_StaticBatchRoot: {fileID: 0}
m_ProbeAnchor: {fileID: 0}
m_LightProbeVolumeOverride: {fileID: 0}
m_ScaleInLightmap: 1
m_ReceiveGI: 1
m_PreserveUVs: 0
m_IgnoreNormalsForChartDetection: 0
m_ImportantGI: 0
m_StitchLightmapSeams: 1
m_SelectedEditorRenderState: 0
m_MinimumChartSize: 4
m_AutoUVMaxDistance: 0.5
m_AutoUVMaxAngle: 89
m_LightmapParameters: {fileID: 15201, guid: 0000000000000000f000000000000000, type: 0}
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: 0
m_AdditionalVertexStreams: {fileID: 0}

View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c7d31f8960865524284fc9722f142696
guid: 5c1f70249db1c48498ae0051ab23de31
PrefabImporter:
externalObjects: {}
userData:

View File

@ -1,258 +0,0 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1 &1348404472823600637
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6354088036587312540}
m_Layer: 0
m_Name: trees
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
--- !u!4 &6354088036587312540
Transform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1348404472823600637}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -64.83601, y: -8.983191, z: 0.89721495}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
- {fileID: 2562105078343232839}
- {fileID: 6893927218285529627}
- {fileID: 2680947511517968487}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1001 &563052819491371018
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 6354088036587312540}
m_Modifications:
- target: {fileID: 1576211200591678752, guid: b91a36bfe91fa9041856038af455c654,
type: 3}
propertyPath: m_Name
value: tree1
objectReference: {fileID: 0}
- target: {fileID: 2620586390824408397, guid: b91a36bfe91fa9041856038af455c654,
type: 3}
propertyPath: m_LocalPosition.x
value: 0.185
objectReference: {fileID: 0}
- target: {fileID: 2620586390824408397, guid: b91a36bfe91fa9041856038af455c654,
type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2620586390824408397, guid: b91a36bfe91fa9041856038af455c654,
type: 3}
propertyPath: m_LocalPosition.z
value: 0.375
objectReference: {fileID: 0}
- target: {fileID: 2620586390824408397, guid: b91a36bfe91fa9041856038af455c654,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 2620586390824408397, guid: b91a36bfe91fa9041856038af455c654,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2620586390824408397, guid: b91a36bfe91fa9041856038af455c654,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2620586390824408397, guid: b91a36bfe91fa9041856038af455c654,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2620586390824408397, guid: b91a36bfe91fa9041856038af455c654,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2620586390824408397, guid: b91a36bfe91fa9041856038af455c654,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 2620586390824408397, guid: b91a36bfe91fa9041856038af455c654,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: b91a36bfe91fa9041856038af455c654, type: 3}
--- !u!4 &2562105078343232839 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 2620586390824408397, guid: b91a36bfe91fa9041856038af455c654,
type: 3}
m_PrefabInstance: {fileID: 563052819491371018}
m_PrefabAsset: {fileID: 0}
--- !u!1001 &2759543689304063967
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 6354088036587312540}
m_Modifications:
- target: {fileID: 5288699503557865334, guid: 97fb61751e45e2843bca3d4d1f9d6b4e,
type: 3}
propertyPath: m_Name
value: tree2
objectReference: {fileID: 0}
- target: {fileID: 8784262392359810500, guid: 97fb61751e45e2843bca3d4d1f9d6b4e,
type: 3}
propertyPath: m_LocalPosition.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8784262392359810500, guid: 97fb61751e45e2843bca3d4d1f9d6b4e,
type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8784262392359810500, guid: 97fb61751e45e2843bca3d4d1f9d6b4e,
type: 3}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8784262392359810500, guid: 97fb61751e45e2843bca3d4d1f9d6b4e,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8784262392359810500, guid: 97fb61751e45e2843bca3d4d1f9d6b4e,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8784262392359810500, guid: 97fb61751e45e2843bca3d4d1f9d6b4e,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8784262392359810500, guid: 97fb61751e45e2843bca3d4d1f9d6b4e,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8784262392359810500, guid: 97fb61751e45e2843bca3d4d1f9d6b4e,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8784262392359810500, guid: 97fb61751e45e2843bca3d4d1f9d6b4e,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8784262392359810500, guid: 97fb61751e45e2843bca3d4d1f9d6b4e,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: 97fb61751e45e2843bca3d4d1f9d6b4e, type: 3}
--- !u!4 &6893927218285529627 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 8784262392359810500, guid: 97fb61751e45e2843bca3d4d1f9d6b4e,
type: 3}
m_PrefabInstance: {fileID: 2759543689304063967}
m_PrefabAsset: {fileID: 0}
--- !u!1001 &6073318192371662809
PrefabInstance:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
serializedVersion: 3
m_TransformParent: {fileID: 6354088036587312540}
m_Modifications:
- target: {fileID: 3685415337165099194, guid: e933893cf9d2d244b860424c10a97122,
type: 3}
propertyPath: m_Name
value: tree3
objectReference: {fileID: 0}
- target: {fileID: 8177517922672183230, guid: e933893cf9d2d244b860424c10a97122,
type: 3}
propertyPath: m_LocalPosition.x
value: -0.279
objectReference: {fileID: 0}
- target: {fileID: 8177517922672183230, guid: e933893cf9d2d244b860424c10a97122,
type: 3}
propertyPath: m_LocalPosition.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8177517922672183230, guid: e933893cf9d2d244b860424c10a97122,
type: 3}
propertyPath: m_LocalPosition.z
value: 1.08
objectReference: {fileID: 0}
- target: {fileID: 8177517922672183230, guid: e933893cf9d2d244b860424c10a97122,
type: 3}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8177517922672183230, guid: e933893cf9d2d244b860424c10a97122,
type: 3}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8177517922672183230, guid: e933893cf9d2d244b860424c10a97122,
type: 3}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8177517922672183230, guid: e933893cf9d2d244b860424c10a97122,
type: 3}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8177517922672183230, guid: e933893cf9d2d244b860424c10a97122,
type: 3}
propertyPath: m_LocalEulerAnglesHint.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8177517922672183230, guid: e933893cf9d2d244b860424c10a97122,
type: 3}
propertyPath: m_LocalEulerAnglesHint.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 8177517922672183230, guid: e933893cf9d2d244b860424c10a97122,
type: 3}
propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: e933893cf9d2d244b860424c10a97122, type: 3}
--- !u!4 &2680947511517968487 stripped
Transform:
m_CorrespondingSourceObject: {fileID: 8177517922672183230, guid: e933893cf9d2d244b860424c10a97122,
type: 3}
m_PrefabInstance: {fileID: 6073318192371662809}
m_PrefabAsset: {fileID: 0}

