main
Vinny 2025-10-30 18:33:27 +08:00
parent 847bc5e1ff
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Properties
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HLSLPROGRAM
#pragma target 3.0
//#pragma exclude_renderers xboxone xboxseries playstation ps4 ps5 switch
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half2 uv : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
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float4 positionCS : SV_POSITION;
half2 uv : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
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CBUFFER_END
TEXTURE2D(_AnimTex);
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{
Varyings output;
UNITY_SETUP_INSTANCE_ID(input);
UNITY_TRANSFER_INSTANCE_ID(input, output);
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{
UNITY_SETUP_INSTANCE_ID(input);
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ENDHLSL
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