修复多个UI引用同一个模糊背景导致的问题
parent
98707ed4a8
commit
3d65c94eef
BIN
ProjectNLD/Assets/Art/UI/Fonts/SourceHanSansCN-Medium SDF.asset (Stored with Git LFS)
BIN
ProjectNLD/Assets/Art/UI/Fonts/SourceHanSansCN-Medium SDF.asset (Stored with Git LFS)
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@ -537,7 +537,7 @@ public class UI_TeamAndSkillSelectController : UIWindow
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curIndex = skillIndex;
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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uint[] skillIds = team.GetPlayerSkillIDs();
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curSelectSkillID = (int)skillIds[skillIndex];
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@ -117,7 +117,7 @@ public class UI_CardPoolDetailsPanelController : UIWindow
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textProbability = GetComponent<TMP_Text>("Image_Bg/Scroll View/Viewport/Content/Probability/Text_Info");
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textRule = GetComponent<TMP_Text>("Image_Bg/Scroll View/Viewport/Content/Rule/Text_Info");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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Transform tsCharacterRoot = FindObj("Image_Bg/Scroll View/Viewport/Content/Title/CharacterRoot").transform;
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for (int i = 0; i < tsCharacterRoot.childCount; ++i)
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@ -159,7 +159,7 @@ public class UI_ExchangePanelController : UIWindow
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textPatioCount = GetComponent<TMP_Text>("Image_Bg/DebrailsInfo/TextDebrails");
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recycleView = GetComponent<RecycleView>("Image_Bg/ScrollView");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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recycleView.Init(RefreshItem);
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@ -136,7 +136,7 @@ public class UI_GuideTipController : UIWindow
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textNextPage = GetComponent<TMP_Text>("ImageBg/ButtonNextPage/Text");
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textTip = GetComponent<TMP_Text>("ImageBg/ImageTip/TextTip");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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bannerView.Init(OnChangeBanner);
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CommonUtils.BindButton(buttonPrePage, OnPrePage);
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@ -59,7 +59,7 @@ public class UIPauseController : UIWindow
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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Go_Clock = FindObj("UI_Clock");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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for (int i = 0; i < 3; i++)
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{
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@ -55,7 +55,7 @@ public class UIDefeatGameController : UIWindow{
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UIDefeatGameBinder.GetComponents(this);
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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_txtTips = new()
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{
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@ -117,9 +117,9 @@ public class UIPassGameController : UIWindow
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textDialogue = GetComponent<TMP_Text>("Image_WinBG/Image_PosterLu/Image_ActorLineBG/Text_Describe");
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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BindButton("Button_Close", _OnClickClose);
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BindButton("Button_Close", _OnClickClose);
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_imgWinStar = new List<Image>();
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_imageFailedStart = new List<Image>();
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@ -80,7 +80,7 @@ public class UI_GetItemSettleController : UIWindow
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UI_GetItemSettleBinder.GetComponents(this);
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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_goScrollViewContent = CommonUtils.GetGameObject(ScrollView_Reward.gameObject, "Viewport/Content");
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_displayItemFirstList = new List<Item>();
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@ -609,8 +609,8 @@ public class UI_EmailController : UIWindow
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mailContent = new MailContent(FindObj("Image_EmailBG/Right"), OnDelMail, OnGetMail);
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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recycleView.Init(RefreshItem);
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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recycleView.Init(RefreshItem);
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BindButton(Button_GetAll,OnGetAllMail);
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BindButton(Button_DeleteAll, OnDeleteAllMail);
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@ -86,7 +86,7 @@ public class UI_PVPRankInfoController : UIWindow
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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_scrollViewPage = GetComponent<RecycleView>("Image_RankBG/LeftRank/ScrollViewPage");
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_scrollViewList = GetComponent<RecycleView>("Image_RankBG/RightRank/ScrollViewInfo");
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@ -74,7 +74,7 @@ public class UI_PVPRankRewardController : UIWindow
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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_pageList = new List<GameObject>();
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for (TabType tab = 0; tab < TabType.Max; tab++)
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@ -104,7 +104,7 @@ public class UI_PurchaseController : UIWindow
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genericItem = new GenericItem(FindObj("Image_BG/Image_ItemRect/GenericItem"));
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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BindButton(Button_Close, OnCloseBtnClick);
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BindButton(Button_Min, OnMinBtnClick);
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@ -206,7 +206,7 @@ public class UIAdvanceController : UIWindow
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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Transform tsMateralRoot = FindObj("Image_BG/UI_Materals").transform;