BIN
ProjectNLD/Assets/Art/Scene/Trees/Texture/tree1 (74).png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: d53c0e444a0f16b429b5c416a14dc8a9
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

BIN
ProjectNLD/Assets/Art/Scene/Trees/Texture/tree2 (18).png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: 2b4bb6b15c8cd1540b563b9f60892a50
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

BIN
ProjectNLD/Assets/Art/Scene/Trees/Texture/tree2 (72).png (Stored with Git LFS) Normal file

Binary file not shown.

View File

@ -0,0 +1,140 @@
fileFormatVersion: 2
guid: cf1247d8598a4724d883dfd5473f1d18
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 12
mipmaps:
mipMapMode: 0
enableMipMap: 0
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
flipGreenChannel: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
vTOnly: 0
ignoreMipmapLimit: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 1
aniso: 1
mipBias: 0
wrapU: 0
wrapV: 0
wrapW: 0
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 0
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 0
spriteTessellationDetail: -1
textureType: 0
textureShape: 1
singleChannelComponent: 0
flipbookRows: 1
flipbookColumns: 1
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
ignorePngGamma: 0
applyGammaDecoding: 0
swizzle: 50462976
cookieLightType: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Server
maxTextureSize: 2048
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
ignorePlatformSupport: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID:
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
nameFileIdTable: {}
mipmapLimitGroupName:
pSDRemoveMatte: 0
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,208 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using Sirenix.OdinInspector;
#if UNITY_EDITOR
using UnityEditor;
#endif
public class RenderObjectToTexture : MonoBehaviour
{
private const string TEX_FOLDER = "Assets/Art/Scene/Trees/Texture";
private const string RENDER_TOOL_LAYER_NAME = "RenderTool";
//camera old value
private float _oldAspect;
private float _oldSize;
private Vector3 _oldPosition;
private RenderTexture _oldRT;
private LayerMask _oldCullingMask;
private CameraClearFlags _oldClearFlags;
private Color _oldBkgColor;
//obj old value
private int _oldLayer;
//RT old value
private RenderTexture _oldActiveRT;
private void SaveCameraValue(Camera cam)
{
_oldAspect = cam.aspect;
_oldSize = cam.orthographicSize;
_oldPosition = cam.transform.position;
_oldRT = cam.targetTexture;
_oldCullingMask = cam.cullingMask;
_oldClearFlags = cam.clearFlags;
_oldBkgColor = cam.backgroundColor;
}
private void RevertCameraValue(Camera cam)
{
cam.aspect = _oldAspect;
cam.orthographicSize = _oldSize;
cam.transform.position = _oldPosition;
cam.targetTexture = _oldRT;
cam.cullingMask = _oldCullingMask;
cam.clearFlags = _oldClearFlags;
cam.backgroundColor = _oldBkgColor;
}
private void SaveObjValue(GameObject obj)
{
_oldLayer = obj.layer;
}
private void RevertObjValue(GameObject obj)
{
obj.layer = _oldLayer;
}
private void SaveRT()
{
_oldActiveRT = RenderTexture.active;
}
private void RevertRT()
{
RenderTexture.active = _oldActiveRT;
