【UI】设置相关
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m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
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m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
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|
|
@ -117,7 +117,7 @@ public static class UINameConst
|
|||
public static readonly string UI_LevelSelect = "LevelSelect/UI_LevelSelect";
|
||||
public static readonly string UI_BeforeFight = "LevelSelect/UI_BeforeFight";
|
||||
|
||||
public static readonly string UI_Setting = "Setting/UI_Setting";
|
||||
public static readonly string UI_Setting = "Interface/UI_Setting";
|
||||
public static readonly string UI_Notice = "Interface/UI_Notice";
|
||||
|
||||
public static readonly string UI_VehicleCultivate = "MainScene/VehicleCultivate/UI_VehicleCultivate";
|
||||
|
|
|
|||
|
|
@ -62,6 +62,13 @@ namespace Gameplay.Performance
|
|||
Application.targetFrameRate = data.targetFrameRate;
|
||||
SetResolution(data.resolution);
|
||||
}
|
||||
|
||||
public void SetFrameRate(int frameRate)
|
||||
{
|
||||
data.targetFrameRate = frameRate;
|
||||
Application.targetFrameRate = data.targetFrameRate;
|
||||
}
|
||||
|
||||
|
||||
|
||||
public void SetCloth(GameObject rootObj)
|
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|
|
|
|||
|
|
@ -1,114 +1,113 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using TMPro;
|
||||
using Framework;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
using UnityEngine.UIElements;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
using Slider = UnityEngine.UI.Slider;
|
||||
using Toggle = UnityEngine.UI.Toggle;
|
||||
|
||||
public class UI_SettingBinder
|
||||
{
|
||||
|
||||
public static void GetComponents(UI_SettingController window)
|
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{
|
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window.Image_SettingBG = window.GetComponent<Image>("Image_SettingBG");
|
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window.Text_Setting = window.GetComponent<TMP_Text>("Image_SettingBG/Text_Setting");
|
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window.Button_PressedDown_Game = window.GetComponent<Button>("Image_SettingBG/Button_Game/Button_PressedDown_Game");
|
||||
window.Button_UnPressed_Game = window.GetComponent<Button>("Image_SettingBG/Button_Game/Button_UnPressed_Game");
|
||||
window.Button_PressedDown_Image = window.GetComponent<Button>("Image_SettingBG/Button_Image/Button_PressedDown_Image");
|
||||
window.Button_UnPressed_Image = window.GetComponent<Button>("Image_SettingBG/Button_Image/Button_UnPressed_Image");
|
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window.Button_PressedDown_Music = window.GetComponent<Button>("Image_SettingBG/Button_Music/Button_PressedDown_Music");
|
||||
window.Button_UnPressed_Music = window.GetComponent<Button>("Image_SettingBG/Button_Music/Button_UnPressed_Music");
|
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window.Image_ImageBG = window.GetComponent<Image>("Image_SettingBG/Image_ImageBG");
|
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window.Text_Image = window.GetComponent<TMP_Text>("Image_SettingBG/Image_ImageBG/Text_Image");
|
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window.Text_ResolutionRatio = window.GetComponent<TMP_Text>("Image_SettingBG/Image_ImageBG/UI_ResolutionRatio/Text_ResolutionRatio");
|
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window.Toggle_Max = window.GetComponent<Toggle>("Image_SettingBG/Image_ImageBG/UI_ResolutionRatio/Toggle_Max");
|
