【工具】整理

main
马远征 2025-02-28 15:11:11 +08:00
parent 8d30d63a19
commit 514b6e3bb9
7 changed files with 8 additions and 8 deletions

View File

@ -12,7 +12,7 @@ public class LTCompressor
private static List<string> _compressedFiles;
[MenuItem("Tools/*资源压缩/压缩所有动画")]
[MenuItem("Tools/*动画/压缩所有动画")]
public static void CompressAll()
{
// 确保路径存在

View File

@ -15,7 +15,7 @@ public class ShaderTool : EditorWindow
private List<bool> foldOut = new List<bool>();
private Vector2 scrollViewPos;
[MenuItem("Window/ShaderTool")]
[MenuItem("Tools/*材质/Shader工具")]
static void Init()
{
var window = (ShaderTool)EditorWindow.GetWindow(typeof(ShaderTool));

View File

@ -136,7 +136,7 @@ namespace ResCheck
Debug.Log("MoveEffectPrefabs Done!");
}
[MenuItem("Tools/*资源检查/自动移动炮台资源")]
[MenuItem("Tools/*载具/自动移动炮台资源")]
public static void MoveBatteryPrefabs()
{
var batteryConfig = TableManager.Instance.Tables.BatteryConfig;

View File

@ -6,7 +6,7 @@ using UnityEngine;
public class AnimOverrideHandle
{
[MenuItem("Assets/*Create/动画/自动设置展示动画机")]
[MenuItem("Assets/*Custom/动画/自动设置展示动画机")]
private static void _AutoSetDisplayAnims()
{
var asset = Selection.activeObject as AnimatorOverrideController;
@ -81,7 +81,7 @@ public class AnimOverrideHandle
AssetDatabase.Refresh();
}
[MenuItem("Assets/*Create/动画/自动设置战场动画机")]
[MenuItem("Assets/*Custom/动画/自动设置战场动画机")]
private static void _AutoSetFightAnims()
{
var asset = Selection.activeObject as AnimatorOverrideController;

View File

@ -18,7 +18,7 @@ public class UICtrlGenerateWindow:EditorWindow
private bool _isAdmitRepeat;
[MenuItem("Tools/*UI脚本自动生成工具", false, (int)NLDMenuID.UITools)]
[MenuItem("Tools/*UI/UI脚本自动生成工具", false, (int)NLDMenuID.UITools)]
static void ShowWindow()
{
UICtrlGenerateWindow window = (UICtrlGenerateWindow)EditorWindow.GetWindow(typeof(UICtrlGenerateWindow));

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@ -10,7 +10,7 @@ namespace VehicleBuilder
public class VehicleBuildWindow : EditorWindow
{
[MenuItem("Tools/*构建器/载具构建器")]
[MenuItem("Tools/*载具/载具构建器")]
public static void ShowWindow()
{
var window = GetWindow<VehicleBuildWindow>();

View File

@ -12,7 +12,7 @@ using Framework;
public class TreeEditorWindow : OdinMenuEditorWindow
{
[MenuItem("Tools/*构建器/载具科技树生成")]
[MenuItem("Tools/*UI/载具科技树生成")]
public static void OpenWindow()
{
var window = GetWindow<TreeEditorWindow>();