【编队】完善编队界面点击功能

main
chenyuqi 2023-11-02 19:26:10 +08:00
parent 7ce5471d1a
commit 42d0a1c1c4
2 changed files with 15 additions and 7 deletions

View File

@ -59,7 +59,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.8235294}
m_RaycastTarget: 1
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
@ -424,7 +424,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.8235294}
m_RaycastTarget: 1
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
@ -1365,7 +1365,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -0.0056564244, y: -0.0016957594}
m_AnchoredPosition: {x: -0.0056564244, y: 0.0000027855608}
m_SizeDelta: {x: 0, y: 0}
m_Pivot: {x: 0, y: 1}
--- !u!1 &1000261197078586236
@ -3271,7 +3271,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.8235294}
m_RaycastTarget: 1
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
@ -9678,7 +9678,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.8235294}
m_RaycastTarget: 1
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
@ -13308,7 +13308,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.8235294}
m_RaycastTarget: 1
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
@ -13864,7 +13864,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0, g: 0, b: 0, a: 0.8235294}
m_RaycastTarget: 1
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:

View File

@ -825,6 +825,10 @@ public class UISelectCharacterController : UIWindow
{
Utils.CommonUtils.GetGameObject(go, "Image_Mask").SetActive(true);
}
else
{
Utils.CommonUtils.GetGameObject(go, "Image_Mask").SetActive(false);
}
}
}
@ -873,6 +877,10 @@ public class UISelectCharacterController : UIWindow
if (data != null)
{
uint id = data.Uid;
if (_curTeam.IsCharacterInTeam(id))
{
_curTeam.DoCharacterDown(id);
}
_curTeam.DoCharacterUp(_charIdx, id);
EventManager.Instance.Send(EventManager.EventName.TeamEditModelCreate,
new TeamPreviewNode.CharAddData{ID = id, Idx = _charIdx});