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window.Toggle_High = window.GetComponent<Toggle>("Image_SettingBG/Image_ImageBG/UI_ResolutionRatio/Toggle_High");
|
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window.Text_High = window.GetComponent<TMP_Text>("Image_SettingBG/Image_ImageBG/UI_ResolutionRatio/Toggle_High/Text_High");
|
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window.Toggle_Middle = window.GetComponent<Toggle>("Image_SettingBG/Image_ImageBG/UI_ResolutionRatio/Toggle_Middle");
|
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window.Text_Middle = window.GetComponent<TMP_Text>("Image_SettingBG/Image_ImageBG/UI_ResolutionRatio/Toggle_Middle/Text_Middle");
|
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window.Toggle_Low = window.GetComponent<Toggle>("Image_SettingBG/Image_ImageBG/UI_ResolutionRatio/Toggle_Low");
|
||||
window.Text_Low = window.GetComponent<TMP_Text>("Image_SettingBG/Image_ImageBG/UI_ResolutionRatio/Toggle_Low/Text_Low");
|
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window.Text_Frame = window.GetComponent<TMP_Text>("Image_SettingBG/Image_ImageBG/UI_Frame/Text_Frame");
|
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window.Toggle_60 = window.GetComponent<Toggle>("Image_SettingBG/Image_ImageBG/UI_Frame/Toggle_60");
|
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window.Text_60 = window.GetComponent<TMP_Text>("Image_SettingBG/Image_ImageBG/UI_Frame/Toggle_60/Text_60");
|
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window.Toggle_30 = window.GetComponent<Toggle>("Image_SettingBG/Image_ImageBG/UI_Frame/Toggle_30");
|
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window.Text_30 = window.GetComponent<TMP_Text>("Image_SettingBG/Image_ImageBG/UI_Frame/Toggle_30/Text_30");
|
||||
window.Text_RenderMode = window.GetComponent<TMP_Text>("Image_SettingBG/Image_ImageBG/UI_RenderMode/Text_RenderMode");
|
||||
window.Image_MusicBG = window.GetComponent<Image>("Image_SettingBG/Image_MusicBG");
|
||||
window.Text_Music = window.GetComponent<TMP_Text>("Image_SettingBG/Image_MusicBG/Text_Music");
|
||||
window.Text_BGM = window.GetComponent<TMP_Text>("Image_SettingBG/Image_MusicBG/UI_BGM/Text_BGM");
|
||||
window.Button_Max_BGM = window.GetComponent<Button>("Image_SettingBG/Image_MusicBG/UI_BGM/Button_Max_BGM");
|
||||
window.Button_Min_BGM = window.GetComponent<Button>("Image_SettingBG/Image_MusicBG/UI_BGM/Button_Min_BGM");
|
||||
window.Button_NoSound_BGM = window.GetComponent<Button>("Image_SettingBG/Image_MusicBG/UI_BGM/Button_NoSound_BGM");
|
||||
window.Slider_BGM = window.GetComponent<Slider>("Image_SettingBG/Image_MusicBG/UI_BGM/Slider_BGM");
|
||||
window.Text_SE = window.GetComponent<TMP_Text>("Image_SettingBG/Image_MusicBG/UI_SoundEffect/Text_SE");
|
||||
window.Button_Max_SoundEffect = window.GetComponent<Button>("Image_SettingBG/Image_MusicBG/UI_SoundEffect/Button_Max_SoundEffect");
|
||||
window.Button_Min_SoundEffect = window.GetComponent<Button>("Image_SettingBG/Image_MusicBG/UI_SoundEffect/Button_Min_SoundEffect");
|
||||
window.Slider_SoundEffect = window.GetComponent<Slider>("Image_SettingBG/Image_MusicBG/UI_SoundEffect/Slider_SoundEffect");
|
||||
window.Button_NoSound_SoundEffect = window.GetComponent<Button>("Image_SettingBG/Image_MusicBG/UI_SoundEffect/Button_NoSound_SoundEffect");
|
||||
window.Button_Close = window.GetComponent<Button>("Image_SettingBG/Button_Close");
|
||||
window.Button_Close = window.GetComponent<Button>("Image_SetBG/Button_Close");
|
||||
window.Image_ScreenSet = window.GetComponent<Image>("Image_SetBG/Image_ScreenSet");
|
||||