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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for (int i = 0; i < tsMateralRoot.childCount; ++i)
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{
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@ -82,7 +82,7 @@ public class UIFavorableController : UIWindow
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UIFavorableBinder.GetComponents(this);
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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BindButton(Button_Back, OnButton_BackClick);
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BindButton(Button_Home, OnClickHome);
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@ -159,7 +159,7 @@ public class UILevelUpController : UIWindow
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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dialogue = new(FindObj("Image_ActorLineBG"));
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@ -82,7 +82,7 @@ public class UIPosterController : UIWindow
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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BindButton(Button_Back, OnButton_BackClick);
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BindButton(Button_Poster, OnButton_Poster);
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@ -151,7 +151,7 @@ public class UIRankController : UIWindow
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Transform tsMateralRoot = FindObj("Image_BG/UI_Materals").transform;
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mLightRectObj = FindObj("Image_BG/LightRect/1");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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for (int i = 0; i < tsMateralRoot.childCount; ++i)
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{
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@ -133,7 +133,7 @@ public class UISkill_LevelUpController : UIWindow
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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Transform tsMateralRoot = FindObj("Image_BG/UI_Materals").transform;
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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for (int i = 0; i < tsMateralRoot.childCount; ++i)
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{
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@ -154,8 +154,8 @@ public class UI_DailyBonusController : UIWindow
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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_recycleView = GetComponent<RecycleView>("ImageBG/Reward/ScrollView");
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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_recycleView = GetComponent<RecycleView>("ImageBG/Reward/ScrollView");
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BindButton("ImageBG/Button_Close", _OnClickClose);
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}
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@ -193,7 +193,7 @@ public class SkinChangeController : UIWindow
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UpperUI = FindObj("Image_BG/UpperUI");
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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Image_Poster.GetComponent<RectTransform>().sizeDelta = Vector2.zero;
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PinchZoom = GetComponent<PinchZoomModule>("Image_BG/Image_Poster");
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@ -167,9 +167,9 @@ public class UICameraAndPosterChangeController : UIWindow
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_sceneObj = FindObj("ImageBG/SceneChange");
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_posterObj = FindObj("ImageBG/PosterChange");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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SceneScrollView.SetScrollRect(GetComponent<PhxhScrollView>("ImageBG/SceneChange/SceneScrollView"));
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SceneScrollView.SetScrollRect(GetComponent<PhxhScrollView>("ImageBG/SceneChange/SceneScrollView"));
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SceneScrollView.InitItemCellList(SceneScrollView.SceneItemCount());
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_scrollPosterPool = GetComponent<RecycleView>("ImageBG/PosterChange/ChangeHeadPic/PosterScrollView");
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@ -44,7 +44,7 @@ public class UI_BackReturnController : UIWindow
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rawImageGaussianBlurMask.gameObject.IsScaleShow(false);
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await CommonUtils.CaptureScreenshot();
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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rawImageGaussianBlurMask.gameObject.IsScaleShow(true);
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}
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@ -78,7 +78,7 @@ public class UI_BuyDiamondController : UIWindow
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{
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UI_BuyDiamondBinder.GetComponents(this);
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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mCurrentScrollViewContentObj = FindObj("Image_BG/PhxhScrollView/Viewport/Content");
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_mCurrentScrollView = GetComponent<PhxhScrollView>("Image_BG/PhxhScrollView");
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UI_ShortTip = FindObj("Image_BG/UI_ShortTip");
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@ -237,7 +237,7 @@ public class UI_BuyEnergyController : UIWindow
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UI_BuyEnergyBinder.GetComponents(this);
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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BindButton();
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BindInputFieldListener();
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@ -93,7 +93,7 @@ public class UI_ChoosePersonController : UIWindow
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goSelect1 = FindObj("Image_BG/ButtonModel1/ImageSelect");
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goSelect2 = FindObj("Image_BG/ButtonModel2/ImageSelect");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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selectModelId = 0;
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OnModel(0);
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@ -152,7 +152,7 @@ public class UI_LevelDetailController : UIWindow
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// _numItem = FindObj("Image_BG/RewardAndSweep/Text_Sweep/SweepNum/ItemNum");
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_maskObj = FindObj("Image_BG/ImageMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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//test
