blame
parent
ac97190668
commit
472807abd8
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@ -1,13 +1,27 @@
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#!/bin/bash
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script_directory="$(cd "$(dirname "$0")" && pwd)"
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if [ "$#" -eq 0 ]; then
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echo "Usage: $0 <text>"
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exit 1
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fi
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#if [ "$#" -eq 0 ]; then
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# echo "Usage: $0 <text>"
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# exit 1
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#fi
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text="$1"
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#测试用
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#text=" at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.GetBuildPlayerOptions (UnityEditor.BuildPlayerOptions defaultBuildPlayerOptions) [0x00001] in /Volumes/jenkins1/sharedspace/ra_2022.3/Editor/Mono/BuildPlayerWindowBuildMethods.cs:209
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# at BatchBuildBase.BuildContentAndPlayer () [0x000e9] in /Users/mayuanzheng/.jenkins/workspace/NLD_android_debug/ProjectNLD/Assets/PhxhSDK/Editor/BuildLauncherBase.cs:419
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# at BatchBuild.BuildContentAndPlayer () [0x000f6] in /Users/mayuanzheng/.jenkins/workspace/NLD_android_debug/ProjectNLD/Assets/Editor/Common/BuildLauncher.cs:185
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# UnityEngine.StackTraceUtility:ExtractStackTrace () (at /Volumes/jenkins1/sharedspace/ra_2022.3/Runtime/Export/Scripting/StackTrace.cs:37)
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# UnityEngine.DebugLogHandler:LogFormat (UnityEngine.LogType,UnityEngine.Object,string,object[])
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# UnityEngine.Logger:Log (UnityEngine.LogType,object)
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# UnityEngine.Debug:LogError (object)
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# BatchBuild:BuildContentAndPlayer () (at Assets/Editor/Common/BuildLauncher.cs:192)
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#
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# (Filename: Assets/Editor/Common/BuildLauncher.cs Line: 192)"
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echo "blame start $text"
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if [[ $text =~ (Assets\/[^:\(]+)\/([^:\(]+\.cs)[:\(]([0-9]+) ]]; then
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path="${BASH_REMATCH[1]}"
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fileName="${BASH_REMATCH[2]}"
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@ -20,7 +20,8 @@ echo "error: $error"
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# Pass the result to another script
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sh to_inner_wechat_robot.sh "$exception"
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sh to_inner_wechat_robot.sh "$error"
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sh blame.sh "$exception"
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sh to_inner_wechat_robot.sh "$error"
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sh blame.sh "$error"
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Reference in New Issue