window.Text_ScreenSet = window.GetComponent<TMP_Text>("Image_SetBG/Image_ScreenSet/Text_ScreenSet");
|
||||
window.Text_ImageQuality = window.GetComponent<TMP_Text>("Image_SetBG/Image_ScreenSet/ImageQulity/Text_ImageQuality");
|
||||
window.Button_LowQ1 = window.GetComponent<Button>("Image_SetBG/Image_ScreenSet/ImageQulity/Button_LowQ1");
|
||||
window.Button_LowQ2 = window.GetComponent<Button>("Image_SetBG/Image_ScreenSet/ImageQulity/Button_LowQ2");
|
||||
window.Button_HighQ1 = window.GetComponent<Button>("Image_SetBG/Image_ScreenSet/ImageQulity/Button_HighQ1");
|
||||
window.Button_HighQ2 = window.GetComponent<Button>("Image_SetBG/Image_ScreenSet/ImageQulity/Button_HighQ2");
|
||||
window.Button_60F = window.GetComponent<Button>("Image_SetBG/Image_ScreenSet/Frame/Button_60F");
|
||||
window.Image_YPot_60 = window.GetComponent<Image>("Image_SetBG/Image_ScreenSet/Frame/Button_60F/Image_YPot_60");
|
||||
window.Image_BPot_60 = window.GetComponent<Image>("Image_SetBG/Image_ScreenSet/Frame/Button_60F/Image_BPot_60");
|
||||
window.Button_30F = window.GetComponent<Button>("Image_SetBG/Image_ScreenSet/Frame/Button_30F");
|
||||
window.Image_YPot_30 = window.GetComponent<Image>("Image_SetBG/Image_ScreenSet/Frame/Button_30F/Image_YPot_30");
|
||||
window.Image_BPot_30 = window.GetComponent<Image>("Image_SetBG/Image_ScreenSet/Frame/Button_30F/Image_BPot_30");
|
||||
window.Image_SoundSet = window.GetComponent<Image>("Image_SetBG/Image_SoundSet");
|
||||
window.Text_SoundSet = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/Text_SoundSet");
|
||||
window.Text_BGM = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/BGM/Text_BGM");
|
||||
window.Button_Open_BGM = window.GetComponent<Button>("Image_SetBG/Image_SoundSet/BGM/Button_Open_BGM");
|
||||
window.Button_Close_BGM= window.GetComponent<Button>("Image_SetBG/Image_SoundSet/BGM/Button_Close_BGM");
|
||||
window.Slider_HaveVoice_BGM = window.GetComponent<Slider>("Image_SetBG/Image_SoundSet/BGM/Slider_HaveVoice_BGM");
|
||||
window.Text_Rate_BGM = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/BGM/Slider_HaveVoice_BGM/Handle Slide Area/Handle/Text_Rate_BGM");
|
||||
window.Slider_NoVoice_BGM = window.GetComponent<Slider>("Image_SetBG/Image_SoundSet/BGM/Slider_NoVoice_BGM");
|
||||
window.Text_Effect = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/Effect/Text_Effect");
|
||||
window.Button_Open_Effect = window.GetComponent<Button>("Image_SetBG/Image_SoundSet/Effect/Button_Open_Effect");
|
||||
window.Button_Close_Effect = window.GetComponent<Button>("Image_SetBG/Image_SoundSet/Effect/Button_Close_Effect");
|
||||
window.Slider_HaveVoice_Effect = window.GetComponent<Slider>("Image_SetBG/Image_SoundSet/Effect/Slider_HaveVoice_Effect");
|
||||
window.Text_Rate_Effect = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/Effect/Slider_HaveVoice_Effect/Handle Slide Area/Handle/Text_Rate_Effect");
|
||||
window.Slider_NoVoice_Effect = window.GetComponent<Slider>("Image_SetBG/Image_SoundSet/Effect/Slider_NoVoice_Effect");
|
||||
window.Text_Talk = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/Talk/Text_Talk");
|
||||
window.Button_Open_Talk = window.GetComponent<Button>("Image_SetBG/Image_SoundSet/Talk/Button_Open_Talk");
|
||||
window.Button_Close_Talk = window.GetComponent<Button>("Image_SetBG/Image_SoundSet/Talk/Button_Close_Talk");
|
||||
window.Slider_HaveVoice_Talk = window.GetComponent<Slider>("Image_SetBG/Image_SoundSet/Talk/Slider_HaveVoice_Talk");
|
||||
window.Text_Rate_Talk = window.GetComponent<TMP_Text>("Image_SetBG/Image_SoundSet/Talk/Slider_HaveVoice_Talk/Handle Slide Area/Handle/Text_Rate_Talk");
|
||||