}
// [Button("恢复全部")]
// private void RevertAll()
// {
// RevertCameraValue(Camera.main);
// RevertObjValue(gameObject);
// RevertRT();
// }
[Button("渲染到贴图")]
private void Render()
{
if (gameObject == null || Camera.main == null)
return;
var cam = Camera.main;
SaveCameraValue(cam);
SaveObjValue(gameObject);
SaveRT();
try
{
var newLayer = LayerMask.NameToLayer(RENDER_TOOL_LAYER_NAME);
gameObject.layer = newLayer;
var objPos = gameObject.GetComponent<MeshRenderer>()?.bounds.center ?? gameObject.transform.position;
var viewPortPoints = GetMeshBorder(gameObject.GetComponent<MeshFilter>().sharedMesh, transform, cam);
var left = viewPortPoints[0].x;
var right = viewPortPoints[1].x;
var bottom = viewPortPoints[2].y;
var top = viewPortPoints[3].y;
cam.transform.position = cam.ViewportToWorldPoint(viewPortPoints[4]);
cam.cullingMask = 1 << newLayer;
var rtWidth = Mathf.FloorToInt(1920 * (right - left));
var rtHeight = Mathf.FloorToInt(1080 * (top - bottom));
RenderTexture rt = RenderTexture.GetTemporary(rtWidth, rtHeight, 0, RenderTextureFormat.ARGB32);
cam.aspect = (float)rtWidth / rtHeight;
cam.orthographicSize *= (top - bottom);
cam.targetTexture = rt;
cam.clearFlags = CameraClearFlags.Color;
cam.backgroundColor = Color.clear;
cam.Render();
RenderTexture.active = rt;
Texture2D tex = new Texture2D(rtWidth, rtHeight);
tex.ReadPixels(new Rect(0, 0, rtWidth, rtHeight), 0, 0);
tex.Apply();
Byte[] bytes = tex.EncodeToPNG();
var path = $"{TEX_FOLDER}/{gameObject.name}.png";
FileStream fs = File.Open(path, FileMode.Create);
BinaryWriter writer = new BinaryWriter(fs);
writer.Write(bytes);
writer.Flush();
writer.Close();
fs.Close();
DestroyImmediate(tex);
RenderTexture.ReleaseTemporary(rt);
AssetDatabase.Refresh();
var savedTex = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
if (savedTex != null)
EditorGUIUtility.PingObject(savedTex);
Debug.Log("保存成功!" + path);
}
finally
{
RevertCameraValue(cam);
RevertObjValue(gameObject);
RevertRT();
}
}
/// <summary>
/// 获取mesh在当前相机视角下的边界视口坐标
/// </summary>
/// <param name="mesh"></param>
/// <param name="trans"></param>
/// <param name="cam"></param>
/// <returns>前四个值是左右下上,最后一个值是中心点</returns>
private Vector3[] GetMeshBorder(Mesh mesh, Transform trans, Camera cam)
{
Vector3[] result = new Vector3[5];
float left = float.PositiveInfinity;
float right = float.NegativeInfinity;
float top = float.NegativeInfinity;
float bottom = float.PositiveInfinity;
Vector3 leftPosSS = Vector3.zero;
Vector3 rightPosSS = Vector3.zero;
Vector3 bottomPosSS = Vector3.zero;
Vector3 topPosSS = Vector3.zero;
for (int i = 0; i < mesh.vertexCount; i++)
{
var vertex = mesh.vertices[i];
var positionWS = trans.TransformPoint(vertex);
var positionSS = cam.WorldToViewportPoint(positionWS);
if (positionSS.x < left)
{
left = positionSS.x;
leftPosSS = positionSS;
}
if (positionSS.x > right)
{
right = positionSS.x;
rightPosSS = positionSS;
}
if (positionSS.y < bottom)
{
bottom = positionSS.y;
bottomPosSS = positionSS;
}
if (positionSS.y > top)
{
top = positionSS.y;
topPosSS = positionSS;
}
}
Vector2 centerSS = new Vector3((left + right) / 2, (top + bottom) / 2, 0);
result[0] = leftPosSS;
result[1] = rightPosSS;
