diff --git a/ProjectNLD/Assets/Code/Scripts/Gameplay/Utils/CommonUtils.cs b/ProjectNLD/Assets/Code/Scripts/Gameplay/Utils/CommonUtils.cs index e3428f1e8af..30bea8febd0 100644 --- a/ProjectNLD/Assets/Code/Scripts/Gameplay/Utils/CommonUtils.cs +++ b/ProjectNLD/Assets/Code/Scripts/Gameplay/Utils/CommonUtils.cs @@ -457,7 +457,7 @@ namespace Gameplay screenTexture = RenderTexturePool.Instance.Create(SCREEN_SNAPSHOT, width, height); // 先渲图 - CameraManager.Instance.SetMainCameraActive(false); + //CameraManager.Instance.SetMainCameraActive(false); Camera uiCamera = CameraManager.Instance.UICamera; uiCamera.targetTexture = screenTexture; uiCamera.Render();