window.Slider_NoVoice_Talk = window.GetComponent<Slider>("Image_SetBG/Image_SoundSet/Talk/Slider_NoVoice_Talk");
|
||||
window.Button_Open_Map = window.GetComponent<Button>("Image_SetBG/Map/Button_Open_Map");
|
||||
window.Button_Close_Map = window.GetComponent<Button>("Image_SetBG/Map/Button_Close_Map");
|
||||
window.Button_Cancel = window.GetComponent<Button>("Image_SetBG/Button_Cancel");
|
||||
window.Button_Save = window.GetComponent<Button>("Image_SetBG/Button_Save");
|
||||
|
||||
}
|
||||
|
||||
/****** 定义变量语句 ******
|
||||
public Image Image_SettingBG;
|
||||
public TMP_Text Text_Setting;
|
||||
public Button Button_Game;
|
||||
public Button Button_PressedDown_Game;
|
||||
public TMP_Text Text_Pressed;
|
||||
public Button Button_UnPressed_Game;
|
||||
public TMP_Text Text_UnPressed;
|
||||
public Button Button_Image;
|
||||
public Button Button_PressedDown_Image;
|
||||
public TMP_Text Text_Pressed;
|
||||
public Button Button_UnPressed_Image;
|
||||
public TMP_Text Text_UnPressed;
|
||||
public Button Button_Music;
|
||||
public Button Button_PressedDown_Music;
|
||||
public TMP_Text Text_Pressed;
|
||||
public Button Button_UnPressed_Music;
|
||||
public TMP_Text Text_UnPressed;
|
||||
public Image Image_ImageBG;
|
||||
public TMP_Text Text_Image;
|
||||
public TMP_Text Text_ResolutionRatio;
|
||||
public Toggle Toggle_Max;
|
||||
public TMP_Text Text_Max;
|
||||
public Toggle Toggle_High;
|
||||
public TMP_Text Text_High;
|
||||
public Toggle Toggle_Middle;
|
||||
public TMP_Text Text_Middle;
|
||||
public Toggle Toggle_Low;
|
||||
public TMP_Text Text_Low;
|
||||
public Image Image_SetBG;
|
||||
public TMP_Text Text_Title;
|
||||
public Button Button_Close;
|
||||
public Image Image_ScreenSet;
|
||||
public TMP_Text Text_ScreenSet;
|
||||
public TMP_Text Text_ImageQuality;
|
||||
public Button Button_LowQ1;
|
||||
public TMP_Text Text_LowQ;
|
||||
public Button Button_LowQ2;
|
||||
public TMP_Text Text_LowQ;
|
||||
public Button Button_HighQ1;
|
||||
public TMP_Text Text_HighQ;
|
||||
public Button Button_HighQ2;
|
||||
public TMP_Text Text_HighQ;
|
||||
public TMP_Text Text_Frame;
|
||||
public Toggle Toggle_60;
|
||||
public TMP_Text Text_60;
|
||||
public Toggle Toggle_30;
|
||||
public TMP_Text Text_30;
|
||||
public TMP_Text Text_RenderMode;
|
||||
public Image Image_MusicBG;
|
||||
public TMP_Text Text_Music;
|
||||
public Button Button_60F;
|
||||
public TMP_Text Text_60Frame;
|
||||
public Image Image_YPot;
|
||||
public Image Image_BPot;
|
||||
public Button Button_30F;
|
||||
public TMP_Text Text_30Frame;
|
||||
public Image Image_YPot;
|
||||
public Image Image_BPot;
|
||||
public Image Image_SoundSet;
|
||||
public TMP_Text Text_SoundSet;
|
||||
public TMP_Text Text_BGM;
|
||||
public Button Button_Max_BGM;
|
||||
public TMP_Text Text_Max;
|
||||
public Button Button_Min_BGM;
|
||||
public TMP_Text Text_Minimum;
|
||||
public Button Button_NoSound_BGM;
|
||||
public TMP_Text Text_NoSound;
|
||||
public Slider Slider_BGM;
|
||||
public TMP_Text Text_SE;
|
||||
public Button Button_Max_SoundEffect;
|
||||
public TMP_Text Text_Max;
|
||||
public Button Button_Min_SoundEffect;
|
||||
public TMP_Text Text_Minimum;
|
||||
public Slider Slider_SoundEffect;
|
||||
public Button Button_NoSound_SoundEffect;
|
||||
public TMP_Text Text_NoSound;
|
||||
public TMP_Text Text_Sound;
|
||||
public Button Button_Max_Sound;
|
||||
public TMP_Text Text_Max;
|
||||
public Button Button_Min_Sound;
|
||||
public TMP_Text Text_Minimum;
|
||||
public Slider Slider_Sound;
|
||||
public Button Button_NoSound_Sound;
|
||||
public TMP_Text Text_NoSound;
|