result[2] = bottomPosSS;
result[3] = topPosSS;
result[4] = centerSS;
// CreatePointMark(cam.ViewportToWorldPoint(centerSS));
// CreatePointMark(cam.ViewportToWorldPoint(leftPosSS));
// CreatePointMark(cam.ViewportToWorldPoint(rightPosSS));
// CreatePointMark(cam.ViewportToWorldPoint(bottomPosSS));
// CreatePointMark(cam.ViewportToWorldPoint(topPosSS));
return result;
}
private void CreatePointMark(Vector3 position)
{
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
go.transform.position = position;
go.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 011ebe1d0c97ed549baece4a5a3a7842
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -7,9 +7,7 @@ namespace Gameplay
public partial class Map
{
private TerrainGridSystem _terrainGridSystem;
// private GameObject _gameObject;
private MapData _mapData;
private MeshRenderer _groundMeshRenderer;
private int _showInfoMask;
private Dictionary<int, int> _terrainTypeIndexDic = new Dictionary<int, int>();
@ -25,92 +23,29 @@ namespace Gameplay
private Map()
{
}
//public GameObject GameObject => _gameObject;
public MapData MapData => _mapData;
public TerrainGridSystem TerrainGridSystem => _terrainGridSystem;
public MeshRenderer GroundMeshRenderer => _groundMeshRenderer;
public Dictionary<int, int> TerrainTypeIndexDic => _terrainTypeIndexDic;
public static Map Create(TerrainGridSystem tgs, MapData data)
{
const string ERROR_PRE = "Create Map Instance Error: {0}";
var meshRenderer = tgs.GetComponent<MeshRenderer>();
if (meshRenderer == null)
{
DebugUtil.LogError(ERROR_PRE ,"GameObject has no MeshRenderer Component");
//return null;
}
var map = new Map
{
_terrainGridSystem = tgs,
_mapData = data,
_groundMeshRenderer = meshRenderer
};
map.ResetByData();
return map;
}
public static Map Create(GameObject go, MapData data)
{
const string ERROR_PRE = "Create Map Instance Error: {0}";
if (go == null)
{
DebugUtil.LogError(ERROR_PRE ,"no GameObject");
return null;
}
var tgs = go.GetComponentInChildren<TerrainGridSystem>();
if (tgs == null)
{
DebugUtil.LogError(ERROR_PRE , "GameObject has no TerrainGridSystem Component");
return null;
}
var meshRenderer = tgs.GetComponent<MeshRenderer>();
if (meshRenderer == null)
{
DebugUtil.LogError(ERROR_PRE ,"GameObject has no MeshRenderer Component");
//return null;
}
var map = new Map
{
_terrainGridSystem = tgs,
//_gameObject = go,
_mapData = data,
_groundMeshRenderer = meshRenderer
};
map.ResetByData();
return map;
}
public void Destroy()
{
//Object.DestroyImmediate(GameObject);
}
public void SetGroundTexture(Texture2D texture)
{
_terrainGridSystem.canvasTexture = texture;
}
public void SetGroundTexture(Material material)
{
_groundMeshRenderer.material = material;
}
public void SetGroundSortingLayer(int order)
{
_groundMeshRenderer.sortingOrder = order;
}
public MapBlockData GetBlockData(Vector2Int position)
{
return _mapData.GetBlockData(position);
@ -127,12 +62,6 @@ namespace Gameplay
return _mapData.CheckPosition(position);
}
public string GetMapFileName()
{
//return _mapData.name;
return null;
}
public void SetTerrainType(int tgsCellIndex, int terrainTypeIndex)
{
var blockIndex = TGSCellIndex2BlockIndex(tgsCellIndex);