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_maskObj.gameObject.SetActive(true);
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@ -52,7 +52,7 @@ public class UI_LongTipController : UIWindow
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UI_LongTipBinder.GetComponents(this);
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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}
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//invoke when open window
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@ -79,7 +79,7 @@ public class UI_NameConfirmWindowController : UIWindow
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buttonClose = GetComponent<Button>("Image_Bg/Button_Close");
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textContent = GetComponent<TMP_Text>("Image_Bg/Text_Info");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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BindButton(buttonConfirm, OnConfirm);
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BindButton(buttonCancel, OnClose);
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@ -381,7 +381,7 @@ public class UI_NoticeController : UIWindow
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noticeContent = new(FindObj("Image_NoticeBG/ContentRoot/Viewport/Content"));
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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tabRecycleView.Init(OnRefreshTab);
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BindButton(buttonClose, OnClose);
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@ -73,7 +73,7 @@ public class UI_SettingController : UIWindow
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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BindButton(Button_Close, () => CloseWindow());
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@ -293,7 +293,7 @@ public class UI_SettingController : UIWindow
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{
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GameSettingManager.Instance.SaveNewSettings(_settings);
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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}
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private void Cancel()
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@ -7,6 +7,7 @@ using Gameplay.Net;
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using NLDPB;
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using System;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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@ -53,7 +54,7 @@ public class UI_WriteNameController : UIWindow
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buttonConfirm = GetComponent<Button>("Image_BG/Button_Confirm");
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inputField = GetComponent<TMP_InputField>("Image_BG/InputField (TMP)");
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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BindButton(buttonConfirm, OnConfirm);
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@ -122,7 +122,7 @@ public class UI_VehicleLevelUpController : UIWindow
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mCurScrollView = GetComponent<PhxhScrollView>("Image_BG/Image_InfoBG/ScrollView");
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rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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mVehicleLvUpTab = TableManager.Instance.Tables.VehicleUpgrade;
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rawImageGaussianBlurMask.texture = CommonUtils.screenTexture;
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rawImageGaussianBlurMask.texture = CommonUtils.GetScreenTexture2D();
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_materialUI = FindObj("Image_BG/UI_Materals");
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@ -40,7 +40,7 @@ namespace Gameplay
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{
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public partial class CommonUtils
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{
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public static RenderTexture screenTexture;
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private static RenderTexture screenTexture;
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private static readonly int MainTex = Shader.PropertyToID("_MainTex");
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private static readonly int BlurSize = Shader.PropertyToID("_BlurSize");
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@ -49,7 +49,18 @@ namespace Gameplay
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private const string ICON_ENVIRONMENT_PREFIX = "Icon_Environment_";
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private const string ICON_DAYNIGHT_PREFIX = "Icon_Daynight_";
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private const string SCREEN_SNAPSHOT = "ScreenSnapshot";
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public static Texture2D GetScreenTexture2D()
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{
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Texture2D texture2D = new(screenTexture.width, screenTexture.height);
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RenderTexture.active = screenTexture;
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texture2D.ReadPixels(new Rect(0f, 0f, screenTexture.width, screenTexture.height), 0, 0);
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texture2D.Apply();
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RenderTexture.active = null;
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return texture2D;
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}
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public static void DestoryGameObjectImmediate(ref GameObject obj)
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{
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if (null != obj)
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@ -443,7 +454,7 @@ namespace Gameplay
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int width = PerformanceManager.instance.fullScreenWidth;
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int height = PerformanceManager.instance.fullScreenHeight;
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if (null == screenTexture)
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screenTexture = RenderTexturePool.Instance.Create(SCREEN_SNAPSHOT, width, height, 0);
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screenTexture = RenderTexturePool.Instance.Create(SCREEN_SNAPSHOT, width, height);
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// 先渲图
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Camera uiCamera = CameraManager.Instance.UICamera;
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