||||
public Image Image_Open;
|
||||
public Image Image_Close;
|
||||
public Slider Slider_HaveVoice;
|
||||
public TMP_Text Text_Rate;
|
||||
public Slider Slider_NoVoice;
|
||||
public TMP_Text Text_Effect;
|
||||
public Image Image_Open;
|
||||
public Image Image_Close;
|
||||
public Slider Slider_HaveVoice;
|
||||
public TMP_Text Text_Rate;
|
||||
public Slider Slider_NoVoice;
|
||||
public TMP_Text Text_Talk;
|
||||
public Image Image_Open;
|
||||
public Image Image_Close;
|
||||
public Slider Slider_HaveVoice;
|
||||
public TMP_Text Text_Rate;
|
||||
public Slider Slider_NoVoice;
|
||||
public TMP_Text Text_ShowMap;
|
||||
public Button Button_Open;
|
||||
public TMP_Text Text_Open;
|
||||
public Button Button_Close;
|
||||
public TMP_Text Text_Close;
|
||||
public Button Button_Cancel;
|
||||
public TMP_Text Text_Cancel;
|
||||
public Button Button_Save;
|
||||
public TMP_Text Text_Save;
|
||||
|
||||
****** End ******/
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 409a8dce0a26f3042b55d1be52dd347a
|
||||
guid: 1eed75376e08e1c4fbf266b46e1c697d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
|
|||
|
|
@ -1,155 +1,249 @@
|
|||
using PhxhSDK;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using Button = UnityEngine.UI.Button;
|
||||
using Image = UnityEngine.UI.Image;
|
||||
using Slider = UnityEngine.UI.Slider;
|
||||
using Toggle = UnityEngine.UI.Toggle;
|
||||
using Gameplay.Performance;
|
||||
|
||||
public class UI_SettingController : UIWindow
|
||||
{
|
||||
private const float MinVolume = 0.1f;
|
||||
private const float MaxVolume = 1f;
|
||||
|
||||
//UI GameObj
|
||||
///Auto Gen Start///
|
||||
public Image Image_SettingBG;
|
||||
public TMP_Text Text_Setting;
|
||||
public Button Button_PressedDown_Game;
|
||||
public Button Button_UnPressed_Game;
|
||||
public Button Button_PressedDown_Image;
|
||||
public Button Button_UnPressed_Image;
|
||||
public Button Button_PressedDown_Music;
|
||||
public Button Button_UnPressed_Music;
|
||||
public Image Image_ImageBG;
|
||||
public TMP_Text Text_Image;
|
||||
public TMP_Text Text_ResolutionRatio;
|
||||
public Toggle Toggle_Max;
|
||||
public Toggle Toggle_High;
|
||||
public TMP_Text Text_High;
|
||||
public Toggle Toggle_Middle;
|
||||
public TMP_Text Text_Middle;
|
||||
public Toggle Toggle_Low;
|
||||
public TMP_Text Text_Low;
|
||||
public TMP_Text Text_Frame;
|
||||
public Toggle Toggle_60;
|
||||
public TMP_Text Text_60;
|
||||
public Toggle Toggle_30;
|
||||
public TMP_Text Text_30;
|
||||
public TMP_Text Text_RenderMode;
|
||||
public Image Image_MusicBG;
|
||||
public TMP_Text Text_Music;
|
||||
public TMP_Text Text_BGM;
|
||||
public Button Button_Max_BGM;
|
||||
public Button Button_Min_BGM;
|
||||
public Button Button_NoSound_BGM;
|
||||
public Slider Slider_BGM;
|
||||
public TMP_Text Text_SE;
|
||||
public Button Button_Max_SoundEffect;
|
||||
public Button Button_Min_SoundEffect;
|
||||
public Slider Slider_SoundEffect;
|
||||
public Button Button_NoSound_SoundEffect;
|
||||
public Button Button_Close;
|
||||
|
||||
///Auto Gen End///
|
||||
|
||||
// Use this for initialization
|
||||
public override void OnAwake()
|
||||
{
|
||||
UI_SettingBinder.GetComponents(this);
|
||||
BindButton(Button_UnPressed_Image, OpenImagePanel);
|
||||
BindButton(Button_UnPressed_Music, OpenMusicPanel);
|
||||
BindButton(Button_UnPressed_Game, OpenGamePanel);
|
||||
public Button Button_Close;
|
||||
public Image Image_ScreenSet;
|
||||
public TMP_Text Text_ScreenSet;
|
||||
public TMP_Text Text_ImageQuality;
|
||||
public Button Button_LowQ1;
|
||||
public Button Button_LowQ2;
|
||||