View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: f16d2816c806daa44adfa59aac3a99e6
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -0,0 +1,208 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
using Object = UnityEngine.Object;
public class TwoDimensionRenderUtil
{
private const string TEX_FOLDER = "Assets/Art/Scene/Trees/Texture";
private const string RENDER_TOOL_LAYER_NAME = "RenderTool";
private static Camera _camera;
private static GameObject _gameObject;
//camera old value
private static float _oldAspect;
private static float _oldSize;
private static Vector3 _oldPosition;
private static RenderTexture _oldRT;
private static LayerMask _oldCullingMask;
private static CameraClearFlags _oldClearFlags;
private static Color _oldBkgColor;
//obj old value
private static int _oldLayer;
//RT old value
private static RenderTexture _oldActiveRT;
private static void SaveCameraValue()
{
_oldAspect = _camera.aspect;
_oldSize = _camera.orthographicSize;
_oldPosition = _camera.transform.position;
_oldRT = _camera.targetTexture;
_oldCullingMask = _camera.cullingMask;
_oldClearFlags = _camera.clearFlags;
_oldBkgColor = _camera.backgroundColor;
}
private static void RevertCameraValue()
{
_camera.aspect = _oldAspect;
_camera.orthographicSize = _oldSize;
_camera.transform.position = _oldPosition;
_camera.targetTexture = _oldRT;
_camera.cullingMask = _oldCullingMask;
_camera.clearFlags = _oldClearFlags;
_camera.backgroundColor = _oldBkgColor;
}
private static void SaveObjValue()
{
_oldLayer = _gameObject.layer;
}
private static void RevertObjValue()
{
_gameObject.layer = _oldLayer;
}
private static void SaveRT()
{
_oldActiveRT = RenderTexture.active;
}
private static void RevertRT()
{
RenderTexture.active = _oldActiveRT;
}
public static Texture2D RenderToTexture(GameObject gameObject, Camera camera)
{
if (gameObject == null || camera == null)
{
return null;
}
_gameObject = gameObject;
_camera = camera;
SaveCameraValue();
SaveObjValue();
SaveRT();
try
{
var newLayer = LayerMask.NameToLayer(RENDER_TOOL_LAYER_NAME);
gameObject.layer = newLayer;
var viewPortPoints = GetMeshBorder(gameObject.GetComponent<MeshFilter>().sharedMesh, gameObject.transform,
camera);
var left = viewPortPoints[0].x;
var right = viewPortPoints[1].x;
var bottom = viewPortPoints[2].y;
var top = viewPortPoints[3].y;
camera.transform.position = camera.ViewportToWorldPoint(viewPortPoints[4]);
camera.cullingMask = 1 << newLayer;
var rtWidth = Mathf.FloorToInt(1920 * (right - left));
var rtHeight = Mathf.FloorToInt(1080 * (top - bottom));
RenderTexture rt = RenderTexture.GetTemporary(rtWidth, rtHeight, 0, RenderTextureFormat.ARGB32);
camera.aspect = (float)rtWidth / rtHeight;
camera.orthographicSize *= (top - bottom);
camera.targetTexture = rt;
camera.clearFlags = CameraClearFlags.Color;
camera.backgroundColor = Color.clear;
camera.Render();
RenderTexture.active = rt;
Texture2D tex = new Texture2D(rtWidth, rtHeight);
tex.ReadPixels(new Rect(0, 0, rtWidth, rtHeight), 0, 0);
tex.Apply();
Byte[] bytes = tex.EncodeToPNG();
var path = $"{TEX_FOLDER}/{gameObject.name}.png";
FileStream fs = File.Open(path, FileMode.Create);
BinaryWriter writer = new BinaryWriter(fs);
writer.Write(bytes);
writer.Flush();
writer.Close();
fs.Close();
Object.DestroyImmediate(tex);
RenderTexture.ReleaseTemporary(rt);
AssetDatabase.Refresh();
var savedTex = AssetDatabase.LoadAssetAtPath<Texture2D>(path);
if (savedTex != null)
{
EditorGUIUtility.PingObject(savedTex);
Debug.Log("保存成功!" + path);
}
return savedTex;
}
finally
{
RevertCameraValue();
RevertObjValue();
RevertRT();
}
}
/// <summary>
/// 获取mesh在当前相机视角下的边界视口坐标
/// </summary>
/// <param name="mesh"></param>
/// <param name="trans"></param>
/// <param name="cam"></param>
/// <returns>前四个值是左右下上,最后一个值是中心点</returns>
private static Vector3[] GetMeshBorder(Mesh mesh, Transform trans, Camera cam)
{
Vector3[] result = new Vector3[5];
float left = float.PositiveInfinity;
float right = float.NegativeInfinity;
float top = float.NegativeInfinity;
float bottom = float.PositiveInfinity;
Vector3 leftPosSS = Vector3.zero;
Vector3 rightPosSS = Vector3.zero;
Vector3 bottomPosSS = Vector3.zero;
Vector3 topPosSS = Vector3.zero;
for (int i = 0; i < mesh.vertexCount; i++)
{
var vertex = mesh.vertices[i];
var positionWS = trans.TransformPoint(vertex);
var positionSS = cam.WorldToViewportPoint(positionWS);
if (positionSS.x < left)
{
left = positionSS.x;
leftPosSS = positionSS;
}
if (positionSS.x > right)
{
right = positionSS.x;
rightPosSS = positionSS;
}
if (positionSS.y < bottom)
{
bottom = positionSS.y;
bottomPosSS = positionSS;
}
if (positionSS.y > top)
{
top = positionSS.y;
topPosSS = positionSS;
}
}
Vector2 centerSS = new Vector3((left + right) / 2, (top + bottom) / 2, 0);
result[0] = leftPosSS;
result[1] = rightPosSS;
result[2] = bottomPosSS;
result[3] = topPosSS;
result[4] = centerSS;
// CreatePointMark(cam.ViewportToWorldPoint(centerSS));
// CreatePointMark(cam.ViewportToWorldPoint(leftPosSS));
// CreatePointMark(cam.ViewportToWorldPoint(rightPosSS));
// CreatePointMark(cam.ViewportToWorldPoint(bottomPosSS));
// CreatePointMark(cam.ViewportToWorldPoint(topPosSS));
return result;
}
private static void CreatePointMark(Vector3 position)
{
var go = GameObject.CreatePrimitive(PrimitiveType.Sphere);
go.transform.position = position;
go.transform.localScale = new Vector3(0.2f, 0.2f, 0.2f);
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: c94fb594760b75640b683c8cfe51c778
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

File diff suppressed because it is too large Load Diff

View File

@ -17,7 +17,7 @@ TagManager:
- Skill
- TeamEdit
- MainPanel
-
- RenderTool
-
-
-