public Button Button_HighQ1;
|
||||
public Button Button_HighQ2;
|
||||
public Button Button_60F;
|
||||
public Image Image_YPot_60;
|
||||
public Image Image_BPot_60;
|
||||
public Button Button_30F;
|
||||
public Image Image_YPot_30;
|
||||
public Image Image_BPot_30;
|
||||
public Image Image_SoundSet;
|
||||
public TMP_Text Text_SoundSet;
|
||||
public TMP_Text Text_BGM;
|
||||
public Button Button_Open_BGM;
|
||||
public Button Button_Close_BGM;
|
||||
public Slider Slider_HaveVoice_BGM;
|
||||
public TMP_Text Text_Rate_BGM;
|
||||
public Slider Slider_NoVoice_BGM;
|
||||
public TMP_Text Text_Effect;
|
||||
public Button Button_Open_Effect;
|
||||
public Button Button_Close_Effect;
|
||||
public Slider Slider_HaveVoice_Effect;
|
||||
public TMP_Text Text_Rate_Effect;
|
||||
public Slider Slider_NoVoice_Effect;
|
||||
public TMP_Text Text_Talk;
|
||||
public Button Button_Open_Talk;
|
||||
public Button Button_Close_Talk;
|
||||
public Slider Slider_HaveVoice_Talk;
|
||||
public TMP_Text Text_Rate_Talk;
|
||||
public Slider Slider_NoVoice_Talk;
|
||||
public Button Button_Open_Map;
|
||||
public Button Button_Close_Map;
|
||||
public Button Button_Cancel;
|
||||
public Button Button_Save;
|
||||
|
||||
//最大音量
|
||||
BindButton(Button_Max_BGM, delegate
|
||||
{
|
||||
AudioManager.Instance.GlobalMusicVolume = MaxVolume;
|
||||
Slider_BGM.value = MaxVolume;
|
||||
});
|
||||
BindButton(Button_Max_SoundEffect, delegate
|
||||
{
|
||||
AudioManager.Instance.GlobalSoundsVolume = MaxVolume;
|
||||
Slider_SoundEffect.value = MaxVolume;
|
||||
});
|
||||
|
||||
//最小音量
|
||||
BindButton(Button_Min_BGM, delegate
|
||||
{
|
||||
AudioManager.Instance.GlobalMusicVolume = MinVolume;
|
||||
Slider_BGM.value = MinVolume;
|
||||
});
|
||||
BindButton(Button_Min_SoundEffect, delegate
|
||||
{
|
||||
AudioManager.Instance.GlobalSoundsVolume = MinVolume;
|
||||
Slider_SoundEffect.value = MinVolume;
|
||||
});
|
||||
private bool _isHighQuality;
|
||||
private int _frameRate;
|
||||
private bool _isCloseBGM;
|
||||
private bool _isCloseEffect;
|
||||
private bool _isCloseTalk;
|
||||
private float _valueBGM;
|
||||
private float _valueEffect;
|
||||
private float _valueTalk;
|
||||
private bool _isShowGrid;
|
||||
|
||||
//静音
|
||||
BindButton(Button_NoSound_BGM, () => AudioManager.Instance.SetMusicEnable(false));
|
||||
BindButton(Button_NoSound_SoundEffect, () => AudioManager.Instance.SetSoundEnable(false));
|
||||
|
||||
//滑动条
|
||||
Slider_BGM.value = AudioManager.Instance.GlobalMusicVolume;
|
||||
Slider_SoundEffect.value = AudioManager.Instance.GlobalSoundsVolume;
|
||||
|
||||
Slider_BGM.onValueChanged.AddListener(delegate
|
||||
{
|
||||
AudioManager.Instance.GlobalMusicVolume = Slider_BGM.value;
|
||||
});
|
||||
Slider_SoundEffect.onValueChanged.AddListener(delegate
|
||||
{
|
||||
AudioManager.Instance.GlobalSoundsVolume = Slider_SoundEffect.value;
|
||||
});
|
||||
|
||||
BindButton(Button_Close, () => CloseWindow());
|
||||
}
|
||||
|
||||
|
||||
private void OpenImagePanel()
|
||||
{
|
||||
Button_UnPressed_Image.gameObject.SetActive(false);
|
||||
Button_UnPressed_Music.gameObject.SetActive(true);
|
||||
Button_UnPressed_Game.gameObject.SetActive(true);
|
||||
|
||||
Image_MusicBG.gameObject.SetActive(false);
|
||||
Image_ImageBG.gameObject.SetActive(true);
|
||||
}
|
||||
public override void OnAwake()
|
||||
{
|
||||
UI_SettingBinder.GetComponents(this);
|
||||
|
||||
private void OpenMusicPanel()
|
||||
{
|
||||
|
||||
Button_UnPressed_Music.gameObject.SetActive(false);
|
||||
Button_UnPressed_Image.gameObject.SetActive(true);
|
||||
Button_UnPressed_Game.gameObject.SetActive(true);
|
||||
|
||||
Image_ImageBG.gameObject.SetActive(false);
|
||||
Image_MusicBG.gameObject.SetActive(true);
|
||||
|
||||
}
|
||||
Init();
|
||||
|
||||
BindButton(Button_LowQ2, LowQuality);
|
||||
BindButton(Button_HighQ2, HighQuality);
|
||||
|
||||
private void OpenGamePanel()
|
||||
{
|
||||
Button_UnPressed_Music.gameObject.SetActive(true);
|
||||
Button_UnPressed_Image.gameObject.SetActive(true);
|
||||
Button_UnPressed_Game.gameObject.SetActive(false);
|
||||
|
||||
Image_ImageBG.gameObject.SetActive(false);
|
||||
Image_MusicBG.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
BindButton(Button_60F, Set60FrameRate);
|
||||
BindButton(Button_30F, Set30FrameRate);
|
||||
|
||||
|
||||
//invoke when open window
|
||||
protected override void OnOpenWindow(object data = null)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//invoke when reload window
|
||||
protected override void OnReloadWindow(object data = null)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//静音
|
||||
BindButton(Button_Close_BGM, CloseBGM);
|
||||
BindButton(Button_Close_Effect, CloseEffect);
|
||||
BindButton(Button_Close_Talk, CloseTalk);
|
||||
|
||||
//取消静音
|
||||
BindButton(Button_Open_BGM, OpenBGM);
|
||||
BindButton(Button_Open_Effect, OpenEffect);
|
||||
BindButton(Button_Open_Talk, OpenTalk);
|
||||
|
||||
BindButton(Button_Open_Map, delegate { Button_Close_Map.gameObject.SetActive(true); });
|
||||
BindButton(Button_Close_Map, delegate { Button_Close_Map.gameObject.SetActive(false); });
|
||||
BindButton(Button_Close, () => CloseWindow());
|
||||
|
||||
BindButton(Button_Cancel, Cancel);
|
||||
BindButton(Button_Save, Save);
|
||||
}
|
||||
|
||||
|
||||
private void Init()
|
||||
{
|
||||
_valueBGM = AudioManager.Instance.GlobalMusicVolume;
|
||||
_valueEffect = AudioManager.Instance.GlobalSoundsVolume;
|
||||
_valueTalk = 1f;
|
||||
|
||||
InitSlider();
|
||||
}
|
||||
|
||||
private void InitSlider()
|
||||
{
|
||||
Slider_NoVoice_BGM.interactable = false;
|
||||
Slider_NoVoice_Effect.interactable = false;
|
||||
Slider_NoVoice_Talk.interactable = false;
|
||||
|
||||
Slider_HaveVoice_BGM.value = _valueBGM;
|
||||
Slider_NoVoice_BGM.value = _valueBGM;
|
||||
Slider_HaveVoice_Effect.value = _valueEffect;
|
||||
Slider_NoVoice_Effect.value = _valueEffect;
|
||||
|
||||
//TODO: 语音初始化
|
||||
//Slider_HaveVoice_Talk.value = AudioManager.Instance...;
|
||||
//Slider_NoVoice_Talk.value = AudioManager.Instance...;
|
||||
|
||||
Slider_HaveVoice_BGM.onValueChanged.AddListener(OnValueChangedBGM);
|
||||
Slider_HaveVoice_Effect.onValueChanged.AddListener(OnValueChangedEffect);
|
||||
Slider_HaveVoice_Talk.onValueChanged.AddListener(OnValueChangedTalk);
|
||||
}
|
||||
|
||||
private void HighQuality()
|
||||
{
|
||||
//TODO 高画质接口
|
||||
Button_LowQ1.gameObject.SetActive(false);
|
||||
Button_LowQ2.gameObject.SetActive(true);
|
||||
Button_HighQ1.gameObject.SetActive(true);
|
||||
Button_HighQ2.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void LowQuality()
|
||||
{
|
||||
//TODO 低画质接口
|
||||
Button_LowQ1.gameObject.SetActive(true);
|
||||
Button_LowQ2.gameObject.SetActive(false);
|
||||
Button_HighQ1.gameObject.SetActive(false);
|
||||
Button_HighQ2.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private void Set60FrameRate()
|
||||
{
|
||||
PerformanceManager.instance.SetFrameRate(60);
|
||||
Image_BPot_60.gameObject.SetActive(false);
|
||||
Image_BPot_30.gameObject.SetActive(true);
|
||||
}
|
||||
|
||||
private void Set30FrameRate()
|
||||
{
|
||||
PerformanceManager.instance.SetFrameRate(30);
|
||||
Image_BPot_60.gameObject.SetActive(true);
|
||||
Image_BPot_30.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
|
||||
private void CloseBGM()
|
||||
{
|
||||
_isCloseBGM = true;
|
||||
Button_Open_BGM.gameObject.SetActive(true);
|
||||
Slider_NoVoice_BGM.gameObject.SetActive(true);
|
||||
Slider_HaveVoice_BGM.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void CloseEffect()
|
||||
{
|
||||
_isCloseEffect = true;
|
||||
Button_Open_Effect.gameObject.SetActive(true);
|
||||
Slider_NoVoice_Effect.gameObject.SetActive(true);
|
||||
Slider_HaveVoice_Effect.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void CloseTalk()
|
||||
{
|
||||
_isCloseTalk = true;
|
||||
Button_Open_Talk.gameObject.SetActive(true);
|
||||
Slider_NoVoice_Talk.gameObject.SetActive(true);
|
||||
Slider_HaveVoice_Talk.gameObject.SetActive(false);
|
||||
}
|
||||
|
||||
private void OpenBGM()
|
||||
{
|
||||
_isCloseBGM = false;
|
||||
Button_Open_BGM.gameObject.SetActive(false);
|
||||
Slider_NoVoice_BGM.gameObject.SetActive(false);
|
||||
Slider_HaveVoice_BGM.gameObject.SetActive(true);
|
||||
if (Slider_HaveVoice_BGM.value <= 0)
|
||||
Slider_HaveVoice_BGM.value = 0.5f;
|
||||
}
|
||||
|
||||
private void OpenEffect()
|
||||
{
|
||||
_isCloseEffect = false;
|
||||
Button_Open_Effect.gameObject.SetActive(false);
|
||||
Slider_NoVoice_Effect.gameObject.SetActive(false);
|
||||
Slider_HaveVoice_Effect.gameObject.SetActive(true);
|
||||
if (Slider_HaveVoice_Effect.value <= 0)
|
||||
Slider_HaveVoice_Effect.value = 0.5f;
|
||||
}
|
||||
|
||||
private void OpenTalk()
|
||||
{
|
||||
_isCloseTalk = false;
|
||||
Button_Open_Talk.gameObject.SetActive(false);
|
||||
Slider_NoVoice_Talk.gameObject.SetActive(false);
|
||||
Slider_HaveVoice_Talk.gameObject.SetActive(true);
|
||||
if (Slider_HaveVoice_Talk.value <= 0)
|
||||
Slider_HaveVoice_Talk.value = 0.5f;
|
||||
}
|
||||
|
||||
|
||||
private void OnValueChangedBGM(float value)
|
||||
{
|
||||
_valueBGM = value;
|
||||
Text_Rate_BGM.text = Mathf.RoundToInt(value * 100).ToString();
|
||||
Slider_NoVoice_BGM.value = Slider_HaveVoice_BGM.value;
|
||||
if (value <= 0)
|
||||
CloseBGM();
|
||||
}
|
||||
|
||||
private void OnValueChangedEffect(float value)
|
||||
{
|
||||
_valueEffect = value;
|
||||
Text_Rate_Effect.text = Mathf.RoundToInt(value * 100).ToString();
|
||||
Slider_NoVoice_Effect.value = Slider_HaveVoice_Effect.value;
|
||||
if (value <= 0)
|
||||
CloseEffect();
|
||||
}
|
||||
|
||||
private void OnValueChangedTalk(float value)
|
||||
{
|
||||
_valueTalk = value;
|
||||
Text_Rate_Talk.text = Mathf.RoundToInt(value * 100).ToString();
|
||||
Slider_NoVoice_Talk.value = Slider_HaveVoice_Effect.value;
|
||||
if (value <= 0)
|
||||
CloseTalk();
|
||||
}
|
||||
|
||||
private void Save()
|
||||
{
|
||||
AudioManager.Instance.GlobalMusicVolume = _isCloseBGM ? 0 : _valueBGM;
|
||||
AudioManager.Instance.GlobalSoundsVolume = _isCloseEffect ? 0 : _valueEffect;
|
||||
// ... AudioManager.Instance.GlobalTalkVolume = _valueTalk;
|
||||
}
|
||||
|
||||
private void Cancel()
|
||||
{
|
||||
Slider_HaveVoice_BGM.value = AudioManager.Instance.GlobalMusicVolume;
|
||||
Slider_HaveVoice_Effect.value = AudioManager.Instance.GlobalSoundsVolume;
|
||||
Slider_NoVoice_BGM.value = AudioManager.Instance.GlobalMusicVolume;
|
||||
Slider_NoVoice_Effect.value = AudioManager.Instance.GlobalMusicVolume;
|
||||
}
|
||||
}
|
||||
|
|
@ -1,5 +1,5 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b7a1a972e00978a429517062b49efaf8
|
||||
guid: 1f44a873b21aba34f9bfe3139ad41292
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
|
|
|
|||
Loading…
Reference